LuYangShih said:
I hardly see the correlation. That was the official company line at the time, and as employees of WoTC at the time, they were required to tow it.
The point being, what's said AFTER the fact does not
always eflect what was intended BEFORE hand. Sometimes it's simply easier to shrug and say "meant to do that" ... even when it's not true.
That, or noone ever bothered to playtest BBB, because with absolutely free scribing costs, it IS stupid NOT to take it.
Anytime not doing something is considered "stupid" or "suicide" ... there's something wrong.
The Sorcerer doesn't have to guess because the Sorcerer doesn't have a choice of which spells to use in the first place. And if the spells they have don't fit the situation, they simply can't do anything about it. Yeah, that's versatility for you.
Very very very very VERY rarely will the Sorceror not know an applicable spell for a given, general situation,
when the wizard would likely have prepared an apropriate spell ahead of time.
You know what, I've played both wizards and Sorcerors; I don't think you've ever PLAYED a sorceror.
Knows too few spells? BAH! If the player is careful in his selection of spells, and knows how and when and where and WHY to apply each one, well, there're plenty of options open to him or her, in almost any situation.
Which is nice, but doesn't change the fact that the limited spells KNOWN make that "advantage" moot in many situations. Which has been said before, and not just by me.
The Wizard will eitehr have fewer spells prepared (overall) than the Sorceror knows, each day -- or the Wizard will be a "one-hit wonder" in terms of any given spell.
This is really a campaign specific issue, but by the book, specifically, Boccobs Blessed Book, Wizards will not just know a "few" more spells than Sorcerers, they'll know many more spells than Sorcerers.
Even just in terms of scroll cost, the Wizard still doesn't get those spells for free.
And unless your DM house rules Boccobs Blessed Book,
As has been pointed out to you -- since nothing official says otherwise,
it's not a houserule, it's a difference of interpretation..
that is going to be the case Furthermore, access and availability of scrolls depends greatly on your campaign, regardless. If you are playing in a low magic world, for example, the Sorcerer is definitely a better choice.
High or low magic isn't the issue. It's DM effort to maintain a balanced game that is.
Right. A Ghoul Sorcerer/Paladin. Well, if all Sorcerers were multiclassed with one level of Paladin,
Or two levels of Blackguard. *shrug* And it's an option NOT open to a wizard (or at the least, not as effective for a wizard as for a sorceror).
and had a race that gave them high bonuses to their Charisma statistic,
Okay, we'll lop off the Ghoul's charisma bonus ... so the saves all drop by ... *gasp* all of 4 points each.
I guess you might be able to say that Charisma is as good of a prime statistic as Intelligence. Unfortunately for your argument, most Sorcerers do not multiclass with one level of Paladin (which is hardly endemic to most character concepts out there), and fewer still PC Sorcerers are going to be Ghouls.
I never said most do. Most wizards don't play in games where the DM hands out new spells (either on scrolls, or in spellbooks) like they were candy, either.
I do not miss the point of the Sorcerer, not at all. I simply think that the low amount of spells known handicaps the Sorcerers supposed advantage, which is on the fly spellcasting. It's not very good to be able to pick any of your spells to use when none of the spells you have can help the party in the first place.
Oh, but you DO.
Seriously -- hwo many third-level attacks pells do you NEED? Give me a couple Elemental Substitution feats, and my sorceror can have an applicable spell for just about any opponent -- with no second-guessing during spell prep, either.
You keep
assuming a Sorceror will run into a situation in which his spells (eventually 34 of them, 43 including cantrips!) will
all be useless.
Yet you assume the same will
never happen to the Wizard.
Together, those constitute one big FALSE assumption.
I actually agree on this point. I prefer playing warrior types, and it's annoying to never see the casters run out of resources. However, with most campaigns I've observed, the GM will be a "wimp". Too many GMs do not like having more than one or two encounters a day, if that. Often, you will see them spring a truly challenging encounter on the PCs only once in a great while, and that gives Wizards an unfair (though admittedly campaign specific) advantage.
Actually, by "wimp" I don't mean only number of encounters per day. I've seen some encounters where the casters were "dry" only 3/4 of the way through (sufficient numbers of targets will DO that).
I agree, but I still think the Sorcerer is slightly less powerful than the Wizard in most cases. It's close enough not to be a major problem, and you can suffice with a Sorcerer instead of a Wizard most of the time, but on a few occassions you will wish you were a Wizard instead.
Make an ECL 25 wizard, and we'll see how well you do against Thraven the Unclean.
Go to
www.rpol.net, and check out the game "The Exodus", under the Arena category. Use the characetr generation rules there (that's the game Thraven's made for, though he's not gotten the final green light for use there, just yet).
Heck, join Exodus; once your wizard is up and running, and Thraven is also ... we'll see who outdoes who. If you think Wizards are more powerful ... make a wizard powerful enough to kick Thraven's unliving teeth in.
IOW, "put up or shut up", because I'm getting tired of your assumptions and presumptions (90% or more of which aren't even near to being in SPITTING range of the truth).