Undrave
Legend
Ok, that’s helpful.
In the old days wizards could prep for anything if they had a day to prep.
If wizards are spontaneous casters and sorcerers are still spontaneous full casters - what, exactly, is the design difference between them other than fluff? As the number of spells known by sorcerers increases, is that design difference still in place, particularly when availability of scrolls and spell books as loot is not guaranteed?
What changes would you suggest that retain some form of distinctive differences between the classes? While also recalling that there are many other classes in the game? And that we are talking about two of the most powerful classes in the game, to boot.
I really can't come up with something off the cuff like that, but I feel like the designers didn't ask themselves those questions enough.
I heard rumbling of a beta Dragon Sorcerer in the playtests that gained more and more draconic aspects as they spent sorcery points, but that whole concept was scrapped at the last possible minute to give us the Sorcerer we ended up with. I think they just went with too 'safe' a design for the Sorcerer and as a result the Wizard also suffered from that lack of differentiation. I find the Wizard terribly boring, but it's also that familiar design Wizard fans want, so, really, the Sorcerer is the one that should have been overhauled.
Also, about prep time, "Batman can beat anybody with enough time to prepare".