Yaarel
🇮🇱 🇺🇦 He-Mage
I'm trying to understand the motivation for simplifying all things martial in your games. Weapons and armor are already quite simplified compared to past editions but are different enough from each other to have roles. Maybe spears did get the shaft a little but it's a tiny difference in damage between a sword and a spear and certainly that difference wouldn't stop any one at my table from taking a spear as an conceptual choice. Also there are good reasons to sometimes use a shortsword or dagger instead of a rapier. I'm surprised you are finding so much homogeneity.
Making things so bland for weapon users when they are already bland compared to spell casters just baffles me. Spellcasting is significantly more complicated than weapon use . You are putting racing tires on an ice cream truck.
It sounds like you have a couple of juvenile players trying to outdo each other in DPR or one berating the other for choosing a hand axe over a javelin or something.
The goal is to remove unnecessary complications, so the player can recognize and focus on the significant choices.