doctorbadwolf
Heretic of The Seventh Circle
Okay, so why would a swordmage be more skillful than a wizard?
Why wouldn’t they? Why would the wizard even be relevant to the question?
Okay, so why would a swordmage be more skillful than a wizard?
Why wouldn’t they? Why would the wizard even be relevant to the question?
We are at an impasse, I guess. I can’t imagine any reason that I’d wprdyHow on earth could they not be?
Fair enough. I was trying to resolve the 5e use of rituals as a method of casting some utility spells with martial formulae and what I remembered about the 4e Swordmage.Why wouldn’t you just accept that a premise of this + thread is that the class is a ritual magic user with a spellbook, a warrior-sage, not just a generic magical warrior, though?
Good point. Basing its performance off a "tanky" sword-and-board fighter rather than a two-handed damage-oriented one would seem to be a good fit then. Particularly since the swordmage seemed to be a fairly solid defender and had ways to interfere with attacks against other people like some shield users in 5e do.Of note the Swordmage in 4e was actually one of the best "armored" of the defenders, in spite of using light armor.
Formulas, ciphers, mysteries, rubrics, forms, techniques?Yep. I was gonna curate a spell list rather than giving them access to wizard spells, anyway, but its easier to do if only some of their Techniques or whatever are spells.
Speaking of, I don't like Manuever. Technique is okayish. I want something that sounds like a medieval swordmaster like Thibault or other hermeticism influenced writers of fencing manuals would come up with.
Mysteries might work, and techniques is a common term actually used in those manuals.Fair enough. I was trying to resolve the 5e use of rituals as a method of casting some utility spells with martial formulae and what I remembered about the 4e Swordmage.
I'm aware that this is just your vision of a Swordmage, for your gaming group, but I wanted to make sure I was aiming for the same goals that you were before making suggestions toward those goals.
As I said, I will see which 5e ritual spells you think are an integral part of the class, to get a better idea of what you're working towards there.
Good point. Basing its performance off a "tanky" sword-and-board fighter rather than a two-handed damage-oriented one would seem to be a good fit then. Particularly since the swordmage seemed to be a fairly solid defender and had ways to interfere with attacks against other people like some shield users in 5e do.
Being able to spend power to shield an ally from an opponent's attack, or blink over to them and strike them in retribution sounds like the sort of thing that could be options.
Formulas, ciphers, mysteries, rubrics, forms, techniques?
We are at an impasse, I guess. I can’t imagine any reason that I’d wprdy
Of the other two half casters, 1 has 3, the other 2.
The monk has 2, and a musical instrument, but honestly feels like it should have a little more.
The full casters all have 2, except Bard, as does the fighter. Obviously the Bard and Rogue aren’t good comparisons.
I’d say the Swordmage will likely end up wanting plenty of skills, like the Ranger.
of all those, the most relevant comparisons are the half casters and monk. I’d say the Swordmage should be closer to the ranger than the monk in terms of skills.
Swordmage is Renaissance (almost science) Guy and so some of his skills will and should be physical along side the mental ones is that a rational that works,?Wizards and your Swordmage carry a common theme, brainy nerdy guy, scholar. Therefore, that the Swordmage is more skilled than the wizard needs a better explanation than just cause. If we are going to keep the 3 skills, lets at least justify it.
Swordmage is Renaissance (almost science) Guy and so some of his skills will and should be physical along side the mental ones is that a rational that works,?
I'd want to see a little more right now. Assuming it's a null-caster, it's got a basic fighter chassis with a scaling armor feature and the tome warlock special invocation. The Aegis and the point based maneuvers are doing a lot of undefined work, so it's difficult to evaluate without a little more flesh there.Okay, I wonder about the potential feedback of some key people who haven’t chimed in, if y’all are willing.
@TwoSix @lowkey13 @dnd4vr feel free to pm if you’d rather not engage in a thread that is having some trouble being a + thread, but what I’m wondering is what you’d be worried about for such a class? What would make it feel samey or fresh and different? As a class that last showed up in 4e, would you as a hypothetical DM have a worry about it being too fiddly and grid dependent?