• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Tabula Rasa

Thanee

First Post
Anyone tried this yet?

It looks pretty fun to me from the videos and reviews/interviews.
I hope the crafting system is good, those are so often neglected in these games (like in WoW, where it is more or less pointless to craft anything).

Ordered it yesterday, so I'll find out soon. :D

Bye
Thanee
 

log in or register to remove this ad

I'd be interested to hear opinions as well.

I hope the crafting system isn't just the standard-issue granny shot to give characters something combat-unrelated to do.
 

I played in the beta near the end. I really liked it at first, but then it became very, very meh to me. So many little things that added up to my non-enjoyment. But there were a multitude of bugs, lots of crashes, and numerous rollbacks right up to almost a month before launch. It really felt like they were rushing it.

The crafting system isn't much, it's fairly standard issue. I only really used it to make different paint colors for my armor. hooray crafting.

My biggest problem is the game didn't have any staying power. It wasn't nearly as revolutionary as they claimed, it was basically your point and click mmo. And the story got very stale after killing so many aliens time and time again.
 

Many reviewers also said the beta was pretty cruel, but the final game turned out to be a lot better. Well, I'll find out soon enough, I guess. :)

Bye
Thanee
 

Two of my friends play it and seem to like it.

One gave us a demonstration, and it seemed okay. I'm not really a big FPS fan, and there aren't grenade chainguns, which would really have sealed the deal for me.

Brad
 

I played the beta and a couple weeks of release, and will start up again a bit later on once I catch up on console games.

The crafting system seemed a toss-away for me. I also only used it for paint schemes.

I enjoyed the game a lot though, base defense and offense were quite fun. The main problem I had was power scale, where I'd get tired of a zone before I was powerful enough to finish it and move on to the next place. Death can get quite tedious. So, a new area is great fun while you explore and discover and take fun quests, but grows boring once you're trying for the 30th time to get a sample from some boss character.

But, truthfully, that's an MMO. It's like me saying I hate spawning monsters, well, that's an MMO, so it's part of the setup.

Combat feels fun. Sure, it's just "point and click" like any other MMO, but it feels vastly different. If you'd enjoy leaping from a wall into a bunch of aliens while blasting with a shotgun, well, that works great. :)

The powers & skills are good, but as with any game it's a limited selection.

As I said, I'm not on right now, but my character last name is "vannoctum". Probably will rejoin next year.
 

Vocenoctum said:
But, truthfully, that's an MMO. It's like me saying I hate spawning monsters, well, that's an MMO, so it's part of the setup.
Unfortunately, that's very true--at least until some bold developer steps with the ingenuity to rethink some of the accepted "absolutes" of MMORPG's.
 

I read that they are working on the crafting stuff. Probably will see some changes during the next patches (nothing unusual, I guess ;)).

Bye
Thanee
 


Into the Woods

Remove ads

Top