The hobgoblin is a slight problem at LA +0 and a huge misfortune at LA +1. There's is a sad lot--they need to be buffed a bunch or debuffed slightly to firmly fit in a particular slot.Klaus said:Take away a human's bonus deat and bonus skill points and give him Cha to AC as deflection and I'd call it balanced. It's the only thing he'd get, though. Kinda boring.
And I consider the hobgoblin LA+0.
It's very hard, and even more so without a full description. Like I said, +2 is a good start and others seem to concur. But, to put it into perspective, I'd say that every sorcerer, bard, and possibly paladin will have that race. The huge (free) deflection bonus to AC is just too good. A cleric wouldn't need it due to shield of faith. A monk might also take it if he uses the "unmatched AC build".Question said:Back on topic : Shrug, dont have anything in mind, was just thinking of how powerful the ability would be and its LA cost......hard to adjucate stuff like that.
I would think that Sorcerers and Bards would be unlikely to take it because of the hit to caster level with LA of 2. That's another reason I gave favourable stats too.Infiniti2000 said:It's very hard, and even more so without a full description. Like I said, +2 is a good start and others seem to concur. But, to put it into perspective, I'd say that every sorcerer, bard, and possibly paladin will have that race. The huge (free) deflection bonus to AC is just too good. A cleric wouldn't need it due to shield of faith. A monk might also take it if he uses the "unmatched AC build".
Comparing the strongest LA +0 race (dwarf, who shares a favored class with the hobs) with the hobgoblin, the hobgoblins isn't overpowered. It's main racial schtick is to have good ability scores.Rystil Arden said:The hobgoblin is a slight problem at LA +0 and a huge misfortune at LA +1. There's is a sad lot--they need to be buffed a bunch or debuffed slightly to firmly fit in a particular slot.
Dwarves are a whole other concern--they aren't exactly balanced themselves. However, note that all of those dwarven abilities are only situational useful. +2 Dex is always useful. Also, the dwarves have a substantial penalty in movement speed, though heavy armour makes this vanish. A better comparison is to elves. A Hobgoblin Fighter outclasses an Elven Fighter in incredible ways. +4 Con compared to the elf means many many more HP. Darkvision is more useful than Low-Light except to casters. +4 to one skill is more useful than +2 to two skills (for the same reason that Skill Focus is +3 and the twofers give +2 +2) but the elves get three skills and that secret door thing, which makes up for the gap between Dark and Low-Light. That leaves Immunity to Sleep and +2 vs Enchantments to stand against +4 Con. Not a contest.Klaus said:Comparing the strongest LA +0 race (dwarf, who shares a favored class with the hobs) with the hobgoblin, the hobgoblins isn't overpowered. It's main racial schtick is to have good ability scores.
+2 Dex, +2 Con, Darkvision 60' and +4 Move Silently aren't overpowered against
+2 Con, -2 Cha, Darkvision 60', bonus vs. poison and spells, stonecunning, stability, weapon familiarity with two very good weapons, bonus AC vs. giants and bonus to attack certain humanoids.
I think hobgoblins fit very well into the LA +0 range.
For wizards, a better comparison is the gnome. -2 Str is not a significant penalty to a wizard. Gnomes get the same Con bonus as hobgoblins, and their Small size grants an attack, AC and Hide bonus equivalent to what the hobgoblins get. Other than that, the hobgoblin gets higher base speed, darkvision, +5 bonus on grapple and a few other checks, and +1 to initiative and Dex-based checks. The gnome gets low-light vision, better illusions, a saving throw bonus against illusions, situational attack and dodge bonuses, two additional +2 skill bonuses, and weapon familiarity that a wizard won't use. I think that the gnome has the overall edge.Rystil Arden said:There would be no reason to play an Elf in this case. Heck, I would make hobgoblin Wizards instead of elves if I could get them for LA +0. +4 more Con is so drastically important for a Wizard that even the elven weapon proficiencies are nothing in comparison.
Rystil Arden said:Dwarves are a whole other concern--they aren't exactly balanced themselves. However, note that all of those dwarven abilities are only situational useful. +2 Dex is always useful. Also, the dwarves have a substantial penalty in movement speed, though heavy armour makes this vanish. A better comparison is to elves. A Hobgoblin Fighter outclasses an Elven Fighter in incredible ways. +4 Con compared to the elf means many many more HP. Darkvision is more useful than Low-Light except to casters. +4 to one skill is more useful than +2 to two skills (for the same reason that Skill Focus is +3 and the twofers give +2 +2) but the elves get three skills and that secret door thing, which makes up for the gap between Dark and Low-Light. That leaves Immunity to Sleep and +2 vs Enchantments to stand against +4 Con. Not a contest.
There would be no reason to play an Elf in this case. Heck, I would make hobgoblin Wizards instead of elves if I could get them for LA +0. +4 more Con is so drastically important for a Wizard that even the elven weapon proficiencies are nothing in comparison.