Psikerlord#
Explorer
I have to say I've played with teh roll a search check, yep you find a secret door, it creaks open and.... and it is kinda boring.
I like the idea of the successful perception/search check giving clues, then letting the players figure out how to open it (or make an int check, if they dont want to bother RPing it out). So for secret doors it would tend to reveal drafts, barely perceivable doorshaped lines, prints leading nowhere, etc. Then the players can poke around for a bit to discover how it opens, concealed button, book on shelf, depressing a section, concealed compartment with rope, etc.
This is one area I think premade adventures should take the trouble to describe - to save the DM time/trouble etc - because I find secret doors one of the more difficult things to narrate off the cuff.
I like the idea of the successful perception/search check giving clues, then letting the players figure out how to open it (or make an int check, if they dont want to bother RPing it out). So for secret doors it would tend to reveal drafts, barely perceivable doorshaped lines, prints leading nowhere, etc. Then the players can poke around for a bit to discover how it opens, concealed button, book on shelf, depressing a section, concealed compartment with rope, etc.
This is one area I think premade adventures should take the trouble to describe - to save the DM time/trouble etc - because I find secret doors one of the more difficult things to narrate off the cuff.