I think you also need to keep in mind how a new player might approach this.
Someone playing a PHB fighter will often roll around and swing at people. Usually just saying, "I go up and attack!" Now, after that, I can ask, "What did you attack with" - and we need to pause and figure that out. Or, when an enemy shift away from them, I might have to ask, "Did you mark that guy last round?"
And so you end up with needing to either retroactively figure out what they could have done, or trying to preemptively make very clear what they are doing, which can disrupt the flow of combat.
With this... I mean, worst case, you can pretty much just assume they are always walking around with Defender Aura and Battle Wrath. They walk up to an enemy? Bam, he's in the aura, no questions needed. They swing, they hit, they deal damage.
When they hit, you can check if they want to Power Strike, and I think that is a lot easier since they can decide, as it lands, if they want to use it. Rather than, "That attack you just rolled - was it Reaping Strike, or Passing Attack, or Comeback Strike?"
The switching stances, really, is the trickiest part - and as long as they have one stance they like, they never really need to worry about doing so. More than that, I think it is a lot easier to keep in mind, "Here is something that happens every time I hit" and "Here is something I can use instead of a basic attack whenever I want to."
Is it as simple as an old-school fighter that just steps up and swings, steps up and swings? No, its not. But I think it is definitely simpler than a PHB fighter, and more than that, much more well-suited for the play style of a new or casual player.
Someone playing a PHB fighter will often roll around and swing at people. Usually just saying, "I go up and attack!" Now, after that, I can ask, "What did you attack with" - and we need to pause and figure that out. Or, when an enemy shift away from them, I might have to ask, "Did you mark that guy last round?"
And so you end up with needing to either retroactively figure out what they could have done, or trying to preemptively make very clear what they are doing, which can disrupt the flow of combat.
With this... I mean, worst case, you can pretty much just assume they are always walking around with Defender Aura and Battle Wrath. They walk up to an enemy? Bam, he's in the aura, no questions needed. They swing, they hit, they deal damage.
When they hit, you can check if they want to Power Strike, and I think that is a lot easier since they can decide, as it lands, if they want to use it. Rather than, "That attack you just rolled - was it Reaping Strike, or Passing Attack, or Comeback Strike?"
The switching stances, really, is the trickiest part - and as long as they have one stance they like, they never really need to worry about doing so. More than that, I think it is a lot easier to keep in mind, "Here is something that happens every time I hit" and "Here is something I can use instead of a basic attack whenever I want to."
Is it as simple as an old-school fighter that just steps up and swings, steps up and swings? No, its not. But I think it is definitely simpler than a PHB fighter, and more than that, much more well-suited for the play style of a new or casual player.