The Evil Eye - IC

Jiles eyes the box once more before digging out the required five gold pieces.

"Curiosity kills the cat,"
he says handing over the gold.

"But it makes the bard wiser." he says confidently stepping up to the box.

{{ Sometimes. }}
 

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"Good luck, Jiles!" Raul calls out.

The House of Mists is a seven foot tall black box with a square base less than three feet wide. It is fitted with an accordion door of dark, supple leather.

Jiles enters and Vincenzo slides the door closed behind him.

After a moment of darkness, it seems more like an overcast day, with mists all around. Jiles sees no walls or ceiling, just a flat plain of rock underfoot, as far as the eye can see - which isn't all that far in the mist.

Moments later, a huge, bear-sized wolf charges out of the mist!

The creature looks identical to the wolf Jiles fought the night of the river trip. It bares its teeth and prepares to strike!

ooc: Jiles to act
 

OCC: Sorry for the delay really had to figure this out. To much Jiles could do.

"Whoa! Whoa! Whoa! I though they said this was safe," Jiles says as he draws his sword. He can't see anything to hide behind the mist making it hard to see to far ahead.

"Then I guess it's time to disappear," he thinks before casting a spell to turn invisible.

[sblock=Actions]
Move: draw weapon
Standard: Cast Vanish (lasts 8 rounds)
5' Step: No (unless he is in melee than he will 5' step back before casting)
Free: Speak[/sblock]
[sblock=Stats]
HP: 51
AC: 18; AC Touch: 15; AC Flatfooted: 13
INIT: +4
CMB: +10
CMD: 20
Fort: +4
Reflex: +11
Will: +8*
Speed: 30'
* +2 to save vs fear

+1 flaming longsword(melee): +7 / DMG = 1d8+1(S) + 1d6 (fire)
FULL ATTACK: +7/+2 / DMG = 1d8+1(S) + 1d6 (fire)
Dagger(melee): +7 / DMG = 1d4(P or S)
Dagger(range): +11 / DMG = 1d4(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (_), (_), (_),

Items:
potions of cure light wounds (x2)[/sblock]
 

The giant wolf approaches where Jiles had been and sniffs the air.

Its keen nose leads it right to Jiles, and it strikes him with its huge jaws!

ooc: Jiles to act
 

Backing away Jiles quickly casts a spell to make himself quicker. Then he pulls his magical sack around to reach inside and pull out his shield.

"Wish I had thought about the darn shield and armor before jumping in the box," he chides himself.

[sblock=Actions]
Move: retrieve stored item (shield)
Standard: Cast Haste (lasts 8 rounds)
5' Step: backward before casting
Free: berating self[/sblock]
[sblock=Stats]HP: 51/51 ?? did he get hit>?
AC: 21; AC Touch: 16; AC Flatfooted: 15
INIT: +4
CMB: +10
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+1(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+1(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4(P or S)
Dagger(range): +12 / DMG = 1d4(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_),

Items:
potions of cure light wounds (x2) [/sblock]
 

The huge wolf bit Jiles ... and when it did that hurt. But now that he examines himself, he doesn't see any blood, or anything missing. It doesn't really feel like he's been wounded - not like it did when he fought the wolves near the river - so it's hard to say what's going on right now.

The giant wolf lunges at Jiles again, but misses, its jaws snapping the misty air.

ooc: Jiles to act.
 

[sblock=OOC] Well what has taken me four days to get ready for combat. But only took 3 rounds (18 seconds??) in game time. LOL gotta love pbp.[/sblock]

Jiles secures his shield and then activaties his magical flaming sword.
{{ This time you go down Mister Big Bad Wolf. }} He says silently to himself.

[sblock=Actions]
Move: ready shield
Standard: activate magical item
5' Step: none
Free: talk smack - even if it is to himself
[/sblock]
[sblock=Spells in effect]
Conditions:
Invisible 5/8
Haste 6/8
[/sblock]
[sblock=Stats]HP: 51/51
AC: 21; AC Touch: 16; AC Flatfooted: 15
INIT: +4
CMB: +10
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+1(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+1(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4(P or S)
Dagger(range): +12 / DMG = 1d4(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_),

Items:
potions of cure light wounds (x2)[/sblock]
 

The giant wolf bites Jiles again. As before, Jiles feels the pain, but it's brief and leaves no visible mark.

ooc: Jiles to act
 

{{ Well enough of this let's see if I can draw some blood. }} Jiles thinks as he raises his flaming blade.

He swings and becomes visible, but keeps his defenses up.

"You were in this box and surrounded by mist. You shouldn't have attacked me because now I'm pissed." the bard utters a lymric to help bolster his confidence as he faces the great wolf.

[sblock=Actions]
Move: bardic performance: inspire courage +2
Standard: full attack (using combat expertise)
5' step: no
Free: none[/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 5/8

HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)

Abilities:

Bardic Performance: 25/26 rounds
Lore Master: 1/day

Items:
potions of cure light wounds (x2)[/sblock]


<rolling - UGH!! to bad Jiles doesn't get a third chance...lol>


 
Last edited:


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