The Evil Eye - IC

"Oh you bites fill like the strike form a strand of hay. Although your breath may yet win you the day." Jiles says as he moves to keep the creature from striking again. Although they don't cause any pain here in the strange "box-world" he knows better than to let the creature keep biting him.

He brings the glowing blade up and uses it to both strike out and to defened himself from further attacks.

[sblock=Actions]
Move: none
Standard: full attack (using combat expertise)
5' step: no (unless need to keep in melee)
Free: maintain bardic performance: inspire courage +2 [/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 4/8

HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)

Abilities:

Bardic Performance: 24/26 rounds
Lore Master: 1/day

Items:
potions of cure light wounds (x2)[/sblock]

[sblock=OOC] Drat forgot extra attack from Haste will not forget this round.[/sblock]
 

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"Not going well," Jiles thinks to himself. "I might be in this box fighting a phantom wolf forever."

To the wolf he chimes in with another clever rhyme (at least Jiles thinks it is clever).

"Why do wolves make bad house guest?" he asks swinging his flaming blade and trying his best not to get bit. "They always leave the place a furry mess."

[sblock=Actions]
Move: none
Standard: full attack (using combat expertise)
5' step: no (unless need to keep in melee)
Free: maintain bardic performance: inspire courage +2 [/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 3/8

[/sblock]
[sblock=Stats]HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)

Abilities:

Bardic Performance: 23/26 rounds
Lore Master: 1/day

Items:
potions of cure light wounds (x2)[/sblock]
 

Jiles finally strikes the wolf, drawing some blood and singing it.

The monster's huge jaws once again miss the bard.

ooc: Jiles to act
 

"Well it bleeds, but I don't? That's good I guess," Jiles thinks to himself.

"You are a sorry lout. And I;m sorry but it looks like I have to kill you to get out,"
Jiles says hoping to end this before hie spell ends and things get a lot tougher.

"Can this get any tougher? Gods I hope not." he says to himself worriedly.


[sblock=Actions]
Move: none
Standard: full attack (using combat expertise)
5' step: no (unless need to keep in melee)
Free: maintain bardic performance: inspire courage +2 [/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 2/8

[/sblock]
[sblock=Stats]HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)

Abilities:

Bardic Performance: 22/26 rounds
Lore Master: 1/day

Items:
potions of cure light wounds (x2)[/sblock]
 
Last edited:


"Chop, chop, chop!" Jiles says in a sing song voice with every swing of his blade.

"Run away and I'll stop, stop, stop."

[sblock=Actions]
Move: none
Standard: full attack (using combat expertise)
5' step: no (unless need to keep in melee)
Free: bardic performance inspire courage +2 [/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 1/8

[/sblock]
[sblock=Stats]HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear

+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)

Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)

Abilities:

Bardic Performance: 21/26 rounds
Lore Master: 1/day

Items:
potions of cure light wounds (x2)[/sblock]
 
Last edited:

Jiles quickly scores three more burning cuts on the giant wolf, and the huge creature topples dead to the stony ground!

After a moment, the prone form of the wolf begins to change. As Jiles watches intently through the mist, it shrinks and changes shape.

Soon, the corpse resembles the riverboat captain: Nathan Timothy!

There is still nothing else to be seen in this place.

In a moment, though, the mists recede and Jiles finds himself once again in the dark box.

He is unwounded. His sword is not drawn or flaming. Nor has his spell energy been expended.
 

Jiles knocks on the wood of the box (not sure which way the "door" is as he has gotten turned around a little).

"Hello? Anyone still out there? I think I'd like to come out now."
he says between knocks.
 

Vincenzo opens the leather door of the box, allowing Jiles to step out. Everything seems to be as it was when he entered.

"Did you win your battle?" "Win battle, wraagh!"
 

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