HolyMan
Thy wounds are healed!
"Oh you bites fill like the strike form a strand of hay. Although your breath may yet win you the day." Jiles says as he moves to keep the creature from striking again. Although they don't cause any pain here in the strange "box-world" he knows better than to let the creature keep biting him.
He brings the glowing blade up and uses it to both strike out and to defened himself from further attacks.
[sblock=Actions]
Move: none
Standard: full attack (using combat expertise)
5' step: no (unless need to keep in melee)
Free: maintain bardic performance: inspire courage +2 [/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 4/8
HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear
+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)
Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)
Abilities:
Bardic Performance: 24/26 rounds
Lore Master: 1/day
Items:
potions of cure light wounds (x2)[/sblock]
[sblock=OOC] Drat forgot extra attack from Haste will not forget this round.[/sblock]
He brings the glowing blade up and uses it to both strike out and to defened himself from further attacks.
[sblock=Actions]
Move: none
Standard: full attack (using combat expertise)
5' step: no (unless need to keep in melee)
Free: maintain bardic performance: inspire courage +2 [/sblock]
[sblock=Stats]
Conditions:
Inspire Courage: +2 save vs charm and fear, +2 to hit and damage
Combat Expertise: -2 to hit for +2 dodge bonus to AC
Haste 4/8
HP: 51/51
AC: 23; AC Touch: 18; AC Flatfooted: 15
INIT: +4
CMB: +8
CMD: 20
Fort: +4
Reflex: +12
Will: +8*
Speed: 60'
* +2 to save vs fear
+1 flaming longsword(melee): +8 / DMG = 1d8+3(S) + 1d6 (fire)
FULL ATTACK: +8/+3 / DMG = 1d8+3(S) + 1d6 (fire)
Dagger(melee): +8 / DMG = 1d4+2(P or S)
Dagger(range): +12 / DMG = 1d4+2(P or S)
Cantrips: spark, mending, open/close, read magic, detect magic, know direction
1st lvl: (X), (_), (_), (_), (_)
2nd lvl: (_), (_), (_), (_), (_)
3rd lvl: (X), (_), (_)
Abilities:
Bardic Performance: 24/26 rounds
Lore Master: 1/day
Items:
potions of cure light wounds (x2)[/sblock]
[sblock=OOC] Drat forgot extra attack from Haste will not forget this round.[/sblock]