Remathilis
Legend
Sigh... Another Godwin...
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The whole world of Azeroth in WoW was originally a D&D homebrew world run by, I believe, Chris Metzen...the head honcho on lore and such.Plane Sailing said:I've never played WoW and don't know anything about it - but how many ideas has WoW 'taken' from D&D in the first place, I wonder? I wouldn't be surprised if WoW owed more conceptually to D&D than is ever likely to happen vice versa.
Cheers
Ill bet you are praying that this term enters into Forum canon.Remathilis said:Sigh... Another Godwin...
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Sunderstone said:4E should have some original concepts for the traditional tabletop rpg, not borrow just about everything (like unlimited casting, "per encounter" is akin to having a mana bar) from a video game.
Yup. It even has tinker gnomes, owl bears (named wildkin) and the spells arcane missiles, blink, cone of cold, detect magic, mage armor, teleport. And healing priests with power world: X spells. So... WoW is so steeped in D&Disms, stealing the stuff (that's fitting a PnP-RPG) from it is alright.Ankh-Morpork Guard said:So, really, Warcraft owes everything to D&D. Nothing wrong with giving a little back.
Sunderstone said:Good Ideas are good ideas, positive contributions are nice too. But the game is heading to far from what D&D is to me. Id like to keep the video-gameyness feel with the video games.
Sunderstone said:snipped from an older post of mine... some obvious WoW ideas that made it to the PH2...
The Knight Class- Can we say Tank and Hold Aggro here?
Sunderstone said:Knights Challenge Abilities (WoW Warrior equivalent)...
Fighting Challenge (Taunt)
Test of Mettle (Challenging Shout)
Call to Battle (Battle Shout Buff)
Daunting Challenge (Intimidating Shout-Fear effect)
Loyal Beyond Death (Last Stand, Prot spec warriors stand up and be recognized)
Sunderstone said:Thene there are feats like...
Sacred Purification (WoW Priest's Holy Nova)
Sunderstone said:How about alternative class features...
Druids Spontaneous Rejuvenation (HoTs - Wow Druid's Rejuvenation -Heal over Time)
Fighters Counterattack (WoW Warrior's Overpower or Hunters Mongoose Bite)
Sunderstone said:sigh
Sunderstone said:To the rest here, I dont mean to offend but my point is that 4E is heading too far away from the traditional D&D flavor for me. I enjoy both D&D (for about 26 years now) and WoW (since release). I just dont need one mixing in with the other. 4E should have some original concepts for the traditional tabletop rpg, not borrow just about everything (like unlimited casting, "per encounter" is akin to having a mana bar) from a video game.
The Regenerate X Wounds series of spells (which give Fast Healing X) first appeared in Masters of the Wild, then were rewritten as the Vigor series of spells for Complete Divine. The spontaneous rejuvenation trick is essentially just taking the druid's spontaneous summon and giving them a spontaneous spell more like the cleric's spontaneous cure, only using the druid-only line of healing spells.Gimby said:Healing over time is hardly a WoW innovation, I may be misremebering but didn't Regenerate in 2nd ed work in this fashion?
Bang on.Sorry to bang on, it is just that I have been hearing this "it's too video-gamey" or "it's changing into an MMO" a lot, often without people being able to really define what they mean by that. Or even when they do the tropes that they complain about are either not present in computer games or are clearly originally D&D inspired.