D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

How I despise the idea of non-supernatural aggro. In the old days, you used the terrain to protect your squishier members behind a wall of steel. Your class features didn't just do it for you, with no explanation needed.
Actually in 1e, apparently there was a rule forcing people to engage in melee. It's also a lot easier to protect the back row in a dungeon, where you can have the Fighter stand in a doorway.
 

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How I despise the idea of non-supernatural aggro. In the old days, you used the terrain to protect your squishier members behind a wall of steel. Your class features didn't just do it for you, with no explanation needed.
What's the problem with the idea of a particularly skilled & aggressive attacker making it difficult/dangerous to spare time from your own defense to attack a different enemy?
 
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Actually in 1e, apparently there was a rule forcing people to engage in melee. It's also a lot easier to protect the back row in a dungeon, where you can have the Fighter stand in a doorway.
Inside is easier to defend than outside, yes. That's how the world works. And how exactly did the 1e rule you're referencing work? Its been a while since I played 1e, and the OSR games I favor handle the issue differently.
 

Meaning many RPGs were designed with mechanics and incentives that don't match the style of play they portray themselves as. Then once enshrined as traditional, adjustments are resisted.
Then 4e didn’t do that at all. Maybe it’s your choice of example that’s messing me up.
 

I'm sorry to hear you can't wrap your head around the idea of a particularly skilled & aggressive attacker making it difficult/dangerous to spare time from your own defense to attack a different enemy.
Forcing the issue regardless of opponent or circumstances? Yeah, I can't wrap my head around that.
 





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