Herosmith14
First Post
Before anything, I apologize for the cheesy reference in the lore section (you'll see it). I wanted to have a dramatic phrase to finish of the fluff, so I was running through things like "frost is in your veins," or "your heart is cold as winter." Then I thought of that, and figured why the heck not? It's not the only reference in here, but it's most definitely the cringiest one (and most obvious).
That aside, this was inspired by one of my friends. He was a frost mage character on WoWC (and also was frustrated with the sorcerer's lack of spells known). I thought that was a fun concept, and tried homebrewing one out.
I'm not too big on Wintery Armor or the latter half of Cold Emperor, but I'd figure I'd run them by you guys. I have a replacement idea for Wintery Armor already (which involves lowering movement speeds), but I have no idea what I could do for Cold Emperor.
Alright, here it is:
[h=1]Tongue of the Frostdwellers[/h]At 1st level, you learn 1 language from the following: Yeti, Winter Wolf, or Giant.
[h=1]Wintery Armor[/h]Starting at 1st level, you have learned to conjure up the cold forces to protect you. As an action, you may summon this armor of ice around you, making your Armor Class 16 if it is not already higher. While you have this armor up, however, you have weakness to fire damage. The armor disappears after 1 minute.
Once you have used this feature, you must complete a short or long rest before you can do so again.
[h=1]Bleak Midwinter[/h]At 6th level, you gain resistance to cold damage. In addition, whenever you cast a spell of 1st level or higher that deals cold damage, you release a storm of frost magic. All creatures you can see within 10ft of you take cold damage equal to half your sorcerer level.
[h=1]Frosty Secrets[/h]Starting at 14th level, you learn three spells that deal cold damage. These spells count as sorcerer spells for you, but do not have to be from the sorcerer spell list. These spells do not count against the number of sorcerer spells (or cantrips) you can know.
[h=1]Cold Emperor[/h]At 18th level, you gain immunity to cold damage.
Additionally, you may spend 6 sorcery points as an action to make one creature you can see within 60ft of you vulnerable to cold damage for the next minute.
That aside, this was inspired by one of my friends. He was a frost mage character on WoWC (and also was frustrated with the sorcerer's lack of spells known). I thought that was a fun concept, and tried homebrewing one out.
I'm not too big on Wintery Armor or the latter half of Cold Emperor, but I'd figure I'd run them by you guys. I have a replacement idea for Wintery Armor already (which involves lowering movement speeds), but I have no idea what I could do for Cold Emperor.
Alright, here it is:
Sorcerer: Frostmage
It is not uncommon for those with innate magic to have gained their gifts from elemental powers. Some wield the fury of the storms they were born in, others take to the field of combat, harnessing their mastery of the earth. You, however, have been granted a rarer element. You control the powers of ice, of cold, of winter. What you do with these powers is up to you, but one thing is guaranteed. The cold never bothered you anyway.[h=1]Tongue of the Frostdwellers[/h]At 1st level, you learn 1 language from the following: Yeti, Winter Wolf, or Giant.
[h=1]Wintery Armor[/h]Starting at 1st level, you have learned to conjure up the cold forces to protect you. As an action, you may summon this armor of ice around you, making your Armor Class 16 if it is not already higher. While you have this armor up, however, you have weakness to fire damage. The armor disappears after 1 minute.
Once you have used this feature, you must complete a short or long rest before you can do so again.
[h=1]Bleak Midwinter[/h]At 6th level, you gain resistance to cold damage. In addition, whenever you cast a spell of 1st level or higher that deals cold damage, you release a storm of frost magic. All creatures you can see within 10ft of you take cold damage equal to half your sorcerer level.
[h=1]Frosty Secrets[/h]Starting at 14th level, you learn three spells that deal cold damage. These spells count as sorcerer spells for you, but do not have to be from the sorcerer spell list. These spells do not count against the number of sorcerer spells (or cantrips) you can know.
[h=1]Cold Emperor[/h]At 18th level, you gain immunity to cold damage.
Additionally, you may spend 6 sorcery points as an action to make one creature you can see within 60ft of you vulnerable to cold damage for the next minute.