Winterfell
First Post
So I have been DM'ing a campaign for a few weeks and as our party wasn't it's full strength another member DM'ed a side adventure so I could get a little playtime in.
End of the night we end up fighting a demonic jester who threw empowered cards where if struck you had to draw from the Deck of Many Things. Fortunately or unfortunately as the case may be, we got out of the fight only letting the Jester get one attack off. The 7th level Warlock got struck and happened to draw The Moon (acquiring 1d3 Wish spells) and he came away with one wish (DM might have auto-1'ed him from the unseen roll). The player was unfamiliar with the abilities/ramifications of this spell and was slightly in awe of now being able to cast the most powerful spell possible by a mortal.
So, being a new DM as I am, can you please regale me with tales of times you have had to DM a Wish spell.
How much leeway do you give the player?
In the end does the DM have just as much power over the spell as the player?
For something I may feel is excessive, can I add in a potential negative consequence for a non-standard spell copy?
I did not set up nor ask for the spell to be introduced to our middling level game, but I am going to have to deal with it moving forward. Any feedback or interesting stories are welcomed.
Regards,
The DM who wished he didn't have to deal with Wish
End of the night we end up fighting a demonic jester who threw empowered cards where if struck you had to draw from the Deck of Many Things. Fortunately or unfortunately as the case may be, we got out of the fight only letting the Jester get one attack off. The 7th level Warlock got struck and happened to draw The Moon (acquiring 1d3 Wish spells) and he came away with one wish (DM might have auto-1'ed him from the unseen roll). The player was unfamiliar with the abilities/ramifications of this spell and was slightly in awe of now being able to cast the most powerful spell possible by a mortal.
So, being a new DM as I am, can you please regale me with tales of times you have had to DM a Wish spell.
How much leeway do you give the player?
In the end does the DM have just as much power over the spell as the player?
For something I may feel is excessive, can I add in a potential negative consequence for a non-standard spell copy?
I did not set up nor ask for the spell to be introduced to our middling level game, but I am going to have to deal with it moving forward. Any feedback or interesting stories are welcomed.
Regards,
The DM who wished he didn't have to deal with Wish