IGNITION: 2050 unveils the science behind magic. On January 27, 2037, a nuclear blast wiped out the city of Baltimore. Publicly declared a terrorist attack, the truth remains under tight seal by NATO and the European Union: a lone scientist conducting his own research unraveled the mysteries of radiant energy, a source of solar energy capable of defying reality. In short, specific wavelengths emitted by the sun create magic.
You play an arc caster working for one of the major superpowers of the world: China, India, the United States, Russia, or Brazil. Equipped with your ARC suits, you can manipulate the radiant energy stored within your biomechanical suit of amour to create arcs with a series of fifteen waves (translated frequencies of radiant energy capable of unleashing specific effects). Designed as an open-ended magic system, players can launch any number of arcs of their own design by spending arc points tailored around their individual arcs. Success is determined by an opposed roll against another player or HQ (Headquarters, AKA the Gamemaster), thereby allowing players to maintain suspense and constant action with every action taken at the table. Player can also create customized exploits for pre-set, ready-to-use arcs, tactics, and incredible talents with greater ease.
I have to admit. This was awesome to do. I've never actually gone ahead and devised a new roleplaying system before and the experience was very eye-opening. I hope this will do the trick and that any first draft errors will be at a minimum, but thanks for the shot, fellas. Good luck to my fellow competitors and looking forward to finding out the winner.