The "I Didn't Comment in Another Thread" Thread

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Posting this here, instead of crapping all over someone else's thread...

I don't know how many rules are in D&D, but the number is probably uncountable. I mean, the very first chapter of the DMG explains how the Dungeon Master is encouraged to invent, change, or omit rules as often as they like. So purely by-the-book, any answer between zero and infinity is valid.
 

I get your point and I think it’s a good one but I gotta say it wasn’t the rules system exactly.

It was bad business and hubris and settings fewer and snd fewer people were buying.
Oh for sure. The rules being published were fine and I think if TSR had just published less stuff and took the time to figure out what people actually were buying, they'd have turned out fine. The seemingly endless stream of setting material which mostly sold worse and worse? That's the thing people are saying WotC should be doing.
 

Even in my most anti-D&D period, I'd have figured I was the last person to be recommending new design elements for it, because it was clear that what D&D fans wanted and what I wanted was kind of fundamentally different.
I dont think that is what is at issue. Two types seem to fit the mold for this. The first is the person who will only play in person and lives in a small town and has a very limited gamer pool. They want the most popular and easy to organize game to suit their personal preferences. The second, is a person who feels personally invested in winning the direction of D&D, which currently doesn't fit their own preferences.
 

To be fair, not being satisfied with the current version of D&D seems like it would make one well placed to suggest changes to it. Certainly, 5e did not originate from the preferences of players who were entirely satisfied with 4e.
 


I dont think that is what is at issue. Two types seem to fit the mold for this. The first is the person who will only play in person and lives in a small town and has a very limited gamer pool. They want the most popular and easy to organize game to suit their personal preferences. The second, is a person who feels personally invested in winning the direction of D&D, which currently doesn't fit their own preferences.

Well, the first kind of goes with all kinds of games; its what I refer to as the "mindspace" fight; even with VTTs, the more people who are playing the game you want to play, the easier it is to find players and/or GMs. Its not entirely illogical, but assuming its going to work out for you is probably irrational.

The latter--yeah, that's certainly a thing.
 

Oh hey, they're back. Time for another ten pages of lively discussion, I guess.

George Costanza Fighting GIF


(checks watch) Woops, look at the time. Sorry, I gotta go I'm late for um, anything else.
 
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