Ralif Redhammer
Legend
There were a lot of things I liked about the WiiU, but yeah, it did not set the world alight like the Wii or the Switch. There's a saying I'm fond of quoting: "No one ever got better at something by succeeding every time." Quality is an iterative process, and you don't always get it right.
The last time D&D got me excited was yesterday. I'd had a rough day and was utterly spent and drained. Had no idea how I was going to make it through running the session, but when I sat down to play, all that slipped away and I was so cheered by the time the session was done. So looking forward to next week's session.
Failiure is an important part of the process of finding good ideas. If you're too scared of another WiiU you're never gonna make a Switch.
The last time D&D got me excited was yesterday. I'd had a rough day and was utterly spent and drained. Had no idea how I was going to make it through running the session, but when I sat down to play, all that slipped away and I was so cheered by the time the session was done. So looking forward to next week's session.
Slightly loaded question here, but when was the last time D&D got you excited and inspired? I'm something of an old-timer, but even for me D&D was always the boring old default, a stodgy old system and style of play that didn't speak to me or the stories I was interested in. I think the OSR has sort of opened my eyes to just how much D&D has, in fact, changed over the decades that I stopped paying attention to it--and based on your original post, it sounds like what you're pining for is exactly the sort of transgressive, dangerous stuff that OSR is all about.