Am I just the rarity that weighs "Phil from down the block" and "Mike Merals from WotC" as equals as far as RPG advice/rulings go?![]()
Yes Paul, you are a unique and special snowflake.![]()
There's a wide, wide space between "official is meaningless" and "official is not any less valid". In fact, those are pretty opposing positions - not outright at the poles, but they say rather different things, and it is not at all clear how you are getting from one to another, or why you said one, and are now saying the other.
This is one reason I like having official rulings. Another is that having a source for "official" rulings spares me and my group from having to keep track of a growing library of house rules. And a third is that I may not always be playing with the same group of people.In my case, it's a case of knowing the rules well enough to break them. I'm happy making the call on my own, but knowing what the designers intended informs my choice, and helps me figure if there are any unforeseen ripple effects.
The two sentiments are not mutually exclusive. If an official ruling is just as good as another opinion then it is just as valid. At the same time the fact that it is the "official" ruling carries zero extra weight. Thus the "official" designation is a pointless label.
How do you figure that you get to declare what is meaningful (or not) to others, though? That I don't get.
It is fine and dandy for you to say that you don't personally care about official rulings - that to *you*, "official" carries no weight. That's entirely within your rights - you are free to blow off the opinions of the designers as you deem fit. But to say it generalizes as true for all - I don't see how that's appropriate. I don't expect you'd take it kindly if others did it to you, so it is a failure on the Golden Rule standard, if nothing else.
"I don't know exactly what this means", at a home table, is fairly easily remedied by having a chat between player and DM. If both can agree to an interpretation, issue solved. If they can't it's useful to have somewhere to turn for clarification. Issues can usually be dealt with before they consume group time at the table.
Organized Play is a whole different matter. If someone shows up to a table with a character built around a concept that requires the rules be interpreted just so - and the DM and player disagree with each other - that's probably not going to get noticed until it comes up in play. At that point having an authoritative ruling on a controversial element is a godsend.
I feel that it's important to note that I'm not assigning blame to the player. I don't believe most players frequent online forums and are even aware of some of the common points of contention. "X would be a neat concept - here's how I can do that!" can pretty easily fall prey to a fuzzy rule element without knowing it.