I think you should include level 11.
Fighter gain a third attack at this level, it is an important level that prepare the higher levels.
I'd like to point out that there should probably be a Tier 3 - the very few trap options. Basically Monk (Four Elements) and Ranger (Beastmaster).
Though to be pendantic, I think anyone coming from 3.x will have a conception about how far apart tiers are that is untrue in 5e, with 5e being a lot closer. If we were trying to calibrate so that a 3.5 player could directly compare, we should just have Tiers 2.5 and 3 (and 3.5 if we do want a 3rd tier like I mentioned).
If Toll the Dead + Spiritual Weapon both land, that will be 14 damage on average.
For comparison a single attack from a Maul will typically do 2d6+3+1.32 = 11.32 damage in a round. With Polearm Master it's 1d10+1d4+6+1.3 = 15.3 damage a round. That's roughly as much as the Cleric does with Spiritual Weapon + Cantrip, although that doesn't include Maneuvers.
Also, you are not counting the damage improvement from Bless that I mentioned.
Suppose you bless three fighters who each hit 60% of the time without the spell. You raise their accuracy from 60% to 72.5% each. That's about a 20% increase in expected damage for each Fighter. So right off the bat, even if you don't do anything else, Blessing the party improves the damage by roughly 60% of a Fighter.
This can easily offset the advantage of Maneuvers (or other Fighter archetypes)
And other Cleric have their own bag of trick. The Nature Cleric can Shillelagh, the Arcana Cleric can Green Flame Blade / Booming Blade, Grave Cleric can Path to the Grave, Light can blast, Order gives other Fighters extra attacks. Only Life, Knowledge & Trickery don't add to DPS in some ways.
The Cleric is strong.
Action surge + precision attack + Sharpshooter feat makes fighter better at ranged combat.
Without feats the ranger is better though.
Well, except you're forgetting the rounds that you Action Surged in. If in your example adventuring day you took 2 short rests, you get 3 Action Surges that day, so you get an extra 6 attacks. So it's more like 11-12 attacks that Precision Attack can effect.So, if 3/4 of your attacks already hit, then precision attack really only matters for those other 1/4 of attacks. If your adventuring day is 20 rounds of combat long, we're talking 10 attacks, at the absolute most.
Thing about Precision Attack is that you can choose when to use it, like during a round you Action Surged, when you're expressively trying to deal as much damage as you possibly can. A Precision Attack used during such a round is going to be very valuable. And you only use it to begin with when you can reasonably guess you missed only narrowly.But, it's never going to turn all 10 into hits since at least some of those will miss be more than the Precision Attack will make up - there will be wasted Precision Attacks and attacks that simply cannot hit, no matter what.
Turning a Sharpshooter-ed attack from a miss into a hit adds a lot more damage that round than a flat +d8. And again, Fighters get even more attacks in the round they Action Surge.So, essentially, we're talking about maybe 5 hits difference between the ranger and the BM fighter. But, the ranger either gets a +d8 on every round (or close enough) of combat or an extra attack a lot of times depending on the type of ranger.
As an overall character I'd agree. But in specifically the combat pillar? An SnB Battle Master Fighter that took Riposte, Precision Attack and Trip Attack is at the very least competitive.Sword and board? Ok, that's the paladin taking the cake there.
Well, except you're forgetting the rounds that you Action Surged in. If in your example adventuring day you took 2 short rests, you get 3 Action Surges that day, so you get an extra 6 attacks. So it's more like 11-12 attacks that Precision Attack can effect.
Thing about Precision Attack is that you can choose when to use it, like during a round you Action Surged, when you're expressively trying to deal as much damage as you possibly can. A Precision Attack used during such a round is going to be very valuable. And you only use it to begin with when you can reasonably guess you missed only narrowly.
Turning a Sharpshooter-ed attack from a miss into a hit adds a lot more damage that round than a flat +d8. And again, Fighters get even more attacks in the round they Action Surge.
As an overall character I'd agree. But in specifically the combat pillar? An SnB Battle Master Fighter that took Riposte, Precision Attack and Trip Attack is at the very least competitive.