But, which are we talking about? Your games or games in general? It seems that your list of presumptions just gets longer.
I would think that anyone playing an Umbral Ranger is going to make strong efforts to get out of the light as fast as possible. Considering torchlight isn't actually all that big of an area, getting into darkness shouldn't be that hard. But, I suppose if your adventures are always well lit, then, sure, it's going to put a serious crimp in an Umbral Ranger's style.
But, again, that gets right back to my point - you are insisting on the perfect set up for the fighter, but, every other class is automatically in the worst possible position it can be. Of course you're going to think that fighters are head and shoulders better in that case.
I mean, good grief, you're using a human archer. In many, many situations, he should be attacking at disadvantage because he has to rely on light sources. Note, the ranger doesn't have to be human - doesn't need bonus feats to take the prize. Heck, doesn't need feats at all.