D&D 5E The Official Poll! What THREE things do you like most about D&D 5th Edition?

What do you like most about D&D 5th Edition? (Choose up to 3!)

  • Advantage/disadvantage

    Votes: 391 45.9%
  • Art direction/production values

    Votes: 68 8.0%
  • Backgrounds

    Votes: 145 17.0%
  • Bounded accuracy

    Votes: 307 36.0%
  • Concentration

    Votes: 58 6.8%
  • Inspiration mechanic

    Votes: 40 4.7%
  • Legendary creature mechanic

    Votes: 62 7.3%
  • Magic items not required/no "Christmas tree"

    Votes: 195 22.9%
  • Magic system

    Votes: 64 7.5%
  • Old-school "feel"

    Votes: 221 25.9%
  • Proficiency bonus

    Votes: 75 8.8%
  • Published adventures

    Votes: 12 1.4%
  • Rate of release/number of books

    Votes: 38 4.5%
  • Rulings not rules/DM empowerment

    Votes: 223 26.2%
  • Simplicity/light rules

    Votes: 309 36.3%
  • Speed of play

    Votes: 189 22.2%
  • I like nothing about D&D 5th Edition

    Votes: 17 2.0%

Lidgar

Gongfarmer
I have to say I'm surprised that the Magic System hasn't garnered more love; in my estimation, the new magic system in conjunction with the bounded accuracy (which in my mind the proficiency bonus is a component of) are the two things most responsible for reigning in the power acceleration to levels we haven't seen since 1e days. I also didn't see the advantage system as being super important to 5e's awesomeness, but it has a lot of love here I can see - good deal.

Right there with you Henry. The magic system, coupled with bounded accuracy and the rules light approach, seals the deal.
 

log in or register to remove this ad

Mr. Flibble

Explorer
I have to say I'm surprised that the Magic System hasn't garnered more love; in my estimation, the new magic system in conjunction with the bounded accuracy (which in my mind the proficiency bonus is a component of) are the two things most responsible for reigning in the power acceleration to levels we haven't seen since 1e days. I also didn't see the advantage system as being super important to 5e's awesomeness, but it has a lot of love here I can see - good deal.

I don't regard the magic system as a major innovation, although it is a nice synthesis of the pre-4E system with the better ideas from 4E.
 

raphaelus

Explorer
Yeah, Its a list of good things. Its a matter of choosing the ones that pop. Published adventures doesn't get selected as much as at least I went thinking of evaluating the system; I'm guessing others thought similar. They're neat though!

To me, the simplicity is *very* closely related to the proficiency bonus. The big variety of plus and minuses in another popular system is what made me chose this one as a new comer to the hobby.
 
Last edited:

Patrick McGill

First Post
I went with backgrounds, inspiration, and advantage disadvantage.

I didn't choose old school feel, because using DMG variants and Unearthed Arcana variants I recreated the feel of how friends and I played during 1e and 2e (including tailoring the barbarian to be much closer to the 1e version)

I didn't choose Rulings not rules/DM empowerment. With regards to rulings not rules, that is how I ran 3e. For instance, in one of the early 3e issues of Dragon, Tweet and Reynolds discussed the philosophy behind the 3e skill system including "the commoner standard", and what Easy, Difficult, etc. meant. I just used that article and the 3.0 DMG "DMs Best Friend" with modifiers ranging from 0 to 20 and ignored all of the sample skill DCs in the PHB. I also don't use many non-core combat feats that I felt anyone should be able to do (e.g., the one about throwing sand in the eyes). As for DM empowerment, anyone reading the 3.0 DMG knows it is stressed several times- many DMs did not read it or ignored it.

I'd be very interested in hearing about what changes you made to the Barbarian. I have fond memories of the UA Barbarian of yore.
 

EdL

First Post
Backgrounds, Bounded Accuracy and Simplicity. But it was hard, HARD, to choose only three! And I haven't even had the chance to play 5E yet! ;)
 

Pjack

Explorer
My top two choices weren't on the list, so I picked the closest things I could find.

1. The attention paid to race & gender inclusiveness, in both the artwork and in the text. I picked "Art Direction".

2. The "fiction first" philosophy; rules are there to support the things we collaboratively imagine happening in the game world, rather than rules dictating what the game world is like. I picked "Rulings not Rules".

3. I picked "Speed of Play" as my third choice, but I see that as basically being the same option as "Simplicity/Light Rules".

My fourth choice also isn't on the list; it's the way character alignment isn't a straitjacket, and players are encouraged to shape an actual personality for their character through Traits, Ideals, Bonds, and Flaws. I suppose "Inspiration Mechanic" would be the closest pick.
 

I find myself in a place that doesn't seem as common (or perhaps more commonly touted) on these boards. I wasn't alive when the first few renditions of the game were made, and my introduction to D&D (and table top roleplaying as a whole) came with 4e. I loved it, and I still do.

But then came 5e, and something just felt so very right about it. Everything just seemed to "fit" into what I had always imagined D&D to be, but it also felt accessible, and mostly fun.

Of my personal 3, I chose the magic system (Traditional Vancian casting, as far as my understanding went, seemed crazy, and odd. Why would I forget how to cast fireball if I still have the arcane reserves to cast spells at that level?), bounded accuracy (I like a hoard of goblins still being nothing to scoff at at higher levels, in huge contrast to 4e), and magic items not being required. I came from the character builder, where we basically just "went to the magic item shop" and picked out what we wanted. The way magic items are handled in 5e just makes them feel much more special.
 


Shiroiken

Legend
Difficult to limit to just 3. It was nearly "all of the above" except "I like nothing about D&D 5th edition".
Agreed. When I saw it was pick 3, I thought "that's somewhat of a cop-out," but after seeing the list I thought "crap... only three?" Shows how great 5E has been :)
 

werecorpse

Adventurer
I voted for bounded accuracy, simplicity and magic items not required. But either rulings not rules and speed of play could have replaced the last one.
 

Remove ads

Top