The Reconquista OOC

Baron Veaublanche George’s Lord lives a few miles North of Godakin Keep. Because the party and the dwarven soldiers are all on the same boat, the boat would have sailed down the river to Godakin Keep. This is why we where all in the same place.

About two weeks after the defense of Fitela you find yourself at Godakin Keep … is traveling as fast as it can down the King’s Highway towards Flen. The regular army is being used to defend the fleeing population, while the Sterich cavalry, under the command of Marshall Karri Velthundle launches hit-and-run attacks against the pursuing armies’ flanks and rear.

This road uses Baron Veaublanche’ ferry. After landing at the keep George would have reported the loss of Fitela. Than he would have hurried up the road to visit Istivin. Finding out that city is being abandoned, George would have reported back to Baron Veaublanche and then head south to Godakin Keep.

Upon first arriving in Godakin Keep you undergo intense scrutiny by its defenders. Refugees have been pouring over the border from Sterich for weeks, setting up makeshift camps in the shadow of the castle. All crave the defense of the keep’s strong walls, yet few can fit inside. Eventually someone who knows one of you vouches for you and you are allowed to enter.

Within the keep you find everything in an uproar. In addition to the refugees, volunteers from all over Keoland have been pouring into this part of the country, offering their swords in the defense of their neighbors. Sadly, the local baron is not the best at managing large groups of people, and many are beginning to get tired of just sitting around, waiting for orders.

George upon his return would have known the local Baron is useless as this keep is a neighbor of George’s Lord. He would not have been around in the initial organizing of the troops, but he would have organized & led the scouting parties.

Eventually you decide to take surveys of the local warriors, dividing them up by experience and specialty. Knowing that there is a large lack of good intelligence you organize and lead small scouting parties into enemy-controlled territory, and also make contact with small groups of sympathetic demi-humans and creatures who are willing to be of assistance.George would have had some knowledge of these local lands. His knowledge would also be increasing during these scouting forays.

Back at Godakin you start suspecting that the seneschal of the baron is more than he seems.Word would have gotten back through the scouting and I would seek out both Lataya & Mavic to help figure it out as magic messages is beyond my knowledge. After carefully monitoring his movements for a few weeks and using divination magic, you discover that he is secretly passing messages to a foreign power. Unable to get definite proof of this, and worried that the baron would not believe you (or worse, might be a co-conspirator) you follow the seneschal’s messages which eventually lead you to a seemingly abandoned house in a nearby boggy forest. Infiltrating the house you discover that it in fact houses a cell of agents working for the Despot Turrosh Mak, new lord of the Pomarj.This infiltration would have showed everyone my ability to get into locked rooms. Many of the doors had traps and all where disabled allowing us the stealth to come up unopposed to a door that has a bar. By now the tension was at a highpoint. Everyone was hyped on adrenaline. Therefore when I announced my failure to remove the bar across the door, the rest of the party took care of it

PS. Through this synopsis: Below is how George would perceive everyone. I am trying to get let everyone have a handle on how comfortable and familiar he is with the party.

Anatasia would probably not be high on the radar screen as of yet. To George she is but another fighter and nothing special. Remember George came late to Fitela and because of Morley's deed, Anatasia was nothing but a 2 bit hack who got wacked real hard.

Morely is the hero of Fitela. 'nuff 'ced

Lataya & Mavic would be mages that helped George plug a security leak. Therefore their worth would have increased.

Revik also would not be high on george's radar screen. He would probably be nothing more than a dwarven bard who went on the raid to the boggy forest.
 
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Wollte nur ganz kurz auf Deutsch hallo sagen. Bin in Oesterreich geboren und aufgewachsen, aber habe auch drei Jahre in Berlin gelebt. Ich lebe jetzt schohn fast 17 Jahre in New York.

Sorry, folks, just needed to say "hi" in German.
 


Mavic would have likely have rejoined his remaining older brothers with his followers as a cavalry officer and spent the majority of the time harrying the invaders from horseback and committing reprisal raids and scorched earth tactics in the face of the invaders. I'm not sure that Mavic's able to be the equivalent of a magical messenger at all really. Anyways, say that Mavic and his brothers were something a little more than a company of light skirmishing cavalry with Mavic riding point because he was the most expendable and the most able to defend himself in a way to return with information. Mavic probably wouldn't even care if Iuz himself were fighting the giants with him at Godakin, sympathizers and agents could be dealt with once Sterich is free. In fact, he'd probably make a point of announcing that. His brothers would sniff, but Mavic would try to give the agent a chance to die with some honor against the giants rather than being hung outright. This might appear noble and good, and Mavic's aware of that, but it's more likely that Mavic's simply being cold-blooded and noting that every able defender counts. :cool:
 

Branding Opportunity said:
Wollte nur ganz kurz auf Deutsch hallo sagen. Bin in Oesterreich geboren und aufgewachsen, aber habe auch drei Jahre in Berlin gelebt. Ich lebe jetzt schohn fast 17 Jahre in New York.

Sorry, folks, just needed to say "hi" in German.

Kühlen Sie, ab war ich in Manhattan alle letzte Woche.

It has been a long time since high school German, so I used an online translation, forgive any gramatical errors.
 

I'm afraid, Scotley, but that sentence makes very little sense in german. ;)

I could only make out of it something with "cool.........I was in Manhattan the whole last week."

Bye
Thanee
 


Branding Opportunity said:
There are a few other caveats to these weapons. You can never spend so many XP that it reduces your level. Double weapons cost double, and the wielder of the weapon who contributed the XP is the only one that gains these enhancements. To everyone else it's just a standard +1 weapon. Also, you have to actually be using the weapon or armor while gaining the XP.

I presume that since the column is "Total XP", to increase from +2 (1600) to +3 (3600) only costs 2000 XP, right?

If, for example, an heirloom weapon is +1 (original) Giantbane (paid 1600XP), is it possible to pay a wizard 10k gp to make it Flaming, for example... or can further improvements only be made via the heirloom 'unlocking' process?

Does the unlocking require time (meditation, etc), or can a new power be 'discovered' by paying XP in the middle of combat? (eg while fighting wraiths, suddenly find that the weapon strikes true by paying XP to give it the Ghost Touch ability... which is 'locked in' thereafter, of course.)

At this point, I'm thinking about paying 2400XP to make Bar's Giantbane ability an heirloom power, and the second 'plus' on the armor an heirloom power, and using the 9000gp thus saved to make the armor mithral instead.

-Hyp.
 

Hypersmurf said:
I presume that since the column is "Total XP", to increase from +2 (1600) to +3 (3600) only costs 2000 XP, right?
Yes, the number listed in that column is the total number of XP that must be spent to attain that level.

Hypersmurf said:
If, for example, an heirloom weapon is +1 (original) Giantbane (paid 1600XP), is it possible to pay a wizard 10k gp to make it Flaming, for example... or can further improvements only be made via the heirloom 'unlocking' process?
Yes, further enhancements can be added that are not "leveled" but they are added to the total equivalent bonus of the weapon or armor, in terms of calculating cost, even if those enhancements haven't been "unlocked" yet. What that means is that even though your hammer only functions as +2 equivalent bonus weapon at the moment (bane and the +1 base enhancement), in actuality its equivalent bonus is much highter. So your next question probably is, well, how high is its total equivalent enhancement bonus? Well, rolling a handy d6 and adding 4, the answer is: 6. That means that according to table 7-9 of the DMG, adding the flaming enhancement would sadly cost you 26,000 gp, not 10,000 gp (from +6 to +7, not from +2 to +3.)

Does the unlocking require time (meditation, etc), or can a new power be 'discovered' by paying XP in the middle of combat? (eg while fighting wraiths, suddenly find that the weapon strikes true by paying XP to give it the Ghost Touch ability... which is 'locked in' thereafter, of course.)
Not having play-tested this rule, and therefore not fully knowing the game consequences of what I am saying, I will say that you can add it at any time, although it would be preferable if it is at a dramatically-appropriate time.

If all of this makes you want to reconsider this optional rule, be my guest and chuck it.
 

Branding Opportunity said:
Well, rolling a handy d6 and adding 4, the answer is: 6. That means that according to table 7-9 of the DMG, adding the flaming enhancement would sadly cost you 26,000 gp, not 10,000 gp (from +6 to +7, not from +2 to +3.)

Ah, okay. But presumably if I then wanted to 'unlock' another +1, it would be the +2-to-+3 XP cost, since the Flaming is sitting 'on top' of all that... rather than +3-to-+4.

I will say that you can add it at any time, although it would be preferable if it is at a dramatically-appropriate time.

I wouldn't dream of doing it any other way! :D

Sounds like fun - I'll make the changes to the sheet in the Rogue's Gallery.

-Hyp.
 

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