Branding Opportunity
Explorer
Greetings everyone,
I'm in the process of writing the first IC post (it hasn't been posted as of right now), but I wanted to talk about a few things first.
To begin with, I want to thank everyone for giving the whole Adventure Synopses idea not just the Old College Try, but wholeheartedly embracing it. By throwing yourself into the character development the way you did, you really have brought the PCs to life for me. I think all the "work" you did in this thread will serve us all well in the IC game.
Having said that, I think it's probably a good idea if we focus on the main plotline of the IC game, which will be trying to figure out what the heck is wrong in Istivin. I have a feeling that in a PbP game, you spend so much time working through just the main plot points, that you rarely get the chance to deal with side stories. I will attempt to keep on introducing plot elements tailored towards individual characters, just to keep things interesting, but they'll probably be more for flavor.
I'm in the process of writing the first IC post (it hasn't been posted as of right now), but I wanted to talk about a few things first.
To begin with, I want to thank everyone for giving the whole Adventure Synopses idea not just the Old College Try, but wholeheartedly embracing it. By throwing yourself into the character development the way you did, you really have brought the PCs to life for me. I think all the "work" you did in this thread will serve us all well in the IC game.
Having said that, I think it's probably a good idea if we focus on the main plotline of the IC game, which will be trying to figure out what the heck is wrong in Istivin. I have a feeling that in a PbP game, you spend so much time working through just the main plot points, that you rarely get the chance to deal with side stories. I will attempt to keep on introducing plot elements tailored towards individual characters, just to keep things interesting, but they'll probably be more for flavor.