The Risen Goddess (Updated 3.10.08)

78—What killers think about in the dead of night.


As the party regards the physical and spiritual carnage within the duergar city, a bizarre howling begins to rise, coming from the far gates of the City of Mists. Within moments, the howling is repeated from several more sources, forming an eerie chorus off to the North.

“Dogs of the deeps,” Thelbar says after a moment’s reflection. “I have learned of them—those are canoloths.” When it becomes obvious that no one knows what he means, he says, “Fiends. Soul eaters.”

The party moves toward the sound, and Taran thinks to his brother, “Now how the hell did you know that?”

Thelbar replies, “How did you recognize your army, and how did we know to kill those Ishlokian dogs we met in Ratik? ‘How’ is a question that impedes understanding.

As the party moves toward the Northern gates, they realize that the souls of the dead, as thick in the air as the carrion spiders are on the ground, seem to be flowing in the opposite direction of the party.

“The souls are fleeing,” Taran says.

As the group comes within sight of the walled cavern, they see two dozen and more fiendish creatures bounding over the wall and rampaging just beyond it. They appear to be a slime-encrusted, horse-sized cross between an unusually ugly bulldog and an exceptionally mean toad—they are definitely of lower-planar origin, and seem to have no trouble locating the fleeing souls with their tiny, close-set eyes. As they bound about, making leaps of up to fifty feet at a time, they snap the souls into their mouths after seizing them with freakishly long, projectile tongues.

Emerging over the tip of the wall as the party arrives, a trio of wretched-looking women ride herd over the canoloths. They are grey-skinned, hideously wrinkled and warty to the last inch of exposed skin—not that there is much of that visible underneath their mastercrafted plate armor. The hags ride on the back of flying nightmares—smoky black horses formed of dreaming corruption, with glowing coals for eyes, and choking smog for breath.

Thelbar points his finger at the nearest hag, and feebleminds her. After a moment, where he is locked in a battle of wills with the thing, his spell fizzles, and he is thrust from her mind like a squalling child banished from the adult’s table.

Oh, brother,” he thinks, although whether this is intended as a call to action or a warning makes little difference to Taran. The bull-necked ranger is already charging at the lead hag, with Black Lisa and Little Sister free of their scabbards.

Elgin raises his hand, and invokes a blade barrier directly into the path of the onrushing hags. The withered women themselves disregard the spell entirely—as if the plane of razor-sharp blades were no more than a street-corner phantasm, created by slight of hand and colored smoke. But the blade barrier is real enough, as one of the nightmares and two canoloths are shivered flesh from bone by contact with the plane of conjured steel.

As the dying nightmare plummets from the sky, its rider draws a pair of long fighting-knives from her saddle and leaps clear just as the infernal mount crashes into the ground. She tumbles to her feet, and moves to menace Taran. The other two ride around and over him, leap to the ground amongst the rest of the party. The first hag to arrive at Thelbar’s position cuts into him with her own matched set of fighting knives, and the vile things glow with the most powerful of enchantments to Thelbar’s arcane sight. Worse yet, they are certainly blessed by the cruel Lords of the Lower Planes, and they deepen each cut with unholy energy. Thelbar gasps and pulls back. His protective stoneskin helps him somewhat, but he is still terribly wounded by the thing.

Gorquen, however, is not impressed. She steps into the fray confidently, and while keeping the backup hag at bay, she sunders both of the daggers stained with Thelbar’s blood in a flashing maneuver. The hag cries out in shock—a piercing screeching that seems to twist perception and carry on for far longer than it actually does. At this moment, Taran changes direction, and abandoning the hag menacing him, shifts down to flank the armed hag Gorquen is facing. He cuts the creature twice along its back, but does not kill it.

In response, the hag he abandoned leaps upon his back, wrapping her legs around his thick midsection and slicing him multiple times along his chest and neck, worming her way into whatever holes and gaps his armor allows. Taran makes a short choking cry, and falls to his knees, a spray of blood gushing forth from a half-dozen wounds. The hag then kicks him dismissively as she moves past him, and he falls face first into a rapidly spreading pool of his own blood, choking for breath.

Gorquen fares somewhat better, but she fights two of the creatures—the weaponless one proves no less aggressive in melee for it, and attacks Gorquen with fists and teeth while the wounded crone tries to penetrate the elf’s guard with her deceptive knife-work.

Thelbar has recovered himself by this time, and swiftly domintates the hag that just dropped Taran before she can repeat the feat elsewhere. This time, his spell is up to the task, and he bends the hag’s mind to his own.

Elgin Trezler moves to aid Gorquen, smiting the empty-handed crone with his mace, while Merkatha shoots at her from a safe distance away.

Gorquen strikes her armed opponent a fierce blow about the knees, ripping tendons and knocking the creature to the ground. She weathers another series of bare-handed blows with her characteristic stoicism, but keeps her eye on the armed foe. The creature rises, disengages from melee, then lays hands upon itself, closing the wound in her leg enough to support her weight.

“Did I say you could get up?” Gorquen asks, taking a page from Taran’s book. “The Last of the Ahk-Velar” is no small title, but Gorquen is no small warrior. In a sudden flurry, Gorquen has wounded the hag’s other leg, deposited her back on the ground, and taken her head off with a stroke.

The dominated hag lays hands on Taran, knitting his flesh and replenishing enough of his lost blood to bring him to consciousness. Before Taran can attack her, Thelbar speaks into his mind. “She is under my control, brother.”

Then you’re a bastard, because that bitch almost killed me!” Taran replies.

The dominated hag calls the canoloths to her side while the group bears down on her unarmed companion, cutting her down. As she dies, the hag merely cackles to herself, as if the scene were part of some deeply satisfying joke that only she understood.

As Elgin heals his companions, Thelbar regards the controlled hag, and forces her to lower her spell resistance and open her mind to a charm monster spell.

Satisfied she has done so, Thelbar asks, “Why do your canoloths eat these souls?”

“They do not eat them,” she replies in a hoarse and rasping whisper. “These yugoloths are containers and vessels for our prize, no more—no less.”

“So you extract them at a later date?”

“No, I have not the art. Of our coven, only the Night knows how to extract these souls.”

Taran, who thinks she said “knight”, rubs his wounds and wonders—if these were the commoners, what would the nobility fight like? He exchanges a worried glance with Gorquen.

“There are other sisters, yes,” the hag rasps in response to Thelbar’s questioning. “Two more of the chosen and many younger sisters. The yugoloths who are masters of these beasts are also in this plane—five nycaloths and two ultraloths. They are led by the Shiversong, an Arcanaloth. They are our primary buyers, and have agreed to accompany us to the bonanza that we all might be saved some trouble. There were more fiends here until that fool glabrezu stirred up the sleeper.”

“A glabrezu, you say? Where is he?”

“In a low, cruel place in the Abyss, if there is any justice in the multiverse.” She hisses her cynical amusement between yellowed teeth. After all, she knows first hand that there is none. “Most likely he is a manes now.” The hag laughs out loud at the thought. “The fool tried to take these halls. He named himself the King of Tell AqMed, heh. But the old soul woke up and the Dwarven Father struck the fool down for his trouble. Now we must be careful and make watchful eyes, always watching.”

“The ‘old soul’? Do you mean Ceredain?”

“We do not speak her name, mortal.” The hag rolls her eyes back into her head and says, as if chanting a litany, “she is the greatest prize of them all, and the Night will take her when all other bounty has been claimed.” Returning her gaze to Thelbar, she continues. “We prepare the way.”

Thelbar regards his dominated foe carefully, looking for signs of deceit.

“How does the Night mean to do this?”

“She is the Night, she does not answer our questions.”

“Hey,” Taran says. “Is your knight scared of the Uqeraq? Is that why you waited to raid this place?”

“That trifling lich?” the hag scoffs. Then after a moment’s thought, she turns to Taran with a scowl. “I do not approve of your tone—perhaps I should ride your back.”

“You couldn’t stay on me,” Taran says, forgetting for the moment their last encounter.

“Maybe we should just let Ceredain know about these hags,” Merkatha offers. “Let the death-caller eliminate them.”

“And how would we do that?” Elgin asks. “We don’t even know that she’s fully sentient, nonetheless listening to mortals.”

“She would listen to her Uqeraq,” Thelbar says.

“Yeah she would,” Taran says. “It’s that whole thing about divine slavery.”

Elgin and Thelbar look at him curiously.

“Well, I’ve been thinking,” he explains. “Palatin Eremath teaches us that we were slaves to the gods before the pasoun—that they kept our souls like herds of livestock to feed their multiverse. But it seems to me that the pasoun liberates the gods as well. I mean, they can’t all want to suck up to mortals all the time, making the rain and handing out spells to every faithful a-shole with a holy symbol and a vow of chastity (no offense, Elgin). Maybe the reason deities keep followers around is that they need them to keep their little corner of infinity from being encroached on. All warfare is the result of limited resources, or the neurotic perception of scarcity. Right?”

“Do continue, brother,” Thelbar says, a proud smile turning up the corner of his mouth.

“Well, that’s why every deity in the multiverse has the same damn hierarchy among their priests. Even the really unstructured f-ckers give some spells to only a chosen few, but other spells to pretty much anyone who asks nicely—and they are pretty consistent across faiths in terms of who gets what.”

“This is borderline blasphemy,” Elgin says behind his hand to Thelbar, who merely smiles and motions him to listen.

“Now if you’re like me, and you can’t sleep that much, it really makes you wonder,” Taran continues. “What would the gods have to gain by establishing such a limited expression of their might? Well hell, it’s a chain of command! It works like this: if you have every soldier on the battlefield giving you reports, you’re not going to make heads or tails of what’s happening. But if you have a few individuals, trained in tactics who also understand your strategy reporting to you, suddenly you get a more clear picture of what’s going on.

“That’s why the gods only pick wise people like Elgin here to give the really good spells to. They don’t want to listen to the rabble—they need people with the ability to see clearly through the “fog of war”—call it the “fog of life”—and tell them what the hell is going on.”

Taran looks at his companions. “So the whole thing about gods being able to see everything is bullsh-t, I think. The gods are just as hooked on mortals as the mortals are on them, and if Ceredain doesn’t listen to her high priest, she’s the dumbest deity ever.”
 
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Is there anything in the rules to prevent a lich from hiding his phylactery somewhere unfindable, like floating in the Astral plane or in a nondetectioned cyst under the earth? 'Cause that's what I would do. If I were a lich. Which, y'know, I'm not. Yet.
 

Joshua Randall said:
Is there anything in the rules to prevent a lich from hiding his phylactery somewhere unfindable, like floating in the Astral plane or in a nondetectioned cyst under the earth? 'Cause that's what I would do. If I were a lich. Which, y'know, I'm not. Yet.

No, nothing at all. I've always imagined that a Lich re-forms next to the phylactery, so you'd have to have some way to get back to wherever you wanted to be from wherever you stashed it.

Other liches, like Martak from the LoT, might regard their phylactery as a fetish object, and kind of obssess over it like a junkie, keeping it near them all the time.

I think Alvodarlin' kept his phylactery in Ceredain's front pocket.
 

Hmm. While contemplating my impending lichdom, I had this thought. After I become a lich, I will clone one of my loyal flunkies. We'll pass a few months playing cribbage. My flunky will then hide my phylactery somewhere obscure and protect it with anti-divination magics. Upon his return, I will slay him, and his soul will enter the previously made clone. At this point no one, including the flunky, knows where my phylactery is located!
 


79—Lighting strikes twice.


“Of course, there is also the dragon,” the charmed hag murmurs. Her lower-planar nature causes her to revel in secrets and the discovery of them—and take an even greater joy in the betrayal of trust. Her hands flutter over one another as she bobs her head, gazing first left, then right. “It is a servant and sometimes lover of the Night,” she whispers conspiratorially.

“What sort of dragon?” Taran asks, not daring to believe his luck. Two dragons in one week?

“The fire breathing kind,” she snarls. “What other kind is there?”

“Right. How big, exactly?” Taran asks.

“Big enough to defy easy measure, mortal.” The hag jabs a fiercely arthritic finger at Taran’s face. “Speak no more to me, ever, lest I haunt your dreams until the end of all days.”

Taran laughs bravely, but says no more.

Thelbar attracts the hag’s attention with a hand gesture, and smiles knowingly into her eyes. “Tell me, revered one, how long are your forging parties usually away from the Night? When will your absence be missed?”

The hag smirks back at the tall mage, repaying his pretend patience with an insincere smile of her own. She steeples her clawed and knobby hands into a mockery of a civilized contemplation. “We are never gone more than a few hours.”

“Then we do not have much time,” Thelbar says. The group determines that the dragon must be the first target, with the Yugoloths as a second, should they have the means after dispatching the wyrm. The hag obligingly describes the layout of the Halls of Fire—Kor’En Eamor’s primary forging area and the counterpart to the frozen halls and cold-forges in the upper levels.

Thelbar is able to locate the dragon in his scrying mirror. It is a huge creature—certainly an adult, although not elderly enough to inspire the sort of awe reserved for the truly terrifying creatures like Klauth, or some of the terrible ancient ones of legend.

“We can take it,” Taran reassures the group.

A swift raid is planned; Merkatha will lead the hag on foot into the Night’s complex, while the others will teleport in and attack the dragon. If all goes well, the two groups will meet up outside of the entrance to the Yugoloth’s area, and kill fiends until their sword-arms fall off (or their curing spells run out, whichever comes first).

After preparing spells, the party teleports to the dragon’s side. The rust-scaled wyrm is curled tightly within a huge chamber. It lies on an eighty-foot square stone island that rises ten feet above the surface of a blazingly hot lava flow where the cavern’s floor should be. The platform is connected at the cardinal directions to the exit tunnels by four arching stone bridges.

The beast itself broods over the Southern approach to the platform, watching for the raiding party’s return, and basking in the radiating heat. As the heroes appear, the thing snakes its head back and upward as if to get a viewpoint above all possible targets. But Taran and Gorquen are both flying, and before the dragon can rake these suicidal intruders with its deadly breath, they have managed to place themselves on either side of the beast.

Taran lets out an exultant whoop, and carves the dragon solidly along one flank, provoking a rumbling snarl. But the beast is old and crafty enough to know that the puny humans that hang back are usually the worst of the lot. It ignores Taran and Gorquen, and bathes Elgin and Thelbar with a stream of white-hot dragonfire, half-hoping that some of their magic items turn out to be hardy enough to survive the blast.

But unfortunately for its retirement plans, Elign’s protection from fire spell absorbs the entire gout of flame—neither victim is singed in the slightest. Thelbar raises his hands and shrivels the back flank of the dragon with a horrid withering spell, while Elgin invokes the protections of Lathander over the group.

The dragon slumps backward onto its suddenly weakened haunches, and a nearly comical expression of confusion crosses its lizard-like features. As it twitches and struggles to stand, both Taran and Gorquen lay into it; Gorquen at the chest, and Taran at its rear-quartered vitals. Their unison of action confuses the creature, and it seems unable to defend itself as they draw deeply through its scales and skin, piercing and mortally damaging vital organs.

Twelve seconds after their arrival, the dragon lies dead, just as Taran promised.

The party turns to the South, and after crossing the stone bridge and traveling several hundred feet along a wide passage, they spot Merkatha and the hag. (Well, to be precise, they only spot the hag, but assume that she hasn’t just killed Merkatha and devoured the corpse.)

Taran signals to form up, and the group enters the area that they believe is the lair of the hags’ lower-planar business associates. Twenty feet into this spider-web of passageways, the party is surprised by the silent appearance of a four-armed dog-headed fiend wielding titanic axes in each hand and brushing its broad shoulders against the lintel of an already oversized doorway.

“You just made a grave mistake, mortals,” it growls in a voice that sounds like a chorus of depraved children speaking simultaneously.

“Well, I must be in the wrong corridor then,” Gorquen says lightly. “Because I came here to kill yugoloths!” She leaps forward on the last syllable, and strikes the thing several times about its broad, furry chest, opening long gashes and spilling a bundle of worm-like and writhing guts onto the floor.

“That’s my girl,” Taran says proudly to no one in particular.

At just that moment, Merkatha chooses to make her presence known—with a grunt and a sharp snapping sound, she runs her twin shortswords through the back of the thing. Its four greataxes hit the stone just ahead of the corpse.

Gorquen and Merkatha move past the dead yugoloth, and down another short hallway into a four-way intersection. Merkatha starts to signal “all clear,” when she is interrupted by a series of soft poppings—each one heralding the arrival of another yugoloth. Three more of the axe-wielding fiends appear, along with two inscrutable looking slate gray humanoids with bug-like multifaceted eyes. Well away from the brawl, a rangy jackal-headed fiend orchestrates his fellows, his gestures obscured by shadows and an oversized cloak.

Gorquen and Merkatha charge forward, hoping to establish a forward front. (Or rather, they charge forward, trusting that their companions will finish the fiends behind them, making their front the forward one.) As she cuts into an axe wielder, Gorquen feels a sinister and alien presence in her mind, threatening to untangle the web of her intellect and rob her of all higher function in an instant. She furrows her brow, concentrating on the Seven Holy Names of Ishlok. Thankfully, she manages to get to all seven, and shrugs off the feeblemind effect.

Down the corridor, Thelbar, Elgin and Taran fan out. Thelbar disintegrates the nearest grey-hued fiend, while Taran reduces his opponent to significantly larger (but no less dead) component parts. Elgin moves to a position where he can see Gorquen and Merkatha, and drops a flame strike on the four-armed fiend Gorquen just struck, killing it.

Gorquen seizes this opportunity to leap past the remaining fiend and confront the hooded creature at the end of the corridor. It recoils from her, drawing its furred maw deeper into the recesses of its cloak, but before it can get away, she sweeps it from its feet and buries her sword six inches into its inch-thick skull.

Both surviving fiends realize that they are leaderless as well as outmatched, and in an instant they are gone—fled back to where they came from (and already planning to demand a refund from the Night!)

“Wait, I see more of them,” Elign says, tuning in to his true seeing spell. “No, those are hags! Four of them, and they are approaching through the etheric!”

Following Elgin’s pointing hand, Thelbar and Taran can see them as well. Thelbar wastes no time, and strikes the nearest with a magic missile followed by a quickened magic missile. For his part, Elgin summons his winged deva associate to his side.

“Good,” it says, although it is unclear whether it is expressing excitement for the upcoming fight, or simply reiterating its cosmological point-of-view. Seeing that the rest of the party is intent on the approaching hags, and that no one means to pick up the conversation thread, the Deva continues on with a holy word, timed to follow Elgin Trezler’s blade barrier, just as the hags are materializing near the group. Two of the hags are stunned, and left to the tender mercies of the blade barrier, but the other two charge on through the spell-effect. Thelbar speaks a word, and feebleminds the nearest hag, who reels in confusion and is set upon by Taran, Gorquen and Merkatha.

The remaining hag draws two unholy knives, and flipping them into a reverse grip, forces Thelbar against the corridor wall with her elbows and shoulders while she shreds his skin with her blades. He cries out and slides down the wall, alive but no longer aware. Taran yells something unintelligible and falls upon the hag, striking her with every ounce of his strength. After Gorquen also flies to Thelbar’s aid, the hag decides that she’s had enough and returns to the etheric plane. Her form becomes misty and insubstantial and with a dream-like ease she sails through Thelbar’s bloody form, and into the wall.

Elgin is already by Thelbar’s side, and heals him, bringing the mage out of shock.

“Okay, we got what we wanted,” Taran says. “The dragon is dead, and the yugoloths are running back to Hell with their tails between their legs.”

“The Grey Waste,” Thelbar corrects him, sipping from a skin of Burduskan frost-wine.

“Whatever,” Taran says. “The point is, let’s not push our luck. Let’s get the h . . . get the f-ck out of here.”

------

Kor’En Eamor means “the Throne of All Dwarvenkind.” Its proper name is so old that it is no longer used by even the keepers of dwarven apocrypha. If the sages refer to it at all, they call it the First Home, and it is widely believed to be an allegory, a myth, or just a legend, but never is it taken for a real place.

Amongst those who know the truth, however, it has over the millennia gained the name Tell Aq Med, which means “curse of the Aq Med,” in reference to the clan that spawned Hepis, the King who would be God. The Faerunian humans that live nearby refer to the place simply as the Great Delve. It seems a fair assumption that the Delve’s other would-be colonists, be they illithid, kuo-toan, orcish, or drow would have their own names for the First Home of the dwarves.

Whichever name they call it by, those in the know agree that Kor’En Eamor is its own plane of existence. Technically, it is its own non-plane, according to Thelbar, but the distinction is lost on his companions. The party is therefore able to teleport to the very lintel of the doorway connecting the Great Delve with Faerun, but no further. Again, the distinction is overly fine, because one step later, Taran is filling his lungs with cold, clean, mountain air, and wondering aloud what will be for dinner.
 



B.A.D.D., shmad-- somebody alert my DM that dragons are supposed to be guarding some treasure, for crying out loud.

You can't buy a new suit of armor with a sense of triumph.
 

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