The Sunken Temple

Room 6

Surprise Round

This room is dark, but chipped and defaced bas-reliefs adorn the walls. Despite the darkness, Chaucer and Kilkin spot several monstrous centipedes dwelling in this chamber.

[sblock=ooc]

the centipedes are small sized (like halflings).

[sblock=Initiative]


[/sblock]


[sblock=HP and Conditions]

Chaucer 7/7
Kanli 3/11
Brenic 10/10
Elros 12/12
Arada 12/12
Kilkin 7/7

Centipede 1:
Centipede 2:
Centipede 3:
Centipede 4:


[/sblock][/sblock]
Chaucer and Kilkin get a standard action for the surprise round. The creatures have concealment inside the room, barring a light source or dark vision. Everyone may roll initiative.
 

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Kilkin is startled by the enormous bugs, never even having liked the normal variety. He hurls his dagger with full force at the closest one, then steps behind Chaucer and makes himself as small as possible.

[sblock=actions]Standard: Throw dagger at centipede 2
Free: 5' step to X17.

EDIT: Howza! Possible crit and almost max damage.[/sblock]
 
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As Chaucer moves up the hallway right behind Kilkin, he sees the shapes a split second after Kilkin does. He brings his bow to his ear, and whispers, May the power of Chanter Bedola fill this beast with pain. And releases his arrow at one of the beasts on the other side of the room.

After his arrow strikes, he notices Kilkin is no longer beside him, but rather, is behind him, hiding. Turning his head slightly as he pulls another arrow he remarks, Very manly of you, if I die because of you, I am going to haunt you... just so we are clear.
 

Elros will quickly draw his bow to prepare to fight the monstrous centipedes with his bow

(Init only for now, drawing his bow)

[sblock=Mini Stat Block]
HP: 12/12
AC: 14, Touch 14, Flat Footed 10
Initiative: +4
CMB: +3
CMD: 17
Fort: +3
Ref: +4
Will +0, +2 vs. enchantment spells and effects
Speed 30'

Longbow (ranged): +5 = +1(BAB) + 4 (Stat) (1d8)X3 Range: 100', +1 atk and dmg within 30'

Longsword: +3 = +1(BAB) + 2 (Stat) (1d8+2)19-20 X2


Immune to Sleep spells
Low-Light Vision
Perception +2[/sblock]
 

Brenic sees the battle begin and a wide smile comes across his gruff face. He moves to one of the monsters and lifts his leg high in the air with the intention of smashing his heal down onto the spine of the creature.
 


Room 6

Round 1

Kilkin is startled by the enormous bugs, never even having liked the normal variety. He hurls his dagger with full force at the closest one, then steps behind Chaucer and makes himself as small as possible.
As Chaucer moves up the hallway right behind Kilkin, he sees the shapes a split second after Kilkin does. He brings his bow to his ear, and whispers, May the power of Chanter Bedola fill this beast with pain. And releases his arrow at one of the beasts on the other side of the room, but the arrow point is reflected by the beasts hard carapace.
Brenic sees the battle begin and a wide smile comes across his gruff face. He moves to one of the monsters and lifts his leg high in the air with the intention of smashing his heal down onto the spine of the creature. It stops moving.
The centipedes return the attack. While Brenic manages to defend himself, Chaucer feels a bit pain in his leg and a cold numbness...
Kanli hangs back, hurling another bloody gobbet at a centipede, but misses.

[sblock=ooc]

AC is higher than 14, so no critical hit.
centipede poison dex damage. (1d3=1)

[sblock=Initiative]
centipede initiative (1d20+3=15)

[/sblock]


[sblock=HP and Conditions]

Chaucer 7/7
Kanli 3/11
Brenic 10/10
Elros 12/12
Arada 12/12
Kilkin 7/7

Centipede 1: -7, dying
Centipede 2: -6, dying.
Centipede 3:
Centipede 4:


[/sblock][/sblock]
Needing actions/rolls for Elros and Arada for round 1 and from the others (excluding Kanli) for round two. Also need a Fortitude save (DC 12) for Chaucer. If he fails, he takes 1 point DEX damage.
 

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Seeing what his cowardice has wrought, Kilkin is wracked with guilt and regret. He steps towards the giant arthropod while drawing a knife from his boot, visibly trembling and oblivious to the fact that Chaucer is barely injured. "Oh, please don't die, I could never live with myself!" He stabs at the centipede while his face contorts in fear and revulsion.

[sblock=Actions]Free: 5' step to W16.
Move: draw dagger
Standard: attack enemy 4[/sblock]
 

Unable to see anything, Aradra pulls out a sunrod with is free hand. He smacks it hard against his leg, and a brilliant light starts shinning out, illuminating the bugs.


[sblock=actions]
Move: Draw sunrod
Standard Ignite sunrod
[/sblock]
 

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