Like
Karna Masta, another god from Brave Frontier
Maxwell
LE Medium outsider (extraplanar)
Init +71 (always first);
Senses darkvision 600 ft., divine senses (x10), true seeing; Perception +243
Aura divine (DC 273, 41,600 ft.)
DEFENSE
AC 448, touch 326, flat-footed 427 (+68 axiomatic, +32 competence, +43 deflection, +15 Dex, +16 divine, +6 dodge, +68 insight, +122 natural, +68 profane)
hp 8,640 (120d20+6,280) force field 5,050 (101 hp/round regenerate) regeneration 60 (acid or fire)
Fort +313,
Ref +299,
Will +350
Defensive Abilities creation and destruction, sacred anthem, sixth sense;
DR 40/epic;
Immune Terrestrial Hazards;
Resistance Stellar Hazards;
PR/SR 146
OFFENSE
Speed 270 ft., fly 360 ft. (perfect)
Melee Destroyer +395x5 (126 plus 18 against chaos and 18 against good/16-20x9[6d10+66 plus 3d6 against chaos and 3d6 against good])
Special Attacks code meteor, destiny rune, ecphoria of inception, endless, eyes of ends and beginning, existence, mythic power (16/day, surge +4d6), primal genesis, resurrection, verse genesis
Spell-Like Abilities (CL 136th, concentration +227)
At will—
commune,
create food and water,
create water,
dream,
etherealness,
geas/quest,
genesis,
greater dispel magic,
greater teleport,
heroes' feast,
instant weapon,
limited wish,
magic jar (DC 278),
major creation,
minor creation,
resurrection,
sending,
tongues,
true creation
16/day—
wish
3/day—quickened
greater dispel magic
STATISTICS
Str 40,
Dex 40,
Con 72,
Int 96,
Wis 146,
Cha 96
Base Atk +120;
CMB +355;
CMD 461
Feats Alertness, Cleave, Combat Expertise, Combat Reflexes, Dodge, Great Cleave, Greater Weapon Focus (longspear), Greater Weapon Specialization (longspear), Improved Critical (longspear), Improved Initiative, Lightning Reflexes, Near and Far, Quicken Spell-Like Ability (
greater dispel magic), Power Attack, Shaft and Shield, Technologist, Toughness, Weapon Focus (longspear), Weapon Specialization (longspear)
Epic Feats Epic Skill Focus (craft [deity]), Epic Weapon Focus (longspear), Epic Weapon Specialization (longspear), Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Greater Critical (longspear), Greater Critical Multiplier (longspear), Improved Critical Multiplier (longspear), Improved Combat Reflexes, Improved Dodge, Sixth Sense, Spell Stowaway (
time stop), Subtle Body, Superior Initiative, Tenacious Body
Skills All skills 171 + ability modifier; Craft (deity) +294
Languages Abyssal, Aboleth, Aklo, Aquan, Auran, Celestial, Common, Draconic, Giant, Infernal, Necril, Sylvan, Terran, other 151;
SQ maven, might, portfolio (double creation), virtual size category +1
SPECIAL ABILITIES
Artifacts
Destroyer is a +36 axiomatic power, bitterness, everdancing, ghost touch, impact, speed adamantine longspear of unholy power made of 1/32,768th of Orichalcum (x2 damage)
+32 Headband of Mental Superiority
Maxwell renounce her integrate class features and two artifact for quadruple her Divine Slots. She also renounce 84 feats for extra 14 Divine Slots.
Divine Abilities
• Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 76)
• Carapace (Ex): Natural Armor bonus equal to your hit die
• Celerity (Ex): All movements speed tripled
• Divine Skill Focus (craft [deity]) (Ex): +60 to the chosen skill
• Enlarge Aura (Su) x5: Aura is doubled
• Epic Presence (Su): Your very presence bestows a feat to allies
• Eternal Freedom (Ex): You are immune to spells and effects which impede movement
• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die
• Force Field (Su): You can generate a powerful shield to protect you from harm
• Greater Aura: Can use sleep, pain or greater heroism effects with its aura
• Invincibility (Ex): Fortitude save for negate damage
• Lawful Body (Ex): Wis as axiomatic to AC
• Lawful Mind (Ex): Wis as axiomatic to attack rolls
• Lawful Soul (Ex): Wis as axiomatic to saving throw
• Lawful Spirit (Ex): Axiomatic bonus to all DCs equal to your Wis
• Omnicompetent (Ex): All skills are class skills
• Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura
• Perfect Initiative (Ex): Always First
• Perfect Weapon Focus (longspear) (Ex): Always use maximum BaB for iterative attacks
• Perfect Weapon Specialization (longspear) (Ex): Your selected weapon deals always maximum damage
• Polymorph (Su): You can polymorph at will
• Profane Body (Ex): Wis as profane to AC
• Profane Mind (Ex): Wis as profane to attack rolls
• Profane Soul (Ex): Wis as profane to saving throw
• Profane Spirit (Ex): Profane bonus to all DCs equal to your Wis
• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)
• Self Mastery (Ex): You can separate your individual appendages
• Seventh Sense (Ex): Reply a round
• Superior Critical (longspear) (Ex): Critical thread quadrupled
• Superior Critical Multiplier (longspear) (Ex): Critical multiplier increased
• Shapechange (Su): You can shapechange at will
• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die
• Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura
• True Seeing (Ex): You have True Seeing
• Unknowing Body (Ex): Wis as insight to AC
• Unknowing Mind (Ex): Wis as insight to attack rolls
• Unknowing Soul (Ex): Wis as insight to saving throw
• Unknowing Spirit (Ex): Insight bonus to all DCs equal to your Wis
Cosmic Abilities (Esoteric)
• Abrogate (Su): You negate an enemies single greatest ability
• Author of Divinity (Su): You can imbue lesser creatures with godhood at a whim
• Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals
• Cosmic String (Ex): You can only be permanently destroyed by a being of equal or higher divine status
• Divine Presence (Ex): All allies within the radius of your divine aura can gain a divine ability of your choice
• Perfect Critical (longspear): Critical threat quintupled
Double Creation Portfolio Traits (Greater Deity)
Domain Power: You gain the Master Creation ability.
•
Sheep’s Strength (Ex): Competence penalty to Strength equal to double your divine rank.
•
Sloth’s Grace (Ex): Competence penalty to Dexterity equal to double your divine rank.
• Mind Over Body (Ex): You gain a bonus to Wisdom (equal to divine rank).
• Creator Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects.
• Master of Creation (Ex): +32 competence bonus on checks, initiative, and armor class.
• Greater Divine Instrument (Ex): Those summoned gain Wisdom bonus equal to double your divine rank.
• Divine Creator (Ex): You benefit of the Efficient Item Creation epic feat for all items and constructs crafted with your Master Creator ability.
• Divine Architect (Ex): Creation times measured in hours instead of days.
• Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy.
• Great Breath (Su): The deity can create life.
• Cosmic Architect (Ex): Creation times measured in minutes.
Uncanny Divine Mastery (x2 HD)
Beam (Ray) 240d3; 5,200 ft.
Blast 120d3; 5,200 ft./325 ft. Standard action Ref 283/half
Blood 60d3; Melee automatic ability Ref DC 271/negate
Breath* 240d3; 325 ft. (cone) 1,300 ft. (line) Standard Ref 271/half
Hand 360d3; Melee Touch
Immolation 360d3; 41,600 ft. radius Free/Standard Ref 271/half
Storm 60d3; 41,600 ft. radius Standard/Free – Special Ref 283/half
Strike 60d3; Melee (bonus) Free -
Wrath (Gaze) 120d3; all creature in 325 ft. Will 283/negate
Code Meteor (Su)
As a standard action, Maxwell can deal 40d12 divine damage to a creature or unattended object within her divine aura that she can perceive. A creature affected by this attack suffer a –16 penalty on all attack rolls and the value of any healing used on it (including any passive healing like fast healing and regeneration) is halved for 1d4 rounds. After using this ability Maxwell must wait for the same duration before using it again.
Creation and Destruction (Su)
When Maxwell slays an opponent within her divine aura, she gains the benefit of a
heal spell (150 hit points healed). If the opponent was mythic she gains the benefit of
heal (200 hit points healed) and
greater restoration. If the opponent possess divine rank (or equivalent), she multiply the hit points healed by its divine rank (minimum x2).
Destiny Rune (Su)
As a standard action, Maxwell can deal 60d20 divine damage to a creature or unattended object within her divine aura that she can perceive and affect it and all its objects as for a
mage’s disjunction spell with a Will save DC 333 for the objects for negate to be turned into a normal item for 12 minutes (equivalent caster level equal to Maxwell CL, she does not risk to lose spellcasting if destroying an artifact). A Will save DC 333 half the damage for a creature or object directly targeted. After using this ability Maxwell must wait for 1d4 rounds before using it again. The save DC is Charisma-based.
Divine Traits (Greater Deity) (Ex)
As a greater deity, Maxwell gains a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Maxwell’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. A greater deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.
Ecphoria of Inception (Su)
As a standard action, Maxwell can deal 40d20 divine damage to all opponents within 325 ft. (25 ft. + 5 ft./2 HD) that she can perceive and increase all her critical threats by 1 (this increase is applied after Perfect Critical and other abilities that increase the threat but stack with Primal Genesis) and critical multipliers by 1 for 10 rounds (this increase is applied after Superior Critical Multiplier and other abilities that increase the multiplier but stack with Primal Genesis). A Reflex save DC 333 half this damage. After using this ability Maxwell must wait for 1 minute before using it again. The save DC is Wisdom-based.
Endless (Su)
As a full-round action that provoke attack of opportunity, Maxwell can deal 80d20 divine damage to all creature, unattended object, and structure within her divine aura. A Reflex save DC 358 half this damage. Maxwell can exclude any number of creatures, unattended object, and structure from this assault. After using this ability Maxwell must wait for 1d4 minutes before using it again. The save DC is Wisdom-based.
Eyes of Ends and Beginning (Su)
As a standard action, Maxwell can select an opponent within 325 ft. (25 ft. + 5 ft./2 HD) that she can perceive and mark it with a divine seal called “destiny record” that last for 1 round. At the start of her next turn the mark ignite: if the creature is outside her divine aura it dissolve into nothing, otherwise it detonate, dealing 10,000 divine damage to the victim. A
wish spell can be used for remove the seal before it ignite, but a character must succeed on a caster level check against Maxwell SR to do so. Creatures with a divine rank (or equivalent) equal or higher than Maxwell are unaffected by the seal. After using this ability Maxwell must wait for 1d4 minutes before using it again.
Existence (Su)
As a 1 round action that provoke attack of opportunity, Maxwell can start to gather energy. At the start of her next turn she releases it, dealing 80d100 divine damage to all creature, unattended object, and structure within her divine aura. A Reflex save DC 458 half this damage. Maxwell can exclude any number of creatures, unattended object, and structure from this assault. After using this ability Maxwell must wait for 10 minutes before using it again. If Maxwell suffer any effect that prevent her of taking any actions, like dazed or stun, before the start of her next turn, the gathering of energy is interrupted, and existence enter cooldown as if successfully used. The save DC is Wisdom-based and included a +100 racial bonus.
Flight (Su)
Maxwell’s ability to fly is supernatural and doesn’t function in a Dead Magic Zone.
Primal Genesis (Su)
As a swift action, Maxwell can deal 15d20 divine damage to all opponents within her divine aura that she can perceive and increase all her critical threats by 1 (this increase is applied after Perfect Critical and other abilities that increase the threat) and critical multipliers by 1 for 3 rounds (this increase is applied after Superior Critical Multiplier and other abilities that increase the multiplier). After using this ability Maxwell must wait for 4 rounds before using it again.
Might (Ex)
Maxwell deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.
Mythic (Ex)
Maxwell has Mythic Power (16/day, surge +4d6) and counts as a 16th-rank Mythic creature. Maxwell can use any of her spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.
Resurrection (Su)
As a standard action, Maxwell can deal 20d12 divine damage to all opponents within 325 ft. (25 ft. + 5 ft./2 HD) and heal damage on herself equal to the total damage the opponents suffered (she cannot heal more than the damage necessary for kill an opponent, any damage in excess is not counted toward the total healing). After using this ability Maxwell must wait for 1 minute before using it again.
Sacred Anthem (Su)
As a full-round action, Maxwell can hymn a sacred song for increase her offensive and defensive abilities for 1d4 minutes: she gains +50 bonus to attack rolls and her DR increase from /epic to /—. If Maxwell is slay, or leave in a death-like state (eg.
flesh to stone,
imprisonment, or
trap the soul) while this ability is active she is instead returned to 2,160 hit points (½ her HD x her Constitution modifier) or her actual hit points, whichever is greater, with her body restored to its full capacity (removing any amputation or incapacitation of an arts, like with
wither limb or a vorpal weapon) and with all the negative conditions affecting her removed (shaken, fatigued, exhaustion, negative levels, ability damage and drain, negative spells or effects, etc.), even if they can only be removed normally in a specific way (eg.
microcosm, normally removable only with
wish or
miracle, is removed with this). This does not interrupts the use of beneficial effects (like a
blessing of fervor spell) as she does not die. This “semi-resurrection” can be activated only once per use of Sacred Anthem. Maxwell cannot use this ability while incapable of sing, like if in an area of
silence. After using this ability Maxwell must wait for 10 minutes before using it again.
Verse Genesis (Su)
As a standard action, Maxwell can deal 40d12 divine damage to all opponents within her divine aura that she can perceive and they become exhausted. A Reflex save DC 333 half the damage and negate the exhaustion. After using this ability Maxwell must wait for 1d4 rounds before using it again. The save DC is Charisma-based.
"Bearer of the burden of resurrection
With a memory that shall be soiled
Children worthy of my creation
My name is Maxwell
Release the God that craves destruction!"
As a Deity
Maxwell
Lady of Creation and Rebirth
Alignment LE
Areas of Concern Creation, genesis, rebirth
Domains Artifice, Evil, Glory, Healing, Law
Subdomains Construct, Hubris, Industry, Judgment, Resurrection
Favored Weapon Longspear
Symbol A white dove that hold a golden spear
Sacred Animal(s) White dove
Sacred Color(s) Black, gold, red, white
Unique Summon Rules
- Summon Monster VIII: Valkyrie (LE instead of CN)
Unique Spell Rules
Adept
Minor creation can be prepared as a 4th-level spell
Major creation can be prepared as a 5th-level spell
Antipaladin
Minor creation can be prepared as a 3rd-level spell
Major creation can be prepared as a 4th-level spell
Bard
Minor creation can be prepared as a 4th-level spell
Major creation can be prepared as a 5th-level spell
Cleric/Warpriest
Minor creation can be prepared as a 4th-level spell
Major creation can be prepared as a 5th-level spell
True creation can be prepared as an 8th-level spell
Genesis can be prepared as a 9th-level spell
Inquisitor
Minor creation can be prepared as a 4th-level spell
Major creation can be prepared as a 5th-level spell
Oracle
Minor creation can be learned as a 4th-level spell
Major creation can be learned as a 5th-level spell
True creation can be learned as an 8th-level spell
Genesis can be learned as a 9th-level spell
Ranger
Minor creation can be prepared as a 3rd-level spell
Major creation can be prepared as a 4th-level spell
Sorcerer
True creation can be learned as an 8th-level spell
Genesis can be learned as a 9th-level spell
Wizard
True creation can be prepared as an 8th-level spell
Genesis can be prepared as a 9th-level spell
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