Things from my setting

You know, that is weird. I never really thought about that but that's honestly a bizarre design choice.

I looked into it, I guess they did make a vampire spawn template for Pathfinder 1 but it's in a random splat book. Initially I thought it was in 3.5 as I knew I had seen it but apparently it's in the monster codex. Here's the OG template for reference, but it's pretty shite tbh.

Wtf why no one talk or know about it? In all the discussions and even in the AP the vampire spawn is only the CR 4 monster
 

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Wtf why no one talk or know about it? In all the discussions and even in the AP the vampire spawn is only the CR 4 monster
I know right? It seems ludicrous that the vampire spawn was ever just treated as a basic wight more or less before. I guess for brevity, but it seems like a pretty important storytelling tool to just leave out.

Either way I like your version.
 

Inspired by the Garou of World of Darkness setting

Garou CR 17

This muscular creature has a man’s body but the snarling head and fur coat of a wolf.

XP 38,400

Any Lawful Large monstrous humanoid (shapechanger)

Init +10; Senses bloodscent, darkvision 120 ft.; Perception +28

Aura alpha influence (60 ft., +2), delirium (60 ft., DC 22), frightful presence (120 ft., DC 22)

DEFENSE

AC 29, touch 20, flat-footed 23 (+5 deflection, +6 Dex, +9 natural, –1 size)

hp 202 (15d10+120) regeneration 10 (fire or silver)

Fort +17, Ref +20, Will +20

Defensive Abilities beast of legend, ferocity, greater soak, survival instinct; DR 10/silver; Immune charm, compulsion, fear, fatigue; Resistance cold 30; SR 28

OFFENSE

Speed 60 ft.

Melee bite +27 (1d8+13 plus trip), 2 claws +27 (4d10+19/17-20/x2 plus aggravate wounds and bleed)

Space 10; Reach 10 ft.

Special Attacks bleed (2d4), bloodthirsty, feral counter, greater rage 39 rounds/day (+6 Str and Cos, +3 Will, haste, and DR doubled), howl, powerful blows (claws), rage powers (beast totem, greater beast totem, lesser beast totem, no escape), sharp claws

Druid Spells Prepared (CL 13th; concentration +18)

7thheal

6thfind the path, green caress (DC 22), primal regression (DC 22)

5thcall lightning storm (DC 21), commune with nature, cure critical wounds, stoneskin

4thair walk, cure serious wounds, dispel magic, echolocation, freedom of movement

3rdgreater magic fang, protection from energy, speak with plants, transfer regeneration, water breathing

2ndbarkskin, fog cloud, greensight, glide, resist energy, spider climb

1stcharm animal (DC 17), cure light wounds, endure elements, faerie fire, longstrider, speak with animals

0thdetect magic, guidance, light, stabilize

STATISTICS

Str 36, Dex 23, Con 25, Int 19, Wis 22, Cha 20

Base Atk +15; CMB +29; CMD 50

Feats Alertness, Combat Reflexes, Intimidating Prowess, Improved Critical (claws), Improved Initiative, Power Attack, Run, ToughnessB, Skill Focus (survival)

Skills Climb +31, Intimidate +36, Knowledge (nature) +19, Perception +28, Sense Motive +25, Stealth +20, Survival +30 (+37 track a creature taking bleed damage or under his maximum hit points by scent), Swim +31; Racial Modifiers +7 Survival checks for track a creature taking bleed damage or under his maximum hit points by scent

Languages Aquan, Auran, Common, Druidic, Ignan, Sylvan, Terran, Treant

SQ change shape (a specific medium human form or wolf, alter self or beast shape I), pack tactics, trackless step, true child of the moon, umbral travel, wolf empathy +20, woodland stride

ECOLOGY

Environment Any

Organization solitary, pair, or pack (1d4+4)

Treasure standard

When raging, the garou’s statistics are:

AC 32, touch 19, flat-footed 25 (+5 deflection, +6 Dex, +1 dodge, +13 natural, –2 rage, –1 size);

hp 247;

Fort +20, Ref +21, Will +23;

DR 20/silver;

Speed 90 ft.

Melee bite +31 (1d8+16 plus trip), 2 claws +31 (4d10+24/17-20/x3 plus aggravate wounds and bleed)

Special Attacks pounce

Str 42, Con 31; CMB +32; CMD 52;

Skills Climb +34, Intimidate +39, Swim +34

Aggravate Wounds (Su)
The damage a garou deals with its claws inflicts persistent wounds that are difficult to heal with magic and do not heal naturally. Any magical healing must succeed a DC 28 caster level check or the spell does not heal the damage caused by the claw. Success indicates the healing works normally and heal the usual amount. A creature with regeneration can possibly heal such damage, but it must succeed a DC 28 Fortitude save at the start of its turn for that round successfully heal with regeneration the aggravate damage suffered (this apply also to creatures normally to Fortitude save like construct and undead).
Creator’s note: I recommend keeping separate track of claw damage on a creature.

Alpha’s Influence (Su)

A garou exerts influence over allies in the area. Using the alpha’s influence is a swift action. The alpha influence can be used for a number of rounds each day equal to the garou HD (usually 15), but they does not need to be consecutive. A garou can dismiss alpha’s influence with a free action. Alpha’s influence affects all allies within 60 feet (excluding the garou that activate it) who can hear or see the garou. An ally must have an Intelligence score of 3 or higher and be able to understand the garou’s language to gain the bonus. A garou’s influence is dismissed if the garou is dazed, unconscious, staggered, paralyzed, or otherwise unable to be heard, see or understood by its allies. The alpha’s influence lets allies add +2 morale bonus to attack rolls, weapon damage rolls, saving throws, and skill checks.

Beast of Legends (Ex)
A garou’s DR/silver cannot be overcome by weapons that are not silver or mithral, regardless of their enhancement bonus or abilities that normally bypass damage reduction, such as a paladin’s smite evil or a mythic champion’s fleet charge. A garou in its true form in monster or hybrid form gains immunity to critical hits or precision damages not dealt with silver weapons.
Also a garou adds its Charisma modifier as a racial bonus on all its saving throws, and as a deflection bonus to its Armor Class.

Bloodscent (Ex)
This works as the scent ability except that a garou multiplies the distance at which it can detect a creature taking bleed damage or under their maximum hit points by ½ its HD (normal x7 for a standard garou). It also gains a bonus equal to ½ its HD on Survival checks to track a creature taking bleed damage or under his maximum hit points by scent.

Bloodthirsty (Ex)
On a critical hit with its claws, the target also takes 1 point of Constitution damage as the garou rips off the flesh of the victim.

Delirium (Su)
Garou invokes madness in the unfortunate that see them. Any creature that is not another garou within 60 feet of him that see the garou in its true form must make a DC 22 Will save or become confused for 1d4 rounds. Once a creature succeed his save, he become immune to the delirium of that specific garou for 24 hours. The save DC is Charisma-based.

Feral Counter (Ex)
When a creature damages a garou, the monster can take an attack of opportunity against the creature. The garou must threaten the triggering creature to use this ability. Feral counter can activated only once per round.

Greater Rage (Ex)
A garou gains the greater raga ability of a barbarian, using its HD as its barbarian level, except that it can only enter it while in its true form and in this state its DR /silver is doubled and gains the benefit of an extraordinary haste spell. If the garou has level in barbarian, this limitation is removed. At 2 HD, the garou may select a barbarian rage power, which functions whenever its rage is active. A garou treats its HD as its barbarian level for all purposes related to rage powers. It gains an additional rage power at 4 HD and every 4 HD thereafter. These rage powers cannot be changed once chosen. The garou may select the Extra Rage Power feat. If the garou has level in barbarian, this rage powers are in addition of the base one and are active only while it’s in his hybrid form.

Greater Soak (Ex)
A garou in its true form can try to “soak” any damage it suffer. The garou can only soak physical damage (and not damage from spells, spell-like abilities, or supernatural abilities) and never damage caused by weapons made of silver or a material that allow to overcome DR /silver (like the mithral). After reducing the damage using the DR, the garou rolls 1d20 and adds its Fortitude save bonus and reduce the remaining damage by the total. If the result of the roll is a natural 20, the damage is completely negated. When a garou soak 15 or more damage, it can make a free Intimidate check against all opponents capable of seeing him. This ability can be used at will but only once per round. If the moon is full, this ability can be used an unlimited number of times per round.

Howl (Ex)
As a standard action, a garou’s with a howl strikes fear into all enemies who hear it. This is a sonic effect and doesn’t work in an area of silence or against deafness opponent. All foes within 30 feet who can hear the garou must make a successful DC 22 Will save or become shaken for 5d6 rounds. If a creature fail the save by more of 5, he’s instead frightened for the same duration. This is a fear, mind-affecting, sonic effect. Any creature who succeeds against this ability is immune to the howl ability from the same garou for the next 24 hours. This ability may only affect opponents with fewer Hit Dice or levels than the garou. The save DC is Charisma-based and included a +4 racial bonus.

Pack Tactics (Ex)
Garous are used to living and fighting in pack, and are adept at overwhelm foes with their number. Up to two garou can share the same square at the same time. If two garou threaten the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Sharp Claws (Ex)
A garou claws are extraordinary sharps. They have a base critical threat of 19-20, further improved with Improved Critical, a critical multiplier of x3, and count as adamantine for overcome DR and hardness.

Spellcasting
A garou cast spells as a 13th level druid, except that it select its spells also from the shaman spell list. It does not gains any other druid or shaman class feature.

Survival Instinct (Ex)
If at anytime a garou is reduced to less than 10% of its maximum Hit Points (or if it ever takes damage which exceeds its massive damage threshold), the creature brain reverts to the most basic form of fight or flight: it automatically revert to its true form without consuming actions and cannot use any Charisma–, Dexterity–, or Intelligence–based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration and must chose to or to fight until the end or to flee at the best of its abilities.
If it choose fight it cannot flee the fight in any willing way and this state ends when all foe are kill or incapacitated; regardless, the garou can distinguishes enemies and allies in this state. In this state it automatically activate its rage, even if fatigued or without daily uses remaining. Unlike normal, the rage always remain active until all foe are kill or incapacitated and cannot be terminated in advance from the garou.
If it choose flight, it must flee at the best of its abilities, in this case, the garou cannot make attack or use offensive action but gains a +4 dodge bonus to Armor Class against attacks of opportunity caused when it move out of or within a threatened area, this state work as frightened (this is not mind-affecting or fear and overcome any immunity of the garou) but without the –2 penalty to attack, saving throws, skill and ability checks and ends when the garou is no longer in peril.

True Child of The Moon (Su)
A garou is filled with enthusiastic vigor when the light of the moon is strongest. When the moon is at least half full, the garou gains the benefit of heroism whenever it is outdoors at night. On nights of the full moon (the night that precedes it, the precise night, and the night after), the garou gains the effect of greater heroism and haste rather than heroism, and retains the benefit indoors.

Umbral Travel (Su)
When the moon is full, a garou adjacent to a mirror surface (like a puddle) of its size or larger can enter it as a standard action for travel to any other mirror surface through the edge of the Material Plane where it borders the Plane of Shadow (as shadow walk). The travel can last only for a number of hours up to the garou HD (usually 15), the garou can only leave from a mirror surface as above, and it and the other traveler are not shunted 1d10 x 100 ft. in a random horizontal direction. The garou can take other willing creatures with him equal to its HD. If the garou successfully maintain a grapple while adjacent to an appropriate mirror surface, it can activate this ability as a part of the action of maintain the grapple, taking with him the unfortunate victim.

Wolf Empathy (Ex)
A garou can communicate and empathize with wolves and dire wolves as in under a constant speak with animals spell. It can alter such creatures attitude as for wild empathy of a druid, using its racial HD as its class level.
 

Well, after years another epic prestige class, the last one being the Dread Emperor. This time is a heavy revisited version of the Dragon Overlord, always created by Realms of Chaos and found on the Librim Eternia: Tome of Epic Prestige, this time based on Acnologia of the Fairy Tail manga.


Dragon Tyrant

Few beings could hope to match the majesty of dragons for many are their strengths and few are their weaknesses. Even groups of adventurers have been known to list the slaying of some dragon among their greatest accomplishments. A few individuals, however, have managed to isolate and control the essence of dragons in much the same way as the orbs of dragonkind. Drawing upon the arcane essence of all of dragonkind, a dragon tyrant can freely utilize draconic energies and enslave dragons at will. Though most tyrants acquire this power by killing or enslaving dragons, a rare few are entrusted with this power by the dragons themselves to help organize them against some common threat. However a dragon tyrant achieves his rank, the presence of one in a nation will likely be remembered for centuries to come.

BECOMING A DRAGON TYRANT

Hit Die: d12

Requirement

To qualify to become a Dragon Tyrant, a character must fulfill all the following criteria.

ENTRY REQUIREMENTS

Skills: Appraise 20 ranks, Intimidate 20 ranks, and Knowledge (arcane) 20 ranks, Spellcraft 20 ranks.

Special: Also one of the following.
  • Must have enslaved at least 10 true dragons (whether by force, magic, or other means) of different types and of at least Wyrm age for 1 consecutive month each. You need not enslave all of these dragons simultaneously.
  • Must have personally killed and devoured raw the heart of at least 10 true dragons of different types and of at least Great Wyrm age.
  • Must have received the permission of at least 10 true dragons (without compulsion or duress) of different types and of at least Ancient age. As this permission cannot be later revoked, it is granted rarely and often only in times of great need.
Special: Only one dragon tyrant can exist at a time from a single universe (like the Amidha). For a creature to enter this prestige class, the throne of his universe must not be occupied. If a creature slay the dragon tyrant and eat his heart, he automatically qualify for this prestige class without the need to meet its prerequisites.

Class Skills
The Dragon Tyrant's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
Skill Ranks per Level: 6 + Int modifier.


Level
Base Attack Bonus
Fort SaveRef SaveWill SaveSpecialSpells per day
1st+1+1+1+1Blood of the Dragon, Draconic Epic Spellcasting, Draconic Magic I, Eminence of Dragonkind
2nd+2+1+1+1Detect Hoard, Presence of the Dragon 1/encounter, Smite Dragon 1/day+1 level of existing class
3rd+3+2+2+2Bonus Feat, Dragon Knight 3/day, Frightful Presence+1 level of existing class
4th+4+2+2+2Change Shape (dragon gargantuan)+1 level of existing class
5th+5+3+3+3Fearsome Violence, Smite Dragon 2/day+1 level of existing class
6th+6+3+3+3Draconic Magic II, Dragon Vitality
7th+7+4+4+4Presence of the Dragon 2/encounter+1 level of existing class
8th+8+4+4+4Bonus Feat, Dragon Strike 1/day, Smite Dragon 3/day+1 level of existing class
9th+9+5+5+5Change Shape (dragon colossal)+1 level of existing class
10th+10+5+5+5Draconic Magic (9th level), Form of the King of the Dragons, Rage of Dragons

Class Features
All of the following are class features of the Dragon Tyrant.

Weapon and Armor Proficiency
Dragon Tyrants do not gain proficiency with any additional weapons or armor.

Spellcasting
At the indicated levels, a dragon tyrant gains new spells per day as if he had also gained a level in a spellcasting class to which he belonged before taking the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If the character had more than one spellcasting class before becoming a dragon tyrant, he must decide to which class he adds the new level for the purposes of determining spells per day.

Blood of the Dragon (Ex)
At 1st level a dragon tyrant become more similar to the true dragons: his aspect become similar to half-dragons with scales and wings. He gains 1 primary bite, 2 primary claws, 2 secondary wings, and 1 secondary tail slap. The damage for a medium dragon tyrant with this attack is 1d6 bite, 1d4 claws and wings and 1d8 tail slap. The tail slap apply 1-1/2 times the dragon tyrant’s Strength bonus (this is an exception to the normal secondary attack rules). He gains immunity to paralysis and sleep and a fly speed of 200 ft. with perfect maneuverability. If he already possess a fly speed, increase that speed by +200 feet and use the high of the two maneuverability. The dragon tyrant can select the Multiattack feat and Metabreath feats.

Draconic Epic Spellcasting
A dragon tyrant can develop and cast epic spells using the armor, compel, conjure, contact, reflect, slay, summon, and transform seeds as if he possess the Epic Spellcaster feat. If the dragon tyrant has the Epic Spellcaster feat, for the purpose of developing epic spells with these seeds (and only these seeds), costs in gold pieces are halved. The caster level of this epic spells is equal to his spellcasting caster level or his character level if the dragon tyrant does not cast spells.

Draconic Magic
A dragon tyrant inherits some of the arcane might that flows through the veins of a dragon, allowing them to utilize magic. As a standard action, a dragon tyrant can select an arcane spell from the cleric, psychic, or sorcerer spell list of a spell level up to 7th and with a casting time of 1 standard action or less and cast it. Spells with expensive foci or expensive material components can’t be cast in this way. The caster level for this spells is equal to his character level. After casting a spell once (plus one additional time at 6th level and every 5 levels afterwards), the dragon tyrant may not cast that specific spell again until he has spent 24 hours in meditation or study to recharge this supply of energy. After casting a spell in this way, the dragon tyrant must wait 1d4+1 rounds before doing so again. At 10t level, the maximum spell level increase from 7th to 9th.

Dragon Senses (Ex)
At 1st level a dragon tyrant gains blindsense 60 ft., darkvision 120 ft, scent, and superior low-light vision (he see four times as well as a human in dim light and twice as well in normal light). This senses remain even while using Change Shape.

Eminence of Dragonkind (Su/Sp)
A dragon tyrant embodies complete rulership over all dragons, embodying the hated orbs of dragonkind. A dragon tyrant can use 3 times per day the breath weapon of non-Epic true dragons (a dragon that advance in age category from Wyrmling to Great Wyrm) as a Great Wyrm dragon (Reflex DC 10 + ½ character level + his Constitution modifier; 3 times per day total, not 3/day each) and is immune to the breath weapons of all dragons. The tyrant can dominate any sort of dragon within 10 ft. per character level (as dominate monster). This is a spell-like ability with caster level equal to the character level of the dragon tyrant and spell level equal to ½ his character level and is a compulsion, mind-affecting effect that ignore any immunity the dragon can have against them. Unlike the normal rules of spell-like ability the save DC is 10 + ½ dragon tyrant character level + his Charisma modifier and spell resistance does not help against this effect. Once a dragon make a successful save, it become immune to the eminence of dragonkind ability of a specific dragon tyrant for 24 hours.
The dragon tyrant knows whether there are dragons within 5 miles per character level at all times (only mind blank and more powerful effects protect from this divination). Within 10 miles, the dragon tyrant learns how many dragons of each type there are within range. Within 1 mile of a dragon, the dragon tyrant is aware of the exact age and location of the creature. Furthermore, all dragon tyrants can communicate telepathically with each other and all owners of the orbs of dragonkind and can cast dominate monster on the owner of an orb over a distance of 1 mile as a spell-like ability with caster level equal to the character level of the dragon tyrant. Once an owner make a successful save, it become immune to the eminence of dragonking ability of a specific dragon tyrant for 24 hours. Unlike the normal rules of spell-like ability the save DC is 10 + ½ dragon tyrant character level + his Charisma modifier and spell resistance does not help against this effect.
A dragon tyrant can use call lightning, control water, control winds, cure serious wounds, daylight, dimensional anchor, dominate person, entangle, fire shield, fly, gaseous form (self only), gust of wind, haste, heroes’ feast, invisibility, mind fog, move earth, nondetection, prismatic spray, protection from energy (cold), resilient sphere, scrying, shadow walk, shout, spectral hand, spike stones, suggestion, teleport, wall of fire, wall of iron, water breathing, and wind wall as at will spell like abilities with a caster level equal to his character level. The save DC of these spell-like (if any) is 10 + ½ dragon tyrant character level + his Charisma modifier.

Detect Hoard (Su)
Starting at 2nd level, a dragon tyrant automatically detect all precious stones and precious metals within 500 feet of himself, all art objects worth at least 250 gp within 50 feet of himself, and all magic items within 125 feet of himself. A dragon tyrant can make a free Appraise (or Spellcraft for magic items) check with a +20 insight bonus for assess the value of items or to identify the properties and command words of magic items he detect with this ability. This ability allow him to identify artifacts as well.

Presence of the Dragon (Su)
A dragon tyrant holds the essence of dragonkind within his form, an essence that forever seeks to escape even if it was willingly given. Starting at 2nd level, a dragon tyrant can let some of this energy out to protect himself and prove his identity. As an immediate action, the dragon tyrant can let loose tornado-force winds outwards from himself to a distance of 10 ft. per character level that last until the start of his next turn, as if releasing the wingstorm of an entire horde of dragons. All flying creature other than the dragon tyrant must check against Tornado wind force. At the same time, all creatures who can see or hear the dragon tyrant within this area must make a Will save (DC 10 + ½ dragon tyrant character level + his Charisma modifier) or become panicked for 1d4 rounds (this is a fear, mind-affecting effect). All dragons within 5 ft. per character level of the dragon tyrant are paralyzed for one round, ignoring any racial immunities they may possess against paralysis. A Will save DC 10 + ½ character level + his Charisma modifier negate this. Once a dragon make a successful save, it become immune to the paralysis effect of presence of the dragon of a specific dragon tyrant for 24 hours. This is a compulsion, emotion, fear, mind-affecting effect. This ability can be used once per encounter at 2nd level and one additional time per encounter at 7th level and every 5 levels afterwards. The dragon tyrant may exclude any number of allies which he perceives from this effects.

Smite Dragon (Su)
Starting at 2nd level, once per day, as a swift action, the dragon tyrant n chooses one target within sight to smite. If this target is a creature with the dragon type, the dragon tyrant adds his Cha bonus (if any) to his attack rolls and adds his character level to all damage rolls made against the target of his smite. If the target of smite dragon is a true dragon (a dragon that advance in age category from Wyrmling to Great Wyrm), the bonus to damage on the first successful attack increases to 2 points of damage per character level the dragon tyrant possesses. Regardless of the target, smite dragon attacks automatically bypass any DR the creature might possess.
In addition, while smite dragon is in effect, the dragon tyrant gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the smite. If the dragon tyrant targets a creature that is not a dragon, the smite is wasted with no effect.
The smite dragon effect remains until the target of the smite is dead or the next time the dragon tyrant rests and regains his uses of this ability. At 5th level, and at every three levels thereafter, the dragon tyrant may smite dragon one additional time per day.

Bonus Feats
At 3rd level and every 5 levels afterwards, a dragon tyrant gains a single Combat, Matebreath, or racial dragon feat or one of the feat at the one of this class of which he meets the prerequisites.

Dragon Knight (Sp)
At 3rd level a dragon tyrant can cast 3 times per day the Epic spell dragon knight as a spell-like ability with caster level equal to his character level. Unlike the normal spell, the duration is 1 minute/caster level, the fire descriptor is lost and any non-Epic (or higher status) true dragon of Adult age can be summoned, not only an Adult Red Dragon.
A summoned dragon cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Dragons cannot be summoned into an environment that cannot support them. Dragons summoned using this ability cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Frightful Presence (Ex)
At 3rd level a dragon tyrant gains a frightful presence with a range equal to 10 feet × the dragon tyrant character level, but otherwise functions as detailed in the Universal Monster Rules. Starting at 8th level, all creatures who have 5 or less HD compared to the dragon tyrant are panicked on a failed save instead of shaken.

Change Shape (Su)
Starting at 4th level, a dragon tyrant can take the form of a Gargantuan or smaller true dragon (a dragon that advance in age category from Wyrmling to Great Wyrm) who is not an Epic Dragon. He gains the creature's size as well as all of the creature's extraordinary, supernatural and spell-like abilities (CL= dragon tyrant character level) but not spellcasting, movement modes and speeds, physical ability scores (if higher than hers base score), spell resistance, DR, defensive abilities, special attacks, immunity, resistance, vulnerability and natural weapons/armor but loses any of his abilities that is based on his physical form (like base racial movement speed, natural weapons/armor of her own, etc.). An exception to these rules are abilities that can be used a limited number of times in the dragon life, are polymorph, or allow to change size: they are never obtained (like the Time Traveler of the Great Wyrm Time Dragon or the Change Shape of a Young Bronze Dragon). Starting at 9th level, a dragon tyrant can take the form of Colossal or smaller true dragon who is not an Epic Dragon. At 20t level and every 20th levels thereafter, the size allowed with Change Shape increase by +1. This is a polymorph effect.

Fearsome Violence (Ex)
Starting at 5th level, a dragon tyrant is a terrifying combatant, awe-inspiring in the terror he can inflict. Each time the dragon tyrant kills an opponent, all enemies within his Frightful Presence aura must make a new Will save against the dragon tyrant’s frightful presence, with a cumulative +1 modifier per opponent slain during the encounter.

Dragon Vitality (Ex)
Starting at 6th level, a dragon tyrant no longer die from old age. If he has penalties to his physical ability scores due to aging, he no longer take those penalties. Physically he returns to the way he was in his prime. He still continue to mentally age, and gain all the benefits to his mental ability scores for advanced age. Starting at character level 50th, a dragon tyrant is immune to damage from nonmagical weaponry. Abilities that allow a weapon to count as magic or that overcome DR/magic overcome as well this immunity (like the unarmed strike of the monk of 4th level).

Dragon Strike (Sp)
At 8th level a dragon tyrant can cast once per day the Epic spell dragon strike as a spell-like ability with caster level equal to his character level. Unlike the normal spell, the duration is 1 minute/caster level, the fire descriptor is lost and any non-Epic (or higher status) combination of true dragons of Adult age can be summoned, not only Adult Red Dragons.
A summoned dragon cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Dragons cannot be summoned into an environment that cannot support them. Dragons summoned using this ability cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish).

Form of the King of the Dragons (Su)
Starting at 10th level, a dragon tyrant can use his Change Shape for assume a unique form called King of the Dragons. This form is mastodonic, the entire upper body is covered in black, round, scales, which, in turn, are decorated by spiraling, blue markings. The lower body, specifically chin, chest, stomach, inner tail, thighs, and arms, are gray in color, and appear to be rather smooth. Its eyes are white and beady, and its head is round and blunt with four, large, elongated plates extending backward. Its mouth is full of razor-sharp teeth, and, attached to its chin, is a protrusion that resembles an arrowhead. Its large wings are feathery in appearance, akin to a bird's. The scales disappear at the end of its tail, which, in itself, ends in a stinger-esque shape. This work like his Change Shape ability with the following differences:
  • his size become Titanic (space 160 ft., reach 120 ft. [160 ft. with tail])
  • he gains a primary bite (8d6), 2 primary claws (6d6), 2 secondary wings (4d6), and a secondary tail slap attack (4d8). The tail slap apply 1-1/2 times the dragon tyrant’s Strength bonus (this is an exception to the normal secondary attack rules).
  • his Strength and Constitution change to 60 and 46 respectively or gains +20 size to Strength and +10 size Constitution, whichever result in a higher value in a score.
  • his speeds change to 60 ft. and fly 450 (average)
  • he gains natural armor equal to his character level (this natural armor does not stack with any pre-existing natural armor, but count as the Carapace Divine Ability for meet prerequisites [if he does not have the Carapace ability, he only gains the benefit of abilities which have the Carapace ability as a prerequisites while in Kind of the Dragons form]).
  • he gains the kaiju subtype.
  • he gains freedom of movement and true seeing as constant spell-like abilities using his character level as caster level.
  • he gains a breath weapon (see below), crush (8d8), eternal flare (see below), flying trample (as trample but only using fly speed; 8d6), rend (two claws, same dice damage of the claws but with 1-1/2 times the dragon tyrant’s Strength bonus) and tail sweep (4d6; 80 ft. cone) special attacks.
  • he gains DR 20/epic, immune to magical control (see below), immunity to polymorphing, petrification, or any form of unwilling altering attack and PR/SR 11+ character level against non-harmless spells and powers.
The King of the Dragon’s breath weapon is a primal energy. This breath weapon is a blast* with range of 200 ft. per character level, cone of 50 ft. per character level, or a line of 100 ft. per character level (chosen each type when used) that deal 1d10 damage per character level of the dragon tyrant. If the damage caused to an interposing barrier shatters or breaks through it, the breath may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other instantaneous effect does. The primal energy functions as an untyped energy that is never subject to energy resistance or immunity, ignore hardness equal to the dragon tyrant character level and deal full damage to objects. This energy automatically destroy magical barriers as if it were divine damage. The recharge of this breath weapon is 1 minute. A creature slain or object destroyed by this breath weapon is disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected. The dragon tyrant is immune to his own breath weapon.
Starting at 30th level, a dragon tyrant increase the size of King of the Dragons by +1. At 50th level and every 20 thereafter, the size of King of the Dragons increase by another +1. For every size increase, the damage of the natural weapons, reach [long], bonus/penalty to AC/attack/CMB/CMD/skills increase as normal and the base Strength and Constitution increase by 10 (70/56 or +30/+20; 80/66 or +40/+30; etc).
*A dragon tyrant can use his breath weapon to exploding outwards (akin to a fireball) at a distance up to 200 ft. per character level of the dragon tyrant. The radius of the explosion is equal to 100 ft. + 5 ft. character level of the dragon tyrant. Those caught within the area of effect can make a Reflex save for half damage as normal.
Eternal Flare (Su)
Once per day, as a full-round action that provoke attack of opportunity, a dragon tyrant in King of the Dragon form can cause a rain of energetic meteors to strike the area centered on himself with a radius of 500 ft. per character level. All creatures and objects in the area other than the dragon tyrant himself suffer 1d6 untyped damage per character level of the dragon tyrant. This damage ignore hardness equal to the dragon tyrant character level and deal full damage to objects. A Reflex save DC 10 + ½ character level + his Charisma modifier half the damage. The dragon tyrant can exclude creatures or objects from this effect, but if he does so, all creatures and objects within 30 ft. of the selected are also automatically spared.
Immune to Magical Control (Ex)
A dragon tyrant in King of the Dragon form is immune to nearly all forms of mind control, including all charm monster, suggestion, and dominate monster spells. It is similarly immune to magic jar and possession attempts.
Confusion and other mind-affecting effects that don’t allow another creature to control the dragon tyrant directly work normally. Rare effects that allow a creature to manipulate the exact effects of confusion on a creature provide one of the few ways to magically control a dragon tyrant, essentially pushing it in a particular direction. Other methods, particularly those tied to strange and powerful artifacts, may work normally (GM’s discretion).

Rage of Dragons (Sp)
Starting at 10th level, once per 10 years, a dragon tyrant can cast the Epic spell dracorage mythal (Dragons of Faerûn) as a spell-like ability with caster level equal to his character level. Unlike the normal rules of dracorage mythal and spell-like abilities, this ability has the following differences:
  • the caster does not die
  • the base save start at 10 + ½ dragon tyrant character level + his Charisma modifier instead at 10
  • this special dracorage mythal does not have anything to do with the King-Killer Star and the duration is 1 year instead of the 10d6 days in which the King-Killer Star is visible
  • this special dracorage mythal is dismissible
  • this special dracorage mythal ignore any immunity against compulsion or mind-affecting a dragon or dragonblood creature can possess
  • the area is the current Planet or Plane (if outside the Material Plane), instead of Faerûn
  • the worsening of the initial attitude of dragons and dragonblooded creatures caused by the spell do not apply to the dragon tyrant and any other creature he specific at the casting of the spell (as if they are dragonblood creatures). This does not prevent worsening caused by other factors (such as if it turns out he's the one who cast the spell).
  • the DC for dispel is 11 + caster level of the dragon tyrant or 81, whichever is higher

Call Greater Dragons
Starting at 15th level, a dragon tyrant increase the age category of non-Epic dragons summoned with his dragon knight and dragon strike spell-like abilities by +1. At 20th level and every 5 thereafter, the age category increase by another +1. Unlike the normal rules for non-Epic dragons, this allow him to summon dragons with an age category higher than Great Wyrm. Finally, when the dragon tyrant can summon non-Epic dragons with age category higher than Great Wyrm, the breath weapon of Eminence of Dragonkind also improved to the same age category.

Call Epic Dragons
Starting at 30th level, a dragon tyrant can summon Wyrmling Epic dragons (but not Cosmic or higher dragons) with his dragon knight and dragon strike spell-like abilities. At 40th level the age category summoned increase by +1. At 50th level and every 10 thereafter, the age category increase by another +1. Also, he can use the breath weapons of epic dragons* and can use the Change Ability to change in Epic dragons as well (but not Cosmic or higher dragons). Furthermore, his Eminence of Dragonkind class feature grants him the following as additional spell-like abilities usable at will (determine caster levels and save DCs in the same way): Animate Plants, Blasphemy, Greater Polymorph, Holy Aura, Prismatic Wall, Repel Metal or Stone, and Wall of Force. Also, the damage of the breath weapon of the Form of the King of Dragons improve to 1d20/character level and the recharge of the breath is reduced to 1d4+2 rounds. Also, he replace frightening presence and superior low-light vision with the keen senses and terrifying presence (range 20 feet × the dragon tyrant character level, still count as frightening presence for fearsome violence) abilities of Epic dragons.
*The breath weapon is of the same age category of Epic dragons he can summon.

Call Cosmic Dragons
Starting at 100th level, a dragon tyrant can summon Wyrmling Cosmic dragons (but not Nehaschimic or higher dragons) with his dragon knight and dragon strike spell-like abilities. At 115th level the age category summoned increase by +1. At 130th level and every 15 thereafter, the age category increase by another +1. Also, he can use the breath weapons* of cosmic dragons and can use the Change Ability to change in Cosmic dragons as well (but not Nehaschimic or higher dragons). Furthermore, his Eminence of Dragonkind class feature grants him the following as additional spell-like abilities usable at will (determine caster levels and save DCs in the same way): Energy Drain, Shades, Time Stop. Also, the damage of the breath weapon of the Form of the King of Dragons improve to 1d100/character level. The damage now count as Cosmic damage and the recharge of the breath is reduced to 1d3+1 rounds. Also, he gains adaption, cosmic string, keen senses, omnicompetent, and overwhelming presence (range 30 feet × the dragon tyrant character level, still count as frightening presence for fearsome violence; this does not replace terrifying presence) abilities of Adamic dragons.
*The breath weapon is of the same age category of Cosmic dragons he can summon.

Call Nehaschimic Dragons
Starting at 430th level, a dragon tyrant can summon Wyrmling Nehaschimic dragons (but not higher dragons) with his dragon knight and dragon strike spell-like abilities. At 460th level the age category summoned increase by +1. At 490th level and every 30 thereafter, the age category increase by another +1. Also, he can use the breath weapons* of Nehaschimic dragons and can use the Change Ability to change in Nehaschimic dragons as well (but not higher dragons). Also, the damage of the breath weapon of the Form of the King of Dragons improve to 1d1,000/character level. The damage now count as Transcendental damage and the recharge of the breath is reduced to 1d2 rounds. Also, he gains alter reality, extra-dimensional (the dragon tyrant count as having Transcendental Might for calculate the maximum number of dices; still, if he does not truly have Might or similar abilities, his dice size remain the same [usually d10]), keen senses, mind warp (range 100 feet × the dragon tyrant character level, count as frightening presence for fearsome violence; this does not replace overwhelming presence and terrifying presence; the dragon tyrant may exclude any number of allies which he perceives from this effects), and superluminal abilities of Nehaschimic dragons.
*The breath weapon is of the same age category of Nehaschimic dragons he can summon.

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