The human guard listens Beamer while the other one yawns. "No bandits here." says "And the rule isn´t meant to them anyway: it won´t be the first time an argument went heated and someone draws a knife. Gods bless"
***
After the brief interlude, the party divides. Most of you look for the Green Dove, while Azaroth goes in his personal quest for knowledge.
At the inn:
The "green dove" isn´t difficult to find, as it´s located not so far away from the docks. The delicious smell of fish cooked in a dozen diferent ways betray his position a couple dozen yards before you spot the sign over the door, unsurprisingly a crude bird painted green. Once on the other side of the small door there´s a largish room (but still much smaller then the Red Dragon´s), divided into kitchen and common room by a long counter.
On the left, in the common room two long rectangular tables hold most of the space. Several other round ones take what´s left. Over them all, the room is decorated with fishing nets and barrels. On the right, at the other side of the table, several pots and frying pans exhale the vapors that announced the inn so well, tended by two women and a child.
In front of you, on the other side of the room, a flight of stairs leads to the second floor.
Nobody´s paying attention to food or the decoration, since three men are having a discussion. Two of them, clad in brown leather, must have a generous amount of orc blood running through their veins: the third is tall, with a black mane that falls on his shoulders, and wields a long and menacing knife that could gut easily a swordfish or a half orc; but for the moment he´s just crossing his arms.
The voice one of the leather clad men is rough and rasping. "We´ve told you many times" says. "And kindly. See, it´d better for us all"
"I´ll stay as my father stayed, so the answer is the same as always. I´m not joining that ridiculous ´lodge and food providers´ guild the same I´m not drilling a hole in my head."
"You´re wrong again. You´re
already a guildmember. It´s the law. You´re not paying the quota and not following the guild practices, you break it. And that harms us all."
"And how´s that harming
me?" answers the tall man menacingly.
"Many ways. The guild takes care of theyr own. Imagine something bad happens. We could do nothing for a rogue member that doesn´t want to keep with the guild payment."
"I´ll take the risks."
"So you keep being stubborn?"
"You bet."
"Ach" says the other man. "He´s an idiot and doesn´t know what´s good for him and his family. Let´s leave this idiot alone."
And with that the couple leave the inn.
Azaroth:
ooc: Are you keeping your weapons, going to leave them at the inn, give them to another party member, or something else? If you´re going to the inn, the following isn´t neccesary
Walking the streets you have the opportunity to examine the city. It´s a lot smaller than Orussus, though similar at the first glance. With time, however, there are subtle diference between the two. You spot large mansions and works on large buildings, side by side with edifices needing maintenance. People seem surlyer, walking the street without looking at you, and seem definitely poorer and worked up. The outer walls are also poorly manned, and the east door´s arch has an scaffold holding it that seems definitely improvised.
But that´s not what you´re looking for. You stop a random commoneer and ask for the library.
"library" says the man, as if the word was hard and leathery and he were chewing it. "You mean, public? You can always try at the temples, I think."