Thirst for power (Finished) (Knight Otu judging)


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The party prepares to explore the city in the search of knowledge and food, when you notice someone is shouting at you. It´s a guard, a young one, carrying his halberd and clad in chainmail, who approaches swiftly. Who must be his companion, a ritually scarred half orc similarly equipped, follows him, with a bored look in his face.

Since he doesn´t seem to be threatening you, you let them meet you*. "Sorry" says the guard. "New regulations. Residents and visitants are not allowed to carry arms in the street, except when arriving or leaving the city. Punishment is scourging, or a fine if you can pay it. I saw you disembarking, so I thought it would be better to inform you."

*You have an opportunity to do something, like try to hide, or cast spells
 

Banion was allready hiding, just on general principals, but he doesn't react to the guard with any alarm. He will quietly move his slings into his handy haversack, on the off chance that anyone might recognize them as potential weapons even while worn as if belts.

He generally doesn't use the slings anyway, now that he can throw his mindblade, and is otherwise unarmed. He isn't currently manifesting a mindblade.
 

"Ah, thankyou for the warning, Mister...," Beamer pauses for a moment so the guard can supply his name. Whether the guard does so or not, Beamer continues, "These are merely for keeping bandits at bay, I assure you. Of course we had planned to leave our weapons in the inn. No need for them in a town as well fortified as Gotian. You all certainly seem more than up to the task of keeping the streets safe, especially knowing that no one besides you have weapons anyway. Has there been trouble with armed citizenry recently? I'd hate to get caught up in it whether I had a weapon or not." Looking at his companions with a worried expression, Beamer says, "Maybe we should continue on when the ship is ready." He thinks, There. When he carries word of an armed group getting off the ship to his superiors, hopefully that will convince them we have no more interest in Gotian than in any other city.

OOC: Beamer will keep his crossbow, bolts, and dagger in his Handy Haversack, though he will wait until his is in private to stow them. Despite the odd party composition (or maybe because of it), we don't loose too much effectiveness without weapons.
 

The human guard listens Beamer while the other one yawns. "No bandits here." says "And the rule isn´t meant to them anyway: it won´t be the first time an argument went heated and someone draws a knife. Gods bless"

***​

After the brief interlude, the party divides. Most of you look for the Green Dove, while Azaroth goes in his personal quest for knowledge.

At the inn:

The "green dove" isn´t difficult to find, as it´s located not so far away from the docks. The delicious smell of fish cooked in a dozen diferent ways betray his position a couple dozen yards before you spot the sign over the door, unsurprisingly a crude bird painted green. Once on the other side of the small door there´s a largish room (but still much smaller then the Red Dragon´s), divided into kitchen and common room by a long counter.

On the left, in the common room two long rectangular tables hold most of the space. Several other round ones take what´s left. Over them all, the room is decorated with fishing nets and barrels. On the right, at the other side of the table, several pots and frying pans exhale the vapors that announced the inn so well, tended by two women and a child.

In front of you, on the other side of the room, a flight of stairs leads to the second floor.

Nobody´s paying attention to food or the decoration, since three men are having a discussion. Two of them, clad in brown leather, must have a generous amount of orc blood running through their veins: the third is tall, with a black mane that falls on his shoulders, and wields a long and menacing knife that could gut easily a swordfish or a half orc; but for the moment he´s just crossing his arms.

The voice one of the leather clad men is rough and rasping. "We´ve told you many times" says. "And kindly. See, it´d better for us all"

"I´ll stay as my father stayed, so the answer is the same as always. I´m not joining that ridiculous ´lodge and food providers´ guild the same I´m not drilling a hole in my head."

"You´re wrong again. You´re already a guildmember. It´s the law. You´re not paying the quota and not following the guild practices, you break it. And that harms us all."

"And how´s that harming me?" answers the tall man menacingly.

"Many ways. The guild takes care of theyr own. Imagine something bad happens. We could do nothing for a rogue member that doesn´t want to keep with the guild payment."

"I´ll take the risks."

"So you keep being stubborn?"

"You bet."

"Ach" says the other man. "He´s an idiot and doesn´t know what´s good for him and his family. Let´s leave this idiot alone."

And with that the couple leave the inn.

Azaroth:

ooc: Are you keeping your weapons, going to leave them at the inn, give them to another party member, or something else? If you´re going to the inn, the following isn´t neccesary

Walking the streets you have the opportunity to examine the city. It´s a lot smaller than Orussus, though similar at the first glance. With time, however, there are subtle diference between the two. You spot large mansions and works on large buildings, side by side with edifices needing maintenance. People seem surlyer, walking the street without looking at you, and seem definitely poorer and worked up. The outer walls are also poorly manned, and the east door´s arch has an scaffold holding it that seems definitely improvised.

But that´s not what you´re looking for. You stop a random commoneer and ask for the library.

"library" says the man, as if the word was hard and leathery and he were chewing it. "You mean, public? You can always try at the temples, I think."
 

Short of one side or another resorting to violence in his presence, Banion sees no reason to get involved with a union dispute. He remains quiely in the shadows.
 

Beamer approaches the innkeeper and ask about rooms and prices. He pays the bill for two rooms for one night. He will then go up to the rooms and deposit his weapons in his haversack (to make it look like he left them in the room), freshen up a bit, and return to the common room. He will keep an eye out for the man involved in the discussion.
 

Damned orcs all over this stinking city. Sooner we're out of here the better. With no attempt to hide his distaste, Draig heads to ther bar. "I'll take a room" he tells the barkeep.

Reluctantly stowing his Urgosh, and leaving his pack in his room, he heads back down to the common room
 

While up in their rooms, Beamer offers to store a dagger or two in his Haversack for Draig, just in case. Unfortunately, I don't think the urgosh will fit, though if it will then Beamer will gladly store that too.
 

The tall man, obviously the inkeeper, turns to be more much more affable when he´s not extorted into joining anything. "Fifteen Gotian silver crowns for each day you stay here" says. "Or ten silvers from Orussus, if you have those. If you´re going to stay for a long time we can arrange a lesser price. And that includes everything: clean beds, excelent food and no surprises. You won´t find anything better in the whole city and many miles around!"

[ooc: Assuming you agree with the price]

You´re given two rooms. They are spartan, containing just a small table, a tin jar, a bowl, two beds and a couple spittoons, but everything is clean and well maintained. After deciding who sleeps with who, you return to the common room to decide your next move.

ooc: I´ll rule that the urgosh, like Mary Poppins´ coat stand, can be stored in the Haversack, since it´s so handy and mentions total volume but not actual internal dimensions.
 

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