Been thinking about Bastions lately and I've came up with a couple thoughts.
1) Bastion Turn should be able to be speed up with gold.
Basically, a PC can invoke 1 Bastion Turn by spending a gold amount associated to their level. One issue people state is that many campaigns are too short to really use bastions. Well have an optional rule that a PC can have a Bastion Turn happen in 1 day. The party wizard has an Arcane Study and wants to craft a Uncommon Arcana item like Sending Stones, they can dump a huge chunk of their gold into getting that item crafted in a day and running back to the adventure after rolling the Bastion Events.
2) Bastions could be integrated into the settings
A smithy is a smithy. If you find one in the village, it can function as a Smithy Bastion provided the require staff and resources are there and the service is granted. Adventures can have locations written as Bastion Facilities and access to them could be a hook. (Hurren's house functions as a Smithy but he won't open it until the whereabouts of his children are known)
Dungeon rooms can be Bastion Facilities and have unclaimed Bastion rewards waiting inside.
3) Bastion Facilities should have Subtypes
I think I this didn't happen because WOTC didn't want to commit to Power sources, Facilities should have been categorized into Types.
For example, I would suggest the Arcane, Defense, Magic, Martial, Skill, Underworld, and Wild subtypes. So an Arcane Study might be a level 5 Arcane Facility but a Barracks is a level 5 Defense one. A Greenhouse would be a level 9 Wild Bastion.
Each PC would choose 2 subtypes and they would meet the nonlevel requirements of any bastion of that type. NPCs and magic items could be tied to a specific bastion. And DMs can offer treasure that can be spent for extra turns as rewards to specific bastion types.
This would also like WOTC and 3PP create to fill the gaps. No level 13 Martial Bastion in the DMG? EN Publishing can entice sales with their new Bastion options for high level Fightery types.
Just some thoughts.
Any thoughts of your own?
1) Bastion Turn should be able to be speed up with gold.
Basically, a PC can invoke 1 Bastion Turn by spending a gold amount associated to their level. One issue people state is that many campaigns are too short to really use bastions. Well have an optional rule that a PC can have a Bastion Turn happen in 1 day. The party wizard has an Arcane Study and wants to craft a Uncommon Arcana item like Sending Stones, they can dump a huge chunk of their gold into getting that item crafted in a day and running back to the adventure after rolling the Bastion Events.
2) Bastions could be integrated into the settings
A smithy is a smithy. If you find one in the village, it can function as a Smithy Bastion provided the require staff and resources are there and the service is granted. Adventures can have locations written as Bastion Facilities and access to them could be a hook. (Hurren's house functions as a Smithy but he won't open it until the whereabouts of his children are known)
Dungeon rooms can be Bastion Facilities and have unclaimed Bastion rewards waiting inside.
3) Bastion Facilities should have Subtypes
I think I this didn't happen because WOTC didn't want to commit to Power sources, Facilities should have been categorized into Types.
For example, I would suggest the Arcane, Defense, Magic, Martial, Skill, Underworld, and Wild subtypes. So an Arcane Study might be a level 5 Arcane Facility but a Barracks is a level 5 Defense one. A Greenhouse would be a level 9 Wild Bastion.
Each PC would choose 2 subtypes and they would meet the nonlevel requirements of any bastion of that type. NPCs and magic items could be tied to a specific bastion. And DMs can offer treasure that can be spent for extra turns as rewards to specific bastion types.
This would also like WOTC and 3PP create to fill the gaps. No level 13 Martial Bastion in the DMG? EN Publishing can entice sales with their new Bastion options for high level Fightery types.
Just some thoughts.
Any thoughts of your own?