Mark CMG
Creative Mountain Games
Here is a way to arrange the six abilities into three saves that works well.
The benefit of this arrangement is, the descriptions cohere with early D&D traditions.
Reflex: Strength & Dexterity
• Strength (big athletic body movements)
• Dexterity (small sensitive movements)
Fortitude: Constitution & Charisma
• Constitution (physical toughness, immune system, persevering against exhaustion)
• Charisma (luck, innate magic, fate - in D&D 1e Gygax defines these as nonphysical hp)
Will: Intelligence & Wisdom
• Intelligence (knowledgeability, analytic search, reason)
• Wisdom (sensory perception, instinctive willpower)
Yup. Been doing that for 12 years with my G&G playtest but I pair Str and Con, Dex and Int, Wis and Chr. I think it works great.
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