To me it seems that high level mages are superior to every other PC Core class so that they mostly don´t need other classes because they have spells which can solve this problems where they would normally need others. My main concern is that in high levels mages become nearly invulnerable against non-mages. To prevent this I want to restrict some spells which I think are "too powerful". But please tell me what you think of my changes and if I have overlooked something (for good or bad)
- Time stop: Time stop is a spell nearly every mage gets. Mage duels are only initiative contests because the mage who casts time stop first wins to 90% and non mages have nearly no chance. Also I don´t think it makes fun for the rest of the party when the mages casts time stop and then destroys the enemy all by himself, or that they can´t do anything against enemies with time stop. My solution: remove from game
- Teleport/Planeshift: My problem here is that mages with Teleport and Planeshift can instantly disengage from combat and reprepare their spells to come back while other classes have harder times to escape. My Solution: Change the casting time for Teleport (w/o error) and Planeshift to 1 minute.
Wall of Force: My only problem here is the hemisphere. It can trap enemies without a chance for escape and with no saving throw. I find this is to much for one spell because Wall of Force is a very good spell even without the hemisphere. For trapping enemies there are other (more specialized) spells. My solution: Remove the hemisphere option
- Time stop: Time stop is a spell nearly every mage gets. Mage duels are only initiative contests because the mage who casts time stop first wins to 90% and non mages have nearly no chance. Also I don´t think it makes fun for the rest of the party when the mages casts time stop and then destroys the enemy all by himself, or that they can´t do anything against enemies with time stop. My solution: remove from game
- Teleport/Planeshift: My problem here is that mages with Teleport and Planeshift can instantly disengage from combat and reprepare their spells to come back while other classes have harder times to escape. My Solution: Change the casting time for Teleport (w/o error) and Planeshift to 1 minute.
Wall of Force: My only problem here is the hemisphere. It can trap enemies without a chance for escape and with no saving throw. I find this is to much for one spell because Wall of Force is a very good spell even without the hemisphere. For trapping enemies there are other (more specialized) spells. My solution: Remove the hemisphere option