Traditional fighting styles and Weapons to spice up the fighter

Thresher

First Post
One of the things thats always annoyed me about just about any game system you'd care to name is the consistant lack of research by the designers to apply some of the more historical aspects of both fighting styles and weapons. Now, maybe youre all not crazed history buffs like me, but I like things to work as they where used in history. After reading about some of the more advanced fighting styles in the 'Complete Warrior' I thought, yep I can add to some of them and I can add a few things.
Mostly because I like playing a fighter in RPG's, its fun, you get to hit people really hard and leave a trail of smashed a-holes and tears wherever you go. Something thats not always possible in our day to day lives to people who really deserve it and infinatly easier to believe in than setting someone on fire by waving your fingers and not a white phospherous grenade in sight :)
Also one of the things that always really annoyed me in D&D was the lack of a decent Sheild + Longspear style for fighters, particually defensive fighters even though theres a historical precedent for them since... oh several hundred years BC when the spartans kicked the junk out of damn near everyone and what they didnt do, the romans managed in short order as well.
This I have ammended with a few feat-chains.
Speaking of chains, you wont find any here. None of that 'Spiked chain' bullsh#t that some idiot decided looked cool in a martial arts movie one day
Oh no, these are real mans weapons.
Polearms, spears and nasty things to do to people with big knives, because that was the primary way of killing other people for a very long time, otherwise countless hero's would have wandered over our history like chain wielding punks smashing dragons, defending ol England and generally being punks that look like a biker gang rather than hero's. Bit hard to imagine Excaliber being a length of chain isnt it? :)

But I digress, before I get tempted to waffle any longer.

Peltast style
Prerequisites: Quickdraw, Point Blank Shot
Benefit: Made famous by roman infantry by use of the Pilum thrown from a distance of under 30ft before closing with the enemy in hand to hand combat, though they where not alone in this technique first invented by the Persians.
On a charge you may make one attack with a thrown weapon (Hand axe, Javelin, dagger or Pilum) as a free action prior to closing with the enemy and attacking in hand to hand combat.

Phalanx style
Prerequisites: Proficiency in Shields, Combat Reflexes, Wep Focus: Longspear or Pike
Benefit: First used by the spartans to great affect in the classical era, to present a wall of spear points to defend against an enemy charge. They are specially trained to wield a Longspear or Pike in one hand while carrying a shield and attack without penalty. Though when the foe became adjacent to the user it often came down to using closer combat weapons.

Legionnaire Style
Prerequisites: Strength 13, Tower Shield, Power Attack, Imp Bull Rush
Benefit: Traditionally the roman legionnaire’s tactic upon closing with the enemy was akin to a rugby scrum with the express purpose of pushing the enemy back and pinning their weapon arm against the shield, all the while slashing and stabbing with the blade. Against enemies who favoured longer, 2 handed weapons this was extremely effective as it denied them the ability to bring their own weapons to bear on the soldier.
On a successful Bull Rush attack the fighter can attempt to pin one of the opponents weapon against the shield for that round, additional successful bull rush attempts continue to pin the weapon denying its use.

Greatsword fighting style
Prerequisites: Proficient in Greatsword or Bastard Sword, Wep Focus: Greatsword or Bastard Sword, Two Weapon fighting
Benefit: A brutally efficient fighting style developed by English and Germanic knights in the Middle Ages that uses the whole of the weapon to deliver attacks primarily in very close combat using the guard, pommel and ricasso in addition to the blade.
The fighter may make 1 additional off-handed attack using their full strength bonus that deals 1D6 of bludgeoning damage, standard modifiers apply for using an off-handed weapon to both the primary attack and the additional attack.

Left Axe Style
Prerequisites: Proficient in Great Axe or Poleaxe, Wep Focus Great Axe or Poleaxe
Benefit: A technique practiced by Huscarls of Dark ages Britain but probably invented by the Danes, the axe is wielded to the left of the user, directly opposite the weapon arm of the opponent, rather than hacking through the defenders shield on their left arm to get to them. As a result, any armour bonus provided by a shield is negated by half, rounding down to the nearest whole number or 0.

Charge Breaker
Prerequisites: Power attack, Wep Focus (Polearm or Longspear), Combat Reflexes, Hold the Line
Benefit: When charged by an enemy opponent the force of your blows is sufficient to halt the charge and prevent their movement for the round if they fail a Fortitude save after you successfully hit and deal damage.
(DC = 10 + ½ the attackers character level + Strength modifier)

Poleaxe
Developed late in the middle-ages, the poleaxe was developed to destroy heavily armoured opponents in close combat. While it lacks the reach of some of the longer polearms, its flexibility and ability to deal powerful blows capable of piercing, crushing or hacking through heavy armour made it popular with both knights and common foot soldiers alike. It features a thick, wooden handle 6ft long reinforced with metal lamellar at each end and the head of the weapon consists of an axe blade backed up by hammer head plus a spike extending from the tip. While it is an extraordinarily powerful weapon,(still lending the expression ‘pole-axed’ today) there is extra training required to use the weapons bludgeoning, slashing or piercing damage in whatever order the user wants when making attacks. The spike can be set against a charging opponent to do double damage on a successful hit. Unlike longer polearms it can be used on adjacent foes.

Bec De Corbin
Another of the more advanced polearms is the Bec De Corbin which is essentially a top spike, back spike, a four-pronged hammer head and langets, this was a fearsome weapon set on 10ft haft of stout wood capable of delivering punishing blows from the hammer or beak heads and a long spike from the tip which can be used to puncture armour or be set against a charging opponent to do double damage on a successful hit. It cannot be used on an adjacent foe.

Pike
Made famous by mercenary groups in the renaissance era and the late medieval period but it also turned up earlier in use by the Spartans. The pike was often 18ft long and made of ash with an iron tip and metal lamellar extending down the shaft for a further 3ft to prevent the tip being sundered. Traditionally it was used in ranks of soldiers 3 or more deep, each depth of spear points promising a painful death for anyone foolish to charge a massed formation. By itself it is not that a formidable weapon but it does have ample reach making it useful against larger foes or foes with reach. The pikes primary use is to be set against a charging opponent to do double damage on a successful hit. The Pike user has a threatened zone of 15 and 10 feet but it cannot be used on adjacent foes.

Bill Hook
There are many variations of the Gisarme, most of them combinations of extra blades with the hook and a spike on the tip to unhorse cavalry and trip opponents. The Bill hook is a particular variant of both the pike and gisarme, featuring a long curved hook and an ‘L’ shaped spike on the tip. It can be set against a charging opponent to do double damage on a successful hit and it can also be used to trip an opponent as per the normal gisarme rules in the PHB. It cannot be used on an adjacent foe.

Pilum
This short throwing spear went through many different stages of development by the roman army over a period of centuries. It is not designed to be used in hand to hand, instead they are thrown with the intended purpose of either killing an enemy outright or to hinder the enemy by the heavy spear weighing down their shield. Characterized by the heavily weighted throwing shaft and a soft iron spear tip they are difficult to remove from a shield in combat, instead the enemy often threw their shield away rather than be encumbered by the damaged item.
On a miss that does not deal damage to an enemy, (if armed with a shield) the opponent must make a reflex save (DC = 10 + ½ the attackers character level + str modifier) or have their shield rendered useless for the duration of the combat by the spear.

Plumbata
These heavy throwing darts consisted of a 2ft long iron shaft with a barbed head, lead weight towards the first 1/3 of the weapons length and flights to stabilize its trajectory. Traditionally they where carried by the Romans towards the later days of the empire and used by the rear ranks to be hurled up and over the enemy so they would come down at high velocity at 80-90 degrees on the heads and shoulders of the enemy. Against lightly armoured foes the effects where certainly devastating.

Code:
[B]Martial weapons	Damage	Critical	Reach		Weight	Type[/B]

Pike		        1D8	x3	15ft		15pds	P
Bec De Corbin	        2D4	x3	10ft		12pds	P/B
Bill Hook	        2D4	x3	10ft		12pds	P/S

[B]Exotic Weapons[/B]
Pole Axe		2D6	x4	-		15pds	P/S/B

[B]Ranged Weapons	   Damage     Critical Range	Weight	Type[/B]

Pilum			1D8	19-20x2	30ft	10pds	P 
Plumbata		1D4	18-20x2	40ft	2pds	P

Hope that formats ok...
ed-nup screwed it up... should work

Anyway later tonight if I wake up or if anyone cares I'll come back and see what you think. Leave a message after the beep

Beep!
 
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My two cents:

Peltast style seems overpowered and unnecessary. Should be Round 1: throw pilum. Round 2: draw melee weapon and fight.

Phalanx style seems overpowered and unnecessary. Wasn't this usually done with ranks? Front rank had tower shield, pilum and shortsword. Second rank had pikes. Third rank had bows. Or something like that.

Legionnaire Style seems overpowered and unnecessary. You can already bull rush and/or shield bash.

Greatsword Fighting Style: 1d6 is too much, I'd say. Doesn't seem like a butt with the pommel should be as much damage as a club. Maybe 1d4?

Left Axe Style: I wouldn't do this. For one thing, it assumes everyone's right handed. For another, it seems like other weapons, such as the orc double axe, should qualify for the same bonuses.

Charge Breaker: Seems ok. But wouldn't it be easier to just trip 'em with a pole arm?

All your weapons seem overpowered.

The poleaxe is the most powerful weapon there is. Isn't the halberd supposed to be the poleaxe?

Bec de Corbin is nice except it shouldn't do double damage against a charge. If a glaive can't do double damage against a charge, then I don't see why a Bec de Corbin should.

Pike should be used against opponents 15 feet away only. Giving them a range of 10-15 feet is too much. Pikemen should be arrayed in ranks anyway. Two ranks behind a shield wall, or three ranks out in the open.

Bill hook should be a Guisarme. See note in Bec de Corbin about setting against charges. This is really a game mechanic thing. If you allow it for any pointy weapon you should allow it for all pointy weapons. Besides, there's more to it than just a point, so maybe it won't penetrate as deep.

Pilum. I've always thought there should be a pilum. But yours seems too powerful. It makes javelins obsolete. I'd make the pilum an exotic weapon, with a range of 20 ft, and a 20/x3 crit range.

Plumbata I'd make 20 ft range as well, with a 20/x2 crit range.

Don't mean to sound negative. I like the concept behind all your ideas.

Edit: spelling
 
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This is some really great stuff. I just wanted to complement your work, and say that some of these will likely be *yoinked* for my campaign. Nice work.
 

I agree, they're pretty interesting ideas, and seem well thought out. I don't know that I'd use them, but they're a good example of feat construction to let someone be more proficient at something. And that is priceless.
 

A great concept, and very well-researched. However, some of those feats and weapons need to be balanced.

Still, looks really good thus far.
 

silentspace said:
My two cents:
Peltast style seems overpowered and unnecessary. Should be Round 1: throw pilum. Round 2: draw melee weapon and fight.

You could do it that way, but at a closing range of under 30ft youre going to need to bring your melee weapon to bear pretty quickly otherwise it could get ugly. Its not a lot of extra damage on a charge and if it could be done outside of a charge then it could be regarded as overpowered.

silentspace said:
Phalanx style seems overpowered and unnecessary. Wasn't this usually done with ranks? Front rank had tower shield, pilum and shortsword. Second rank had pikes. Third rank had bows. Or something like that.

Yep, it was traditionally done with ranks up to 20men deep, attrition taking out the forward ranks and the others moving up tp maintaine the formation. While it might seem a good idea to mix in different types of combatants into a single unit it wasnt. Commanders use 1 unit to do one thing, you mix in different type of combatants and everyone starts getting tangled up on each other, hence they where all trained and equipped EXACTLY the same, drilled to maintain formation and fight EXACTLY the same.
And you NEVER mix in archers with frontline melee troops, otherwise you end up with a lot of dead archers and a lot of your own guys shot in the back.

silentspace said:
Legionnaire Style seems overpowered and unnecessary. You can already bull rush and/or shield bash.

You can, but remember this is a long feat chain and I always considered rubbish like 'Whirlwind Attack' to be overpowered myself. At least with this it is only against ONE opponent and it is historically accurate as to how a heavy infantryman fights with his tower shield.

silentspace said:
Greatsword Fighting Style: 1d6 is too much, I'd say. Doesn't seem like a butt with the pommel should be as much damage as a club. Maybe 1d4?

Yeah I suppose you could drop it down to 1D4 but as a feat, which only happens with a few other feats I'd like to see it do more than 1D4. Consider what you get for things like metamagic and on a scale of 'bang for buck' tell me which hurts more for frontloading damage.
I guess if you wanted an easily accessable idea of this style there are some elements of it done in the 1st Highlander movie with the Kurgan and in Braveheart.

silentspace said:
Left Axe Style: I wouldn't do this. For one thing, it assumes everyone's right handed. For another, it seems like other weapons, such as the orc double axe, should qualify for the same bonuses.

Well, if you are a soldier, you go into training, regardless of how righty or lefty you are you WILL be without exception trained to use your weapons exactly the same as the man standing next to you.
They didnt care if you where right or left handed! :)
You will be trained to fight the same as everyone else and expected to do it as well as eveyone else and you will not be an individual happy little snowflake. Soldiers wielding the Danish Axe around the time of Harold in the dark ages where specifically trained and trained very hard to use this technique for the reason I mentioned.
The Orc double axe is a prettly bloody silly weapon when you think about it, it would have a better chance of hurting yourself with it than injuring anyone else keeping track of the second head, keeping track of the other guys weapon and then trying not to gut yourself :)

silentspace said:
Charge Breaker: Seems ok. But wouldn't it be easier to just trip 'em with a pole arm?

Note you have 'Hold the Line' in there which with you AoE on the way in, stop them, use your normal attack to trip or bash them. As a polearm fighter in D&D Ive found tripping isnt always the most reliable.

silentspace said:
All your weapons seem overpowered.

Well lets not get too generic here, most of your comments seem to be based off assumption but Im not going to get upset about it, rather lets look at them in detail again.

silentspace said:
The poleaxe is the most powerful weapon there is. Isn't the halberd supposed to be the poleaxe?

No, but you wouldnt be the first to get them mixed up, as a lot of poor researchers out there that tend to bandy about names without checking which has led many people to tear out their hair in frustration. As for powerful? yes, but no worse than a scythe... which is an improvised weapon at best, the scythe is NOT a weapon of war.
Halberd-
halberd.gif

Pole Axe
pollaxe.jpg

The Poleaxe is an advanced polearm, it is designed to be brutal weapon of war and not farmer Joe's wheat cutter, it also needs an exotic weapon proficientcy. At this point I would like to suggest that the Halberd is a reach weapon, they where mounted on a 7-9ft long shaft, more than ample for mangling someone at reach.

silentspace said:
Bec de Corbin is nice except it shouldn't do double damage against a charge. If a glaive can't do double damage against a charge, then I don't see why a Bec de Corbin should.

They where mostly used to unhorse cavalry and you can imagine the joy of having this-
Axes_Bec_De_Corbin_M9322_973.jpg

--lovely little toy come slamming down on your helmet or breastplate at several hundred ft-pds per square inch, punching a nice neat hole in that metal plate and punching through meat, bone and bodily organs like the proverbial hot knife.
But, the Bec de Corbin was also one of the few polearms that was considered a 'Knightly' weapon and it was also very popular in things like a footmans melee at tournaments.
I nearly made it an exotic.

silentspace said:
Pike should be used against opponents 15 feet away only. Giving them a range of 10-15 feet is too much. Pikemen should be arrayed in ranks anyway. Two ranks behind a shield wall, or three ranks out in the open.

10-15 isnt so unrealistic considering that you can quickly draw back that 20ft stick another 5ft with one quick movement of the hands. They where not used behind a shield wall as such, the front rank, like the back rank was always equipped and drilled to fight like everyone else in the unit.

silentspace said:
Bill hook should be a Guisarme. See note in Bec de Corbin about setting against charges. This is really a game mechanic thing. If you allow it for any pointy weapon you should allow it for all pointy weapons. Besides, there's more to it than just a point, so maybe it won't penetrate as deep.

You only need to penetrate 3inches into a body cavity to kill someone. Besides you dont want it going right through them otherwise it gets tangled up on their still twitching corpse and his mate runs up and punches your ticket because your weapon is stuck in his friend.
Bill hook should be a Guisarme.
Bill hook is a gisarme, there was more types of gisarme's than there probably was ways to kill people with them :) That said, the Bill hook was probably one of the last improvements on the gisarme to make it better at holding at bay a charging gronk, your standard gisarme is a farmers pruning hook used in orchards, as a weapon of war it was later fitted with a spike to disuade people charging you.
Friendly looking thing isnt it-
bill.jpg

(ouch!)

silentspace said:
Pilum. I've always thought there should be a pilum. But yours seems too powerful. It makes javelins obsolete. I'd make the pilum an exotic weapon, with a range of 20 ft, and a 20/x3 crit range.

The Pilum did make the javelin obsolete, as an exotic I'd consider that as well. But its your game and you have to live with it :)

silentspace said:
Plumbata I'd make 20 ft range as well, with a 20/x2 crit range.

Yeah, I miss the old throwing dart from 2E I guess. Modify as you see fit.

silentspace said:
Don't mean to sound negative. I like the concept behind all your ideas.

Im just sick of people whinning about fighters being sucky, and to some degree I understand their gripes, the endless "barbars are better, rogues are better, casters are better" posts and complaints and was just wanting to present some ways that fighters can do something different with all those feats they have that makes them very different from anyone else.
Im not out to make a fighter better than anyone else in an adventuring group, just the different to the way that people perceive them being anything but a lot of hit points in an endless hit point attrition system.

Technique is the fighters biggest asset.
Ultimatly a lot of our own history was made with cold-iron run through someones guts because someone figured out a better way of doing it than 'Ug hit Glug with club'.
Im just out to present some ideas and I'd like to see anyone else's for this sort of things.
Heres to throwing a bone to a few fighters.

cheers
 

Perhaps I should have given more explanation...

Peltast Style: Got confused by your text. First you say 'from a distance of under 30ft', then you say 'attack with a thrown weapon... as a free action'. If its from a distance of under 30ft then ok. If it's a free action, then you would be making a full action charge, at up to twice your normal movement.

Phalanx Style: Phalanxes were composed differently and used differently in different periods, by different armies. Also, archers don't fire through their allies in front of them, they fire over them. Archers can rain death and devastation on the enemy at a distance. They are powerful troops, and need to be protected.
Phalanxes were not always identically armed. And even when they were, they weren't always arrayed together.

Legionnaire Style: I'm having problems picturing it. If a fighter is bull-rushed, he'd be pushed back. His weapon wouldn't be pinned, unless his whole body was pinned against a wall or something.

Left Axe Style: My concern is consistency. Why is the axe the only weapon that get's this bonus? Why not the shortsword, for example? Remember, there's no facing in the core game. Being attacked from the front or the back is irrelevant as far as the rules are concerned. It would be inconsistent to make a difference for attacking the left side vs the right side

Charge Breaker: Tripping is an extremely effective tactic. I'm not sure why you say it isn't

Poleaxe: No, I wasn't confused. I was saying in game terms, I think the halberd = the pole axe. In the same way that the bastard sword = the katana. or a 4" dagger = 12" dagger. Good point about the scythe. They're silly, as is the chained spike. I would nerf the scythe.

Bec De Corbin and Bill Hood: Since no other pole arm besides the spear can be set against the charge, then I don't think these should either. I know a very shallow wound can kill a man. I was only trying to imagine a reason, however lame, for why the WOTC designers built the game the way it is. Also, if you want to simulate dismounting a rider, the game mechanic would be tripping.

Pike: The issue is balance and consistency. Sure, you can move your hands up and down a pike. Buy you can also do the same thing with a longspear or any other polearm. Since it is not allowed with the other polearms, I would say you can't do it with the pike either.

Pilum: I thought the pilum was used by the Romans and only by the Romans. The pilum did not replace the javelin. The javelin was easier to make, more economical, and lighter. You could also carry several of them at a time either in your other hand or in a carrier. The pilum was so large only one was carried at a time. I haven't thrown a pilum but their unusual construction may make them unwieldy and difficult to throw, which was why I suggested making them exotic. If the crit range and throwing range are reduced, as I believe they should be, then having them be martial weapons seems good.

Also, I'm one of the many who don't feel that fighters suck.
 

Peltast Style: I think that it is not owerpowered. You're spending a feat to be able to make 2 attacks on the charge (althought both with your highest BAB). Adding a penalty to the ranged attack (-2) could be good. But I like the idea.

Legionnaire Style: It's useless at the moment and would require some clarifications. First: the bullrush is either standard action or part of the charge, so you could only pin opponents weapon without ability to harm him any way. Second thing is that I think it should be clarified, whether the shield offers protection against other attacks while it is used for pinning.

Poleaxe It's basically greatsword with one step upgrade in the critical (19-20/x2 is equal to x3, so x4 is one step upgrade). Looks perfectly suitable exotic weapon for me.
 

Thresher said:
As for powerful? yes, but no worse than a scythe... which is an improvised weapon at best, the scythe is NOT a weapon of war.
Note that the D&D scythe is a war weapon based on the scythe design, not the same thing you'd use when cutting wheat.
 

Staffan said:
Note that the D&D scythe is a war weapon based on the scythe design, not the same thing you'd use when cutting wheat.

Looking at the pic in the D&D book, nah, thats just a scythe.

Anyway, its not been a complete loss and it looks like Ive got some re-wording to do to make it clearer (bad at english, good at engrish :) )
My main fields of expertise in this matter is a study of Spartans from about 600BC to the puttering out of the Western roman empire around 1000AD for large scale unit tactics and historic battles in that time period.
I am familiar with most ancient weapons dating up to the 17th century having made quite a few of them ranging from 1/3 scale bolt thrower and a 1/4 scale onager to most hand held melee weapons, flails, hammers, spears, polearms, axes and how they are used by soldiers down the ages. I also have a working knowledge of how to make, use and wear most types of armour up to and including some plate armours.
Im buggered if I can make swords though :D

However, I am not that familiar with warfare, tactics, armour and weapons past the 17th century to the late 19th century. If people used mixed phallanx formations then its not something I know about and dont believe happened that often. If you can cite specific examples I'd be interested to know about them from an intellectual point of view.

Oh, and dont ever start a post with "I dont mean to be offensive", theres nothing personal here mate, its all just history and Im pretty hard to offend. ;)

Anyway, it'll have to wait awhile because the spare time just got eaten up by another gaming project for another system.

cheers
 

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