silentspace
First Post
Thresher said:Oh, and dont ever start a post with "I dont mean to be offensive", theres nothing personal here mate, its all just history and Im pretty hard to offend.![]()
Glad to hear it, though I don't think anyone said that. I think every one here is genuinely interested in these ideas. Are you planning on using these for large-scale combat? Is it going to be a low-magic world? Sounds like an interesting game.
I've thought about using phalanxes before. The problem I had was with the spacing. Phalanxes are very tightly grouped troops, standing shoulder to shoulder (not 5' apart). And their ranks were often extremely closely spaced too, depending on how they were equipped. That's how they were able to have the shield wall effect and the hedgehog effect. How to do that in game terms? Feats to allow troops to form extremely tight formations and move in unison would be helpful here. Tightly grouped phalanxes would be extremely vulnerable to area effects though.
Skirmishers are easy. As are cavalry units. They fit in nicely with the rules. The 10x10 spacing for horses gets wierd though. I'm curious to see what you come up with.