TURTLEDOME!: Battle Bone (DM: KenHood, Judge: Lord S.)

[sblock=OOC]Hey, at least you didn't fumble :)

Let the good times roll.

Let the good times roll.

Let the...

GOOD

TIMES

ROLL

Let the good times roll.[/sblock]
 

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Emral throws off a few more flame bursts, gauging the audience's reactions...1d20=16 (woo-wooo!)

....and procedes to hold his staff and play it like an electric guitar, the sounds amplified by magic, naturally. When he finishes his guitar solo, another massive Flame Burst.
 

No worries, says Hadarai to the crowd, we'll see that the old man recovers completely, and fast! while lifting the halfling and putting him on a shoulder. As he walks in the direction of Eustace's house, he whispers to his comrades, taking care not to be heard by Marco: Let's go look for the sword. And let's tie the old fart up, this time. I don't wanna be "stunned" like that again, if you know what I mean. and glances meaningfully at Emral.

Diplomacy for the crowd:13
 

[sblock=ooc]
also: the Judges still havn't approved Emral. I've email them, and PM'd one of them directly, and still nothing. This after making all changes they'd listed. :.-(

Yeah, we've fallen down on this one; sorry about that. :( In this case, since it's our fault that you're not approved yet, and you're obviously not gaming the system or anything, I think it's clearly the right thing to do to let you have the XP. Anyone have a problem with that?

Also, check your email. You too, KenHood.
[/sblock]
 


[sblock=ooc]Are we going to rest a day before the rats? I'm going to use one, to get to full (more so than now), if we're going to search the house or go fight the rats.

I vote search house, I guess. This could get rough if the house is rigged. However, the sword will come in handy now.

But let's put Eustice down gently. we want a good rep.[/sblock]
 

Emral follows Hadarai and Eustice into the house. He calls to the others. Let's go. And Marcus, what's this about the rats? If we have a bit of a rest, you can tell us about this infestation problem. I know I could use something other than a sword before we go into the arena.
 

Emral's impromptu fireworks display takes center stage. The crowd ooh's and ah's, ignoring most of the behavior from the other party members--though they get quite a laugh from Finnian's antics.

You can hear some of the crowd saying that they will be at the arena. Others seem bemused that you could have beaten Eustace.

As Hadarai starts to lift Cousin Eustace onto his shoulder, a couple of the old halflings on the porch come down and wave him off. They have the same sort of rough looks as Eustace--probably retired adventurers themselves.

"Waeltaekcaro'hem."

[sblock=Insight DC 12]It's probably a good idea to let them handle Eustace. Also, barging into his house in this sort of neighborhood, especially after a fight on the lawn, may end up bringing the law down on you.[/sblock]
 
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And Marcus, what's this about the rats?
"It's Marco. Mar-co," says the hunchbacked halfling.

He mutters to himself, "Between you and Mr. Finnian...oh, dear! I think I shall have to provide you with cue cards, so that you can make the proper endorsements for my business."

Marco catches himself and beams a positively delightful, yet embarassed, yet apologetic, yet likeable smile. "So sorry, it's been a day of surprises."

"As for the rats, I'll have to ask my cousin, once he recovers. That gentleman there used to be a priest of Lauto, so I think he'll provide a bit of healing. It shouldn't take long."

The halflings place Marco in his rocking chair. The one Marco identified as a priest makes a pass of his hands. A warm glow suffuses the one-armed halfling, closing several wounds and scabbing over the lesser ones. Cousin Eustace grins at your group.

Rather, he tries to grin at your group.

He's not very good at looking pleasant.

It requires more effort than a grizzly bear attempting to balance an egg on the back of a spoon. And grizzly bears lack opposable thumbs.

"Ahwaell," says Eustace, "Adael'sadael. Hepmaeyupbuz."

One burly halfling takes Eustace under the shoulder. Another hefts him about the waist. Supported by his two friends, the one-armed halfling limps into his home and beckons for you to follow.

Just through the entryway, you see the living room. From the doilies and frilly curtains, you can tell that--at some time in the past--a woman exerted her influence on the decor. However, the layer of dust tells a different tale.

Above the mantle hangs the head of a young dragon. Though professionally prepared, it shows sign of death by blunt force trauma. One eye is plucked out. A fang is broken.

Beneath the trophy hands a massive broadsword.

Massive even for humans.

The blade is discoloured, blue and magenta, as if exposed to tremendous heat at one time. The leather grip is scorched. You can see bits of flesh, the remains of a hand, charred into the surface.

"Thasth'baesth'tukmaearm," says Eustace, "An'thasth'swardahwazwaeld'n. N'eryussed'nothaer."

He waves at the sword.

"Waelwh'tyaewaetin'fer? Taek't. Y'wunaetnaetsaefaer'nskwar."
 

EDIT: [SBLOCK=my old post] [sblock=my roll]1d20+8=17 aka: woot![/sblock]


Emral nudges the warlord. On second thought, I think maybe we should let them handle this. If we barge into his house, it could bring the Daunton law down around our heads, especially if we just beat down the owner.
Marcus, perhaps you can take us to this other cousin's place? Maybe after a rest, to regain my spells, and some food. However, if we can do this in public, I think we could draw a bigger crowd, and even more advertizing, to the event and your shop!
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Emral walks in with the others, and watches them deal with the sword. Well, fantastic. What does this broadsword do? Enchantment-wise, I mean. May I have a look at it? He asks, and gives the sword a once-over.

[/COLOR][sblock=Arcana Check! Crit!]1d20+9=29 Alright, so the name of the daughter of the weaponsmith who forged the blade was...?[/sblock]
 
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