TUW: Welcome to the Jungle

Tellerian Hawke

Defender of Oerth
Merin and Tor will make a show of practicing their fighting techniques during the trip, usually in the mornings just before breakfast. Merin and Tor will both assist the other Seekers in any collections they attempt (food, herbs, ores, gathered materials, etc.) and will make a point of taking longer, and pretending to use mundane searching methods in order to achieve their purpose. Both Tor and Merin will also practice their bow skills in the late afternoon, just before the light starts to fade.
 

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Kwargrow

Gamer Extraordinaire
Bolo and Turtle swim down the river with the horses. Sannit walks the trail and continues to get to know his new friends, focusing more of his attention on Titus and the other guards. Around the fires at night Sannit tells tales with the other Seekers about the places they have seen and the beasts they have crossed paths with. Not wanting to give away any secrets he does not search for ores and minerals during the trip back to Southroad Fair. When the ale caravan passes by Sannit will have a drink with the Seekers and any of the pickers or guards that travel with them.

Bolo will search for useable plants, especially during the down time when she waits for the others. She will focus her efforts on the pickers, gaining their trust, teaching them what she knows about plants and medical techniques in case they are injured.
OOC: Herbalism: roll 77

Turtle has fun swimming down the river. He is glad to be back at Southroad Fair.
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Days 260 - 276: Merin and Tor

Merin and Tor will make a show of practicing their fighting techniques during the trip, usually in the mornings just before breakfast.
Sheldon will join Merin in practice. Indigo will not. She spends most of the trip tending the horses, since the party must maintain a walking pace suitable for all the extras.

GM: Some of the guards ask to join in the training early during the trip, and all join after seeing that the Seekers are agreeable and more efficiently productive at combat than their age should suggest. When one of the pickers asks if he can train, the others are surprised. They are out right shocked when he is allowed. By the end of the trip everyone has participated in some form of weapons training.

Tor's opponents are all intimidated by his size and frustrated with his shied, which he readily uses to shove his attackers away. The Ansylin's are equally frustrated and awed by the weaponless prowess of Merin and Sheldon.

Tellerian Hawke said:
Merin and Tor will both assist the other Seekers in any collections they attempt (food, herbs, ores, gathered materials, etc.) and will make a point of taking longer, and pretending to use mundane searching methods in order to achieve their purpose. Both Tor and Merin will also practice their bow skills in the late afternoon, just before the light starts to fade.
Sheldon accompanies Merin on the hunting excursions, offering to be a 'spotter.' When they are away from the main group he says, "We should forego any attempt to locate ores or minerals and stick to hunting. We have already covered this stretch of road, anyway. Obviously you have no need for me to be a spotter, but we will make sure to put one of your arrows in any game we collect, even if it is after we collect it."

Indigo will periodically forage for edible or medicinal plants. She also allows two of the female pickers to accompany her, since her enhanced ability to locate such is easily concealed or explained away after identifying the plants by sight. She will ignore anything that she cannot easily recognize.
[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 

MacConnell

Creator of The Untamed Wilds
Days 260 - 276: Sannit and Bolo

Bolo and Turtle swim down the river with the horses. Sannit walks the trail and continues to get to know his new friends, focusing more of his attention on Titus and the other guards. Around the fires at night Sannit tells tales with the other Seekers about the places they have seen and the beasts they have crossed paths with.
GM: All of the newcomers are enraptured by the tales. They listen with the fascination of children, interjecting noises and comments. Some of the guards end up asking pertinent questions about various encounters, especially Titus, who seems to be quite level-headed.

Kwargrow said:
Bolo will search for usable plants, especially during the down time when she waits for the others. She will focus her efforts on the pickers, gaining their trust, teaching them what she knows about plants and medical techniques in case they are injured.
GM: Always taking the opposite side of the road from Indigo, with a knowing nod of silent communication like sisters, Bolo winds up instructing a couple of the pickers and even one of the female guards. The men, in general, seems less interested in foraging, but all the guards with bows try to assist in hunting. They never suspect a thing when the Seekers always return more successful.

Kwargrow said:
Turtle has fun swimming down the river. He is glad to be back at Southroad Fair.
GM: The Ansylins have become quite used to Turtle by the time the party arrives in Southroad Fair, but they are not quite prepared for the children who rush up to him in town, playing with him like he is some overgrown dog. Turtle thoroughly enjoys all the attention, performing physical feats no dog could ever accomplish. The sunbear has become the unsung mascot for the community, and the Seekers are pleased and surprised to note that the likeness of the bear's face has been used to decorate the shields and bucklers of the village scouts.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
80 Rupees: (silver coin, 800 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 

Kwargrow

Gamer Extraordinaire
During the trip back Bolo will copy the different Asylin symbols from the arms of the friends she makes. She will not tell them what these copies are for, other than a record in her journal, but she trusts that if they are smart enough they will figure it out, they will know not to say anything.

Once back at Southroad Fair Sannit will go to the Boar's Head, first, to let Giodavi know who these strangers are in town. Then San-Bolo will bathe and return to the tavern to have a meal and speak of their journey. Sannit will tell of the Hidden Valley in the Western Jungle, but not the Secluded Lake yet. He will make introductions for the guards and pickers when necessary.

Bolo will trade for a bow with greater ranger than her simple pine one. San-Bolo will call the Seekers together the evening after they arrive in town for a private meeting. Sannit says, "We invited these twenty six people to relocate here and help us found a new silk caravan, but I did not think about an adjustment period after they arrived. Since our travels have been so prosperous for us, I propose we cover the costs of what the new pickers and guards will need, food, lodging, equipment and so forth, until they get on their feet. Any objections?"
 
Last edited by a moderator:


MacConnell

Creator of The Untamed Wilds
Day 276: Entering Southroad Fair

During the trip back Bolo will copy the different Asylin symbols from the arms of the friends she makes. She will not tell them what these copies are for, other than a record in her journal, but she trusts that if they are smart enough they will figure it out, they will know not to say anything.
GM: The Ansylin are completely indifferent to Bolo's desire to copy their brands. It has become such a commonplace for them to display such. Bolo notes that the character within the symbol is the same for the pickers as it was for the silk caravaners, but for the pickers, their symbol is a triangle and for the caravaners it is a square.

Kwargrow said:
Once back at Southroad Fair Sannit will go to the Boar's Head, first, to let Giodavi know who these strangers are in town. Then San-Bolo will bathe and return to the tavern to have a meal and speak of their journey. Sannit will tell of the Hidden Valley in the Western Jungle, but not the Secluded Lake yet. He will make introductions for the guards and pickers when necessary.
GM: Giodavi is joyous as always at the return of the Southroad Seekers. He greets those that accompany Sannit, warmly. He is happy to hear that the group has found more new immigrants as the workload in town has increased.

Sheldon and Indigo accompany Sannit into the Boar's Head. Sheldon adds that the Seekers are planning to actually meet with the Magisters of Asylim as an official delegation from Southroad Fair, mentioning to Sannit, "He may have some insight to offer if he thinks on this a bit."

Sheldon and Indigo coral the horses at the Seekers' own place and deposit the extra gear before heading to the bath house. Afterward they will meet everyone at the Boar's Head.
Kwargrow said:
Bolo will trade for a bow with greater ranger than her simple pine one.
OOC: The total cost of the new bow is 300 clams, which has been deducted from the party inventory. Bolo's character record has been updated to reflect the new weapon.

Kwargrow said:
San-Bolo will call the Seekers together the evening after they arrive in town for a private meeting. Sannit says, "We invited these twenty six people to relocate here and help us found a new silk caravan, but I did not think about an adjustment period after they arrived. Since our travels have been so prosperous for us, I propose we cover the costs of what the new pickers and guards will need, food, lodging, equipment and so forth, until they get on their feet. Any objections?"
Neither Merin nor Tor have any objections; in fact, both of them think Sannit's idea to be an excellent one.
Sheldon responds, "That only seems fair; after all, we have basically encouraged these people to completely upend their lives in prospect of new ones. I doubt we would need to compensate them for more than a day or two."
GM: By that night, everyone in town is aware of the new arrivals. Giodavi makes a point of trying to personally greet them all and give a quick overview of the community. Clavo, White Oak, and Olivia arrive at the Seekers' location before any other prominent members of town. They make a point of offering employment within the Carpenters' Guild for any interested; of which, there are several takers.

Later that evening Passaro, Siofra, and Zephyr introduce themselves and recruit most of the former Asylin Regulars into the Hunting Lodge. Several of the pickers also change professions upon arrival, picking up employment with the Grist Mill, the Tannery, and the Weaver.

After all is said and done, there are 8 pickers remaining that wish to continue their previous profession under the employment of the Seekers.

[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Carapaces: 21
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

Kwargrow

Gamer Extraordinaire
there are 8 pickers remaining that wish to continue their previous profession under the employment of the Seekers

San-Bolo intend to take their eight pickers and go first to the hunters and scouts seeking information about where to find adequate silk in the area, along with landmarks when they are travelling since these people are new to Southroad Fair. Since they are anticipating having to dispatch large spiders, they also go to the tanner and inquire about any need for more carapace, at which point they will also trade in their 21 huge beetle carapace unless one of the Seekers wants to make something out of some of it. They will do this in front of the pickers hoping to convey that knowledge and get them familiar with the townspeople. Before they set out with the pickers on their first trip, San-Bolo will give them basic combat tips for self defense and will tell them where to strike creatures such as spiders, beetles, and lizards for the most effect. The two will go out with the pickers on their first trip with any Seekers that wish to go along, and they will bring material that they use to make a map to show a set route.

Bolo asks the pickers, "How do you make thread out of the spider silk?"

In the evening Sannit will sit with Giodavi over an ale to discuss in greater detail the next Asylim trip and what they've learned. "This delegation thing happened quickly. I had wanted to sneak into the city first to get a feel for the Asylim people and who they really support. How likely are these magisters to trap us once we are behind their walls?"

Turtle will hang around at the guild house and play with any children that come to visit.
 

Tellerian Hawke

Defender of Oerth
Merin and Tor will come along. They see no reason not to.

Merin says, "We should all go, it would be unwise for us to split up. Besides, the pickers will be well-protected."

Tor replies to Sannit, "I'd say it's VERY likely that they'd try to trap us there. There is, after all, a bounty on our heads. And I'd be willing to bet that bounties have priority over any diplomatic overture we might be attempting to make. I would prefer to meet with willing Magisters in a neutral location, no matter how far we have to travel. Perhaps even Boga City. I doubt they'd cause trouble there."
 

MacConnell

Creator of The Untamed Wilds
Days 277 - 284: A Week in Town

San-Bolo intend to take their eight pickers and go first to the hunters and scouts seeking information about where to find adequate silk in the area, along with landmarks when they are travelling since these people are new to Southroad Fair.
The scouts are at first surprised at the question but then realize that the Seekers spend a great deal of time away from the area. They explain that orb weavers are prevalent at this time of year and that silk is plentiful all through the Piney Wood. When the Drenching season starts in about 20 days, no one is really sure what happens to the spiders, but come Seeding season, they are back again spinning webs. Passaro, the elder Rheini whose clan was recruited to move into town and Indigo's grandfather, offers to take the pickers with his crew while they make rounds. "We will keep the eye out, and the pickers can collect the silk. It helps us out as the orb weavers are prolific this time of year."

Kwargrow said:
Since they are anticipating having to dispatch large spiders, they also go to the tanner and inquire about any need for more carapace, at which point they will also trade in their 21 huge beetle carapace unless one of the Seekers wants to make something out of some of it. They will do this in front of the pickers hoping to convey that knowledge and get them familiar with the townspeople.
Swift Raven and Fallen Leaf look over the large collection of elytra. "These are fine specimens. While we make good use of the lacquer made from them. It is Maeli who makes it. You should take these to the Herbalist. We heard that in addition to recruiting more people, you had acquired some new skins. We were hoping to see what you might offer."

Kwargrow said:
Before they set out with the pickers on their first trip, San-Bolo will give them basic combat tips for self defense and will tell them where to strike creatures such as spiders, beetles, and lizards for the most effect. The two will go out with the pickers on their first trip with any Seekers that wish to go along, and they will bring material that they use to make a map to show a set route.
The remaining pickers seem the most terribly suited combatants that the Seekers have ever seen, not only are they inept, they seem afraid to learn. Passaro laughs. "No need to worry. We will take care of them. They have their job. We have ours, and I know that you have yours. Leave your silk collectors in my hands and feel free to tend to your business with those awful people to the South."

Kwargrow said:
Bolo asks the pickers, "How do you make thread out of the spider silk?"
One of the older female pickers responds, "Oh, we never did that. We only collect the silk. There was a weaver that traveled with the caravan who made the thread and fabric. You have a weaver here in town, right?"
OOC: The characters would know, the weaver in town is a Centrin woman named Eada. She will spool the silk into thread or make fabric for a portion of the return on the trade.

Kwargrow said:
In the evening Sannit will sit with Giodavi over an ale to discuss in greater detail the next Asylim trip and what they've learned. "This delegation thing happened quickly. I had wanted to sneak into the city first to get a feel for the Asylin people and who they really support. How likely are these Magisters to trap us once we are behind their walls?"
Giodavi considers this small inquiry seriously. "Clavo could provide you with information as well, but I do not think you could learn very much even if you were to sneak into the city. The city itself is compartmentalized. Citizens are limited to various sections depending on their station. Everyone is allowed in the Wharf District, but only the Magisters and Marshals are allowed into the Magistry, unescorted."

"The Magisters each represent a certain portion of the city. Cotone, the oldest and longest standing magister, I remember being level headed and fair minded. If he sanctions the meeting, I cannot see the others interfering. Molo Pesce, though, he is the second oldest. He is in charge of the Wharf District. He is a particularly cruel individual, but more of a blunt instrument, not clever. I know who the others are but not much about them. As far as should you expect trap, I would be more wary of after the meeting, not before."
Kwargrow said:
Turtle will hang around at the guild house and play with any children that come to visit.
GM: Turtle days are just packed.

Tor replies... "I'd say it's VERY likely that they would try to trap us there. There is, after all, a bounty on our heads. And I'd be willing to bet that bounties have priority over any diplomatic overture we might be attempting to make. I would prefer to meet with willing Magisters in a neutral location, no matter how far we have to travel. Perhaps even Boga City. I doubt they'd cause trouble there."
Giodavi takes a deep drink from his mug and gestures to get Tor's attention before he completely finished swallowing. "It may not be quite like you think. The bounty I mean. A bounty is not the same as a decree. A decree would require the consent of the majority, but a bounty can be commissioned by a single Magister. Its details would be compartmentalized enough so as to make the originator difficult to determine, the same as with assassinations."

"To announce yourselves at the gate as the delegation from Southroad Fair, you should know immediately what type of response has been prepared. The Magisters will never agree to meet outside the city, but the meeting should be arranged outdoors. It will be a risk. As such, it is not a decision I will try to influence. I will leave it entirely to you."
[sblock=Character Data]
OOC: Sheldon: full health
Indigo: full health
Tor: full health
Merin: full health
Bolo: full health
Sannit: full health
Turtle:full health
Saemund: full heath
Feroz: full health
Vadin: full health
[/sblock]
[sblock=Purchasing Power]
OOC:
Store Credit in Southroad Fair: 1123 clams
60 Plates: (platinum coin, 3000 clams)
10 Gold Ingots (200 clams)
50 Dublins: (gold coin, 1000 clams)
50 Rupees: (silver coin, 500 clams)
76 Ocrin: (tin coin, 76 clams)
20% Southroad Fair Olive Trade Proceeds
[/sblock]
[sblock=Current Party Holdings]
OOC:
2 Windrunner Stallions
8 Windrunner Mares
3 decorative saddles (San-Bolo, Saemund)
4 standard saddles (Tor, Sheldon, Indigo, Merin, Vadin)
4 Windrunner Colts (with pack rigs)
2 Harnin Mining Mauls
2 Harnin Mining Spikes
2 Harnin Pick Axes
drawing of Assassins' Guild symbol
parchment containing known message
[/sblock]
[sblock=Current Inventory]
OOC: Animal:
  • Anhinga Talisman: 1 (++ Cohesion)
  • Calling Bird Feet: 1 pair {+ Will}
  • Calling Bird Tail Feathers: 5 (1 item) {+ Will}
  • Chicken Feet: 2 pair {+ Confluence}
  • Chicken Tail Feathers: 3 (1 item) {+ Confluence}
  • Duck Tail Feathers: 3 (1 item) (+ Cohesion)
  • Duck Feet: 1 pair (+ Cohesion)
  • Flycatcher Talisman: 3 (+ Motility)
  • Gallinule Talisman: 1 (++ Confluence)
  • Harvester Feet: 1 pair (+ Health)
  • Harvester Tail Feathers: 5 (1 item) {+ Health}
  • Hawk Tail Feathers: 3 (1 item) {+ Strength}
  • Hawk Feet: 2 pair (+ Strength)
  • Huge Beetle Elytrum: 21 pairs
  • Mink Skulls: 4 (+ Adhesion)
  • Songbird Tail Feathers: 5 (1 item) {+ Persona}
  • Songbird Feet: 1 pair (+ Persona)
  • Tapir Hides: 9 (262% cover)
  • Volantin Skins: 6 (360% cover)
  • Volantin Venom Glands: 2 (- Persona x3)
  • Volantin Talons: 120 (++ Motility)
  • Vulture Talisman: 1 (+ Adhesion)
Metal:
  • Zinc Ingots: 14 (+ Health) {Mend x2}
  • Tin Ingots: 110 (+ Persona) {Muddle x2, - Persona x2}
  • Lead: 2 {Rend x2, -Health x2}
  • Iron Ingots: 37 (+ Confluence) {Mend x2}
  • Iron Bricks: 10
  • Aluminum Ingots: 7 (+ Motility) {Thump x2}
  • Chromium Ingots: 10 (+ Strength) {Rejuvenate x2}
  • Magnesium: 2 (+ Will) {Soothe x2, Mend x2, +Health x2}
  • Copper: 2 (+ Persona) {-Persona x2, Shock x2}
  • Molybdenum: 9 (+ Motility)
  • Palladium: 2 {sound x3}
  • Silver: 1 (+Will) {-Will x3}
Plant:
  • Muddle Leaf: 1 {Muddle x2}
  • Soothe Leaf: 2 (Soothe x2)
  • Rend Leaf: 1 {Rend x2}
  • Mend Leaf: 2 (Mend x2)
  • Muddle Flower: 1 {Muddle x3}
  • Soothe Flower: 1 {Soothe x3}
  • Leaves of Harmony: 1 (Harmony x2)
Stone:
  • Slate: 16 (Thump x2)
  • Bloodstone: 4 (+ Health) {Mend x2}
  • Sunstone: 1 (+ Persona) {Charm x2}
  • Heartstone: 3 (+ Confluence) {Mend x2}
  • Carbone Bricks: 35 (Heat x3)
  • Lodestone: 1: {Thump x2}
  • Slickstone: 1: {Cool x2}
  • Livestone: 2 (+ Strength) {Restoration x2}
  • Milkstone: 1 (+ Will) {Harmony x2}
  • Emberstone: 1 (+ Cohesion) {Charm x2}
  • Soft Brimstone Brick: 1: {heat x3}
  • Waterstone: 1 (+Motility)
  • Nightstone: 1 (+Adhesion) {darken x3}
  • Ruddystone: 1 (+Health)
  • Pietrazulfo Brick: 1 (Acidify x4, Heat x4)
.
[/sblock]
[sblock=Unknown Items]
OOC: Bird Skull (Heron): 1
[/sblock]
[sblock=Party Discoveries]
OOC:
Hidden Valley in the Western Jungle
Secluded Lake in Western Jungle with Mysterious Island
[/sblock]
 
Last edited:

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