Sword of Spirit
Legend
In the D&D Beyond video, Crawford explained that there's a segment of the population that are playing the game much more slowly than they imagined. These options are primarily meant for them.
The funny thing is that I am part of that segment playing with slow leveling and this solution isn’t working for me. My feedback can be summed up as “Good try! But it needs to go back to the drawing board.”
That doesn't mean that there's no possibility of mistakes, nor that the flavor of every rule works at every table, of course. Just that when the designer tells us that something is within the scope of a class that we should probably have to play with it to see what actually doesn't work.
Party spokesman: “Looks like we need some sort of spell to solve this problem.”
Bespectacled Wizard with three spellbooks: “Ah, lets see. I should be able to find that spell in the city we passed a few days ago, if the party funds are available for spell scribing...”
Sorcerer with big grin: “I can have it tomorrow.”
Every. Single. Time.*
I don’t get the way people want to deny that is what this does. It doesn’t matter how often it comes up, it’s that it can come up that throws class concepts out of whack.
I really don’t have to playtest it to know that that isn’t the class contrast I want to play with. Sorcerer needs a flexibility boost, but this isn’t right.
*Assuming its one of the spells shared by their lists (the majority are).