Micah Sweet
Level Up & OSR Enthusiast
Maybe, but we can certainly have more detail than we're seeing from the official line at present.I'd argue that more detailed we make this, more chance there is that it ceases to be logical.
Maybe, but we can certainly have more detail than we're seeing from the official line at present.I'd argue that more detailed we make this, more chance there is that it ceases to be logical.
Of course not. You pick a standard, and adjust from there based on common economic factors.So the price of wheat, gold, etc is a universal constant?
This. I would figure out cuts and whatnot if it ever came up, but in 41 years of running the game, it has literally never been asked of me. There was a time period when I used that Dragon Magazine chart I mentioned upthread that dealt with size, quality and cut, but the players never seemed to care so I stopped using it.It is just far too complicated, and I really don't care. This is the sort of thing that in my recollection has never come up in a game I've participated in any capacity.
Generally, I'm happy if the players can remember the name of the country their characters are in.This. I would figure out cuts and whatnot if it ever came up, but in 41 years of running the game, it has literally never been asked of me. There was a time period when I used that Dragon Magazine chart I mentioned upthread that dealt with size, quality and cut, but the players never seemed to care so I stopped using it.
That thankfully has never been an issue with me. My players love to invest in their characters and the world.Generally, I'm happy if the players can remember the name of the country their characters are in.![]()
Surely you'll have an easy to use chart of these common economic factors that passes everyone's v-tude demands and takes into account the variable amount of trickle down magical side effects in everyone's individual campaign? Right?Of course not. You pick a standard, and adjust from there based on common economic factors.
Yeah, that's right. Are you trying to make a point here?Surely you'll have an easy to use chart of these common economic factors that passes everyone's v-tude demands and takes into account the variable amount of trickle down magical side effects in everyone's individual campaign? Right?
That would simpler and easier. I see no way it's more realistic, but I tend to be a pretty literal thinker.I actually think the current wealth management in D&D is too detailed and more abstract one would be easier to use as well as more realistic. I don't mean completely abstract non-fungible wealth levels or stuff like that, but tracking various different sorts of coins and valuables seems rather pointless. I think it would be better if there was just "wealth points"* that could in the fiction be represented by various different things be it seashells, salt, precious metals, small gems, coins of various values from different countries etc, as well as any combination of those.
(* Might need a better name though.)
It is more realistic in a sense that it is unrealistic that everyone in the world uses the same currency which is neatly decimal. With more abstract system we can assume that there is more realistic variety of money in the fiction without having to deal with the currency conversion and mathematics hell it would produce if we tried to track all these individual valuables.That would simpler and easier. I see no way it's more realistic, but I tend to be a pretty literal thinker.