Bunny swirled her hands around, conjuring her ball of fire, but the moment she released it, it felt as if the magic was ripped from her grasp, fading into the air without an effect. The Fireball disappeared without so much as singing the air.
Behind her, the captain of the second ship was pointing at Bunny, and seemed to be laughing.
Enemy Ship 1, now captainless, rallies forward. The three Wights throw their ropes back towards the party's ship, Crawling Hands attached. All five combatants on the other ship, three Wights and two Revenants, launch their own ropes once more. Both ships seem intent on pulling their ships closer to yours.
OOC:
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First Ship:
[roll0]
[roll1]
[roll2]
Second Ship:
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
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All three of the first ship's ropes hit, the Crawling Hands latching on easily. The three Wights and two Revenants from that ship pull, slamming their ship into yours! They draw their swords, eager for blood!
Three of the ropes from the second ship do, as well, but they only manage to pull their ship 10 ft closer. There are still 10 feet between you and them! The combatants on that ship howl with rage as they see their compatriots are going to get in the fighting first!
OOC:
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I'm going to say the Guardian Spirits encompas your own ship, but won't extend to the other ships. So if the undead come on to your ship, they'll get hit.
Unless, of course, you move towards one ship or the other, but that'll leave the enemies on the opposite side free to board!
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Behind all three ships, a figure rises from the water, soaking wet and very, very angry. It begins flying straight towards your ship.
OOC:
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And everyone is up again! We'll forget initiative for the moment, and I'll just respond as you post. I'll let you know when the round is over so you can go again!
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