D&D 5E Underwater Adventures!


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Neurotic

I plan on living forever. Or die trying.
"Shrug cannot go further without some rest." Tai-Tai says as he sinks toward the bottom.

Ooc: will roll a bit later, maybe even tomorrow, for HP
 
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Salthorae

Imperial Mountain Dew Taster
"We can rest at the bottom?" Jamoar says with a shrug as they continued their swim down. He continued to follow the others down, trying to keep his eyes peeled looking for other threats to the group.

OOC: we'd said we were going to rest, maybe [MENTION=6801311]KahlessNestor[/MENTION] is thinking we did that and are now continuing on? [MENTION=6855204]tglassy[/MENTION] you said somewhere that we were rested and could move on right? Was that the OOC thread?
 



tglassy

Adventurer
You settle to the bottom of the ocean and take a rest after the close encounter. Thankfully, nothing bothers you.

OOC: If someone would like to attune to the ring, you can find out what it is. You may also cast Identify on it.


Once done, you head on to the city. You only travel a short ways before cresting a ridge, which turns out to the be top of a cliff. There, in what would be a valley had the water not sunk it, was the city in all its majesty. The buildings, originally made of marble and stone, were encrusted with barnacles and choral. Many were, incredibly, still intact, though a number of them were at least partially crumbled.

As you overlook the city, the sunlight barely gleaming down enough to illuminate it, you see three main structures a ways off from the cliff. The closest one looks like a dome, with only a small part of the done crumbled to form a hole big enough to get into. The dome is very large, large enough for thousands upon thousands of people to have gathered in at one point or another. A stadium, perhaps?

A little further down is a straight, metal tower, reflecting light from the Sun far above. It juts out over the city, towering over most of the other buildings, and seems very different in architecture than the buildings around it.

Further, barely seen in the gloom of the water, is a palace of some kind, as large as the dome and a thousand times more ornate.

What do you do?
 

JustinCase

the magical equivalent to the number zero
Perilor takes in the sight. He must be the first sea elf in generations to see the spectacle that is the lost city.

"Let's head to the dome first," he suggests eventually, although he makes no move to get there before the others start moving.
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Since no one has spoken, Stamr will try on the fancy ring on his ray-fingers.


Stamr swims over to the others, still recovering from the terror he felt at the sight of the tentacled creature. This is a whole new world for him. As the treasure is divided, he offers to hold the ring which manages to slide through the tip of his fin onto what he knows is his finger, as the group settles onto the sea bed and others catch their breath.

Stamr swims a slow perimeter, keeping watch, as his eyes become habituated to the dim light.

Soon they are swimming again, and he follows Perilor. As they swim, Stamr takes in the sight. He must be the first mountain dwarf in generations to see the spectacle that is the lost city.
 

tglassy

Adventurer
[sblock=Stamr]
Stamr has found a Ring of X-ray Vision. The description is as follows.

RING OF X-RAY VISION
Ring, rare (requires attunement)
While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
"Why the dome? It is better to visit the palace first. Either meet top people here or have the most treasure to loot. Plus, the dome is open water. I prefer not to get caught in a charge again. I think my dose of luck is done for this year." Tai-Tai looks at the group, measuring both their knowledge and mettle.
 
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Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
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