AFAIK you are exactly right, but I think in DnD terms that weapon is best described as a pick. For better or worse, the dnd warhammer is a hefty mallet. I'm happy to respect thatWar hammers where made to combat heavy plate armor historically. They were not really used as a blunt weapon instead the point was used to punch a hole in the armor.
Trust me I thought a lot about that too. Could make it 1d6 vs opponents in heavy armor and I would call it fair. But that get's fiddly again in a more significant way, and also I think the bar for nerfing something should be a little higher that for improving something.Other than having rapier in the table, this is good.![]()
One of the last campaigns I had involved a PC that would kill opponents if he damaged them to 10HP or less. Every time he hit something he would immediately ask if they were 10 or less. This became a bit aggravating and I fear some of what you have would be the same. I like the flavor, but think if will be a bit unwieldy in some games.
If you put the onus on the player it may work better. Some sort of shield bonus or advantage 1/rest when using certain weapons.
I don't totally get what you're saying here, could you elaborate? You are worried about players asking if their opponent is wearing heavy armor? I haven't found that to be too annoying. Or is it a different property you're thinking of?
I considered that. I really don't think the longsword needs to be boostec to match since it's getting the damage bonus against everything. I think it's okay if it's worse than a mace against heavy armor, especially since that's the only time the mace is improved by two-handing it.I see where you're going, and hadn't really considered that. Two initial concerns: would you need to boost longswords too, to make them comparable in some way? And, does it nerf heavy armor too hard?
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Could do something like each type of versatile weapon gets +2 vs a particular armor type. Like the longsword vs light armor, battleaxe vs medium armor, morningstar vs heavy armor.
I don't think it nerfs armor too hard, since a 1d8 at +2 isn't very much better than 2d6 at +0.
Trust me I thought a lot about that too. Could make it 1d6 vs opponents in heavy armor and I would call it fair. But that get's fiddly again in a more significant way, and also I think the bar for nerfing something should be a little higher that for improving something.![]()