Variant weapon table


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I appreciate people's comments. Clearly the versatile idea was problematic for some. The discussion led me to a different take on it that I think is better, see what you think.

I would also appreciate any feedback on other aspects of the table!

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The idea is, that by putting the finicky things in a feat, I can make them more meaningful but also wall them off from people who just find them distracting.
 

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Its weird for me to not see an axe in the simple melee weapon category as, well, axes are pretty simple weapons.
Heh, actually fighting with an axe seems like it would be mighty hard to me. But obviously it is no big deal to move the handaxe back to simple, having it there does not seem to have broken the game ;)
 

Heh, actually fighting with an axe seems like it would be mighty hard to me. But obviously it is no big deal to move the handaxe back to simple, having it there does not seem to have broken the game ;)

I think the throwing aspect of it would be hard, but that applies to the dagger too.

Simple Weapons have always seemed to me like things that started out as not weapons, tools and such.
 


Heh, actually fighting with an axe seems like it would be mighty hard to me. But obviously it is no big deal to move the handaxe back to simple, having it there does not seem to have broken the game ;)
Fighting with an axe sounds not only hard, but like an especially carnal, bloody, gruesome affair. LOL I have only played one character ever that wielded an axe. As the Dungeon Master, I only equip truly violent creatures and NPCs with axes (and dwarves!).

:)
 

Agreed!

Maybe a hatchet at 1d4 (light, thrown) if the handaxe can't be made simple?

Either is reasonable. Would you rather have a martial handaxe and simple hatchet, or just a simple handaxe? Or put a 1d6 handaxe in simple without thrown, and a throwing axe in martial, lots of ways to do it!

I think the throwing aspect of it would be hard, but that applies to the dagger too.
Thought about moving the dagger to martial and having a simple 1d4 knife without thrown. But that seemed like more effort than it was worth. The handaxe/hatchet might be the same.


I guess that one thing I like about putting the handaxe in martial is that it makes the dwarf weapon proficiency a bit more meaningful.
 

Either is reasonable. Would you rather have a martial handaxe and simple hatchet, or just a simple handaxe? Or put a 1d6 handaxe in simple without thrown, and a throwing axe in martial, lots of ways to do it!


Thought about moving the dagger to martial and having a simple 1d4 knife without thrown. But that seemed like more effort than it was worth. The handaxe/hatchet might be the same.


I guess that one thing I like about putting the handaxe in martial is that it makes the dwarf weapon proficiency a bit more meaningful.
I think it's a really compelling idea to bump thrown weapons into the martial category, and to offer options that can't be thrown with efficacy in the simple category.

There's the reinforcement of the dwarf weapon proficiency, and there's also a reinforcement of the rogue's martial prowess (assuming he maintains access to the dagger).

Although, someone hits you with a thrown hatchet, I imagine you're taking damage whether it hits you blade side or broad side. #ouch

:)
 

Fighting with an axe sounds not only hard, but like an especially carnal, bloody, gruesome affair. LOL I have only played one character ever that wielded an axe. As the Dungeon Master, I only equip truly violent creatures and NPCs with axes (and dwarves!).

:)

Ironically it's a carnal, brutal, gruesome affair because it's simpler than using a sword :-).

There are no fancy moves to learn.
 

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