Paul Farquhar
Legend
I played them both the same way, including using modules interchangeably. But I soon found Basic too limited for my taste and focused on AD&D.
TSR had to maintain that line, for legal reasons (it was to do with the Gygax/Arneson fallout, and the legal rights each had). They had to maintain both lines in print and rigorously push the line that they were entirely separate games. It wasn't until either the very last days of TSR's demise, or possibly early in WotC's tenure, that someone reached out to Arneson and the rifts were healed.Presumably this was the official TSR line (though I'd be interested to hear if there were contradictory statements). But is this what veteran players really assumed back in the day? A wall between Basic D&D and AD&D, with nothing meant to be used interchangeably?
That was Peter Adkison (he talks about it in 30 Years of Adventure). WotC wanted to do away with the D&D/AD&D division, and knew they had to resolve things with Arneson, so Adkison talked to him and they agreed to cut Arneson a check in exchange for his releasing his rights to residuals over D&D products.TSR had to maintain that line, for legal reasons (it was to do with the Gygax/Arneson fallout, and the legal rights each had). They had to maintain both lines in print and rigorously push the line that they were entirely separate games. It wasn't until either the very last days of TSR's demise, or possibly early in WotC's tenure, that someone reached out to Arneson and the rifts were healed.