Yes, now that we're done with our post-modern
words have no stable definition moment, back on track. If we want to have a Jacques Derrida talks TTRPG theory thread it should be it's own thing. I'd love to recreate the text of
Glas in a two column mobius strip that has, on the one side, the text of the 5E PHB, and on the other, something more like FATE's
Houses of the Blooded. There's probably something more Jean Genet that
HotB, but I can't think of a good example.
Are we all back in our happy place where notions like
overcome a challenge have at least a soupcon of shared meaning, and no one is seriously suggesting that killing random shopkeepers be awarded with XP? I think a profitable line of discussion might be what does encounter design look like when it isn't based on monster kill XP? I think that opens up a lot of interesting design space for D&D games.
@WayOfTheFourElements - getting drunk with Linguistic Philosophers is a hoot, I agree.