MoonSong
Rules-lawyering drama queen but not a munchkin
But this isn't the case of "all the other kids are doing it", D&D is already doing it and has always done it. Violence is in the game's DNA for better or worse. If it wasn't, we wouldn't have had a core class that is mostly if not entirely about the ability to cause violence from day one.Yep. And there are movies that are violent. And novels. And... so what?
"All the other kids are doing it!" does not seem like a major statement in its favor.
I myself prefer to play more peaceful and non-combat characters, but I would never deny that violence is part of the game. At the very least the potential for violence is. And like I said upthread, it is impossible to remove that from the game for the simple reason that previous editions are still out in the wild in both original and clone versions. Not to mention that if D&D refused to do violence from now on, there are many other publishers who would gladly take its place as a violent fantasy game.
If we really want to remove violence from the game, all we can do is do it at the table level. There's no room for excising it from the game at large. We can't deny the game's wargaming roots, instead we should relish choice.