D&D 5E Wanna playtest the D&D-powered Stargate Beta?

Morrus

Well, that was fun
Staff member
Because the public beta was posted for download yesterday!

Join the beta playtest group here:


And the actual file is here:

 

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Dire Bare

Legend
Because the public beta was posted for download yesterday!

Join the beta playtest group here:


And the actual file is here:


Huh. Even after signing up on the site, I was not permitted to download the file.
 


Morrus

Well, that was fun
Staff member
I haven’t had chance to try it myself yet. Just saw the link mentioned and figured folks would be interested.
 

tetrasodium

Legend
Supporter
found it & figured I'd stop reading/skimming to share
"To sign up, head over to https://stargateTheRPG.com > Click Play > Gaming Groups > Public Beta Playtest Group > Join Group " after that the download button appears & works on the files page.

There are quite a few changes though, levels go to 5, new classes, a "bulk" (ie slot based) system instead of pounds. default speeds are 6m (I haven't gotten to where that's better explained), lotsa feats built for the pretty big changes to 5e mechanics & themes, some other stuff I'm not far enough in to say much about beyond existing
 


tetrasodium

Legend
Supporter
thank god it's not pegged to adam west batman type waves of mooks
1583082812344.png

also this is really nice.
1583083914134.png
 




Ashrym

Hero
How many races are there? I supossed only humans.

There's 5 races and 6 classes for now.

It's easy enough to access. Just need to sign up on the forum and join the playtest group (and accept the terms) before the downloads become available.

The doc is a bit funny because some the skill names are inconsistent and the wording still has the 5e text in a few places (like rogue and magic). Needs a good consistency pass but it's pretty early.
 


Weiley31

Legend
I find their whole class/feat system to be absolutely bonkers. In a good way. I'll be amazed if somehow this isn't adapted for a new version of DND at some point.
 

NotAYakk

Legend
Yea, I can't wait to see it develop more This is one of the classes
View attachment 119009
There's even placeholders later for things like. vehicles & dogfighting.
Issues.
1: Tractical Flexibility has the entire "please have rulebook memorized" issue. At level 1. On the soldier class.

2: Rally scales poorly. HP continues to scale in this game, but Rally sits there and becomes increasingly irrelevant.

3: Improved Critical's restriction to one weapon type seems unnecessary. It rules out some character concepts for little total power reduction and increased complexity.

4: Tactical Superiority shows up when you know 2 tactics, plus flexibility. Seems a bit early, and an artifact of the "5 level" system.

5: Rally is mechanically similar to fighter's "second wind", but I like second wind better. Second wind is something you do, and you can more easily hang other stuff off of it as well.
 

tetrasodium

Legend
Supporter
Issues.
1: Tractical Flexibility has the entire "please have rulebook memorized" issue. At level 1. On the soldier class.

2: Rally scales poorly. HP continues to scale in this game, but Rally sits there and becomes increasingly irrelevant.

3: Improved Critical's restriction to one weapon type seems unnecessary. It rules out some character concepts for little total power reduction and increased complexity.

4: Tactical Superiority shows up when you know 2 tactics, plus flexibility. Seems a bit early, and an artifact of the "5 level" system.

5: Rally is mechanically similar to fighter's "second wind", but I like second wind better. Second wind is something you do, and you can more easily hang other stuff off of it as well.

I dunno on point one, There are 13 tactical feats & one of those is to gain the tactical flexibility ability working out to barely more than a page. It's not like you can give out any feat of any type that way. Even if you don't remember the names a lot of them are pretty simple to remember while giving the soldier cool things they can do in a fight. I'm not sure 1/long rest is the right interval though.

Improved critical is less of an issue than it was in 3.5 because of weapon count, In reality it's probably going to be one of the weapons you specialize in or all common weapons so not a big deal really & simulates some pain going under cover with something other than your baby or suffering some scorn because your baby makes you look like the bad guys to the locals.

Tactical superiority at 6th makes sense though & is probably an oversight that it's also a tactical feat. You don't stop leveling at 5th you keep gaining xp/mission points (use seems inconsistent right now) to buy feats & gain 5 hp every 10 xp you spend.
 

I find their whole class/feat system to be absolutely bonkers. In a good way. I'll be amazed if somehow this isn't adapted for a new version of DND at some point.
Yeah, it makes a ton of sense in how Stargate adventures plays out, showing that they have put thought to adapting the 5E framework for Stargate, and not just done a quick reskin.

Anyway, even if the playtest is now public, it's still somehow done under a NDA, so we shouldn't really talk details, as little as it makes sense(when you try download the stuff it show a popup with text you have to agree to before you get the files). I remember the Fallout beta by Modiphius earlier this year also had a NDA, but it didn't seem to stop some people for sharing and talking about the stuff. Not sure how much sense it makes to have one, if you do something like a open beta anyway.
 

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