Warriors Of The Coast OOC

Nope. If encumberance becomes an issue at some point I'll make sure to let everyone know so you can all redivide equipment as need be. For now, don't worry about it.
 

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Kralin has not been on the boards since the 13th... and the last time we heard from him, he mentioned that he hadn't been receiving emails saying that the thread was updated (leading me to believe that he doesn't check the boards regularly and just waits for theoretical email indicators to tell him to come to the board).

If he doesn't appear by the end of today to post, I'll go ahead and NPC his lockpicking roll (and any other potential rogue duties that may come up in the future if Kralin doesn't appear with any regularity).
 

[sblock=DEFCON 1]I'm overextended on games I think, and you seem fairly set on people. I am enjoying this game, I realy am, but this seems like one of the games I can probably drop without causing the game too much damage. I want to know what you think, and either way, I'll play out till it's RP convenient to drop out so I don't leave you hanging with an NPC.

Honestly, with me judging the living campaigns, my time is a bit more divided, and I do appologize.

Let me know what you think.[/sblock]
 

I understand where you're coming from, Bront... and to be honest, if you don't think you can hold up your end of the game to your own satisfaction, then I don't feel right asking you to keep playing just for the sake of it. If you know you can't give 100% (and thus won't be particularly happy with your own work), I'd just as soon let you off the hook.

I've been following the Living Eberron stuff with a keen eye (and am waiting for the UA stuff to be allowed in so I can submit my Urban Ranger character), so I know what kind of load you are dealing with. So I hereby release you from your contract my friend! Go run your LEB and you'll probably see me over there in the coming months as well! :) Thanx for all your work up to this point!
 

Thanks :)

I'll try to hang around till it's convenient to drop. Maybe go run a message back to town or something :)
 

Just as an FYI - I'm going to be out of town for my sister's wedding next week (from Tuesday to Sunday), with little or no access to the Internet. NPC Khalia while I'm gone if you need to.
 

We started with eight... now we're down to four. Thus I'm re-opening recruiting for this game in order to find at least two new players.

The game takes place in Eberron in a small Q'barra coastal town called Seawell. The party is investigating why no ships have arrived in town for the past several weeks and why the lizardfolk population has been more uppity than usual. Please check out Warriors Of The Coast to see what has occured up to this point.

I'd like to have our new characters fit in seamlessly to the story, so your quick character background as to how you are connected to town and why you'd come out to meet the party at the lighthouse they are inspecting is the most important aspect I'll use to choose new players. Our current characters are as follows:

Ari - Human Hexblade
Taviss - Human Ranger
Nelson - Human Bard
Khalia - Human Archivist

Please check out the first page of this thread to see the character generation rules, but know that the party is currently second level and you can make your characters accordingly. Because this is a quick fix to help the party get back to a good level of players, I won't be as nitpicky about the breadth and length of your backgrounds as I was at the beginning, but I still want them to make sense (just like I required of the players the first time around).

Finally, if any of you would like to play any of the NPCs that have appeared in the game thus far, that would be absolutely fine. Once you've selected one, generate a quick further background over what they've already done in the game, and then some stats for them (selecting a class that would make sense for what they have done thus far).

Thanx folks, and I look forward to seeing your submissions.
 

Hmmm...

I was among the one who wanted to join at first. With living Ebrron that is up, I have so many concept I want to try that I could easily take one and devellop it around this story. I havn't read what happened since I left the thread. What is missing in the group? At first sight, it is not a standard group, but all seems somehow cover.
 

Martially, I think we are fine. Nelson is a face/local knowledge character. We don't have the typical roguish find traps/open doors role or a heavy arcane role.
 

I don't have anything written up, but these things tend to go quickly so I'll throw my hat in the ring and try to do some brainstorming. I'm also not terribly familiar with Eberron being an old AD&D Forgotten Realms player who's just returned to the world of Pen and Paper. But I do own the campaign setting book.

I'm a pretty big fan of rogues and wouldn't mind playing in that role, should I be accepted.

On a side note, here's a couple of backgrounds I worked out for other games that are kinda slowly moving along or maybe not (which is why I'm open to picking up another one.)

Human barbarian in an FR setting:

[sblock]Touched by Ubtao

Bakari rages. Why he rages, he is unsure. But he is not the only one from his tribe who does. Thankfully, he’s been trained to channel that rage into a pin point of red so hot, that while he loses most of his sense of reason, he’s able to become, for a short period of time, a warrior of almost unequal strength of body and purpose. This is when he feels most alive. This is when he feels closest to Ubtao, his god.

Bakari is from one of the many human tribes of the peninsula of Chult, that hot, humid jungle filled land most noted for it’s prevalence of disease and poisonous snakes. Like most locals, he worships the god Ubtao, the protector of Chult and its people. Ubtao takes on many forms, but one of his most sacred, is that of the dinosaur. Awesome in power and ability to hunt, these animals represent the very nature of what it takes to live in Chult; Survival through strength and willpower. Bakari has come face to face with one of these aspects of Ubtao and not only lived to tell about it, but has been marked.

During the ritual of manhood, it is required of the boys who would be men, to hunt down and bring back one of the great cats of the jungle. To fail is to deny you the privileges of manhood and be cast out of the tribe. Bakari, thankfully, did not fail. In fact, he succeeded in a way he never could have imagined. During his hunt, his party was attacked by a dinosaur. Considering this a challenge from Ubtao, the group of 5 young men fought back, not that they had much choice. There was no getting away from one of these beasts when it had its eyes on you. 3 of the boys were killed outright leaving only Bakari and another, whose leg was wounded and could not get up. So Bakari raged. Focusing that red hot pin point of anger, he took his spear with both hands and shoved it up through the bottom of the dinosaur’s jaw and into its brain, killing it instantly. He did not come out of it unscathed, for in the final seconds of the fight, the dinosaur was able to make a quick attack with its claw, opening up a wound across Bakari’s face. If he hadn’t of opened up to his rage, this surely would have changed the outcome of the fight.

It took two hours to cut off the head of the dinosaur (with Bakari’s spear still in it), give the bodies the proper respect and words of prayer to Ubtao and give them back to the jungle. There was no need to bury the bodies; the jungle would take them rather they were above ground or below. By the time they were ready to head back to the tribe with their trophy, Bakari was already beginning to feel the effects of some disease driving a fever into him. But his will would not break. He dragged the head of that dinosaur by his lodged spear the entire four hours it took to get back without stopping once. Single minded of purpose, he had no idea when his hunting partner dropped off and disappeared forever, probably taken by one of the jungle’s many predators looking for easy prey.

Bakari became a tribal hero and many prophesies of greatness were spoken of him. To put fuel on this fire of future telling, while his wounds and disease were healed, the scar created by the dinosaur remained. Forever more, he would have a claw mark running across his cheeks and over the bridge of his nose. To him and his people this was significant. He had gained the attention of Ubtao. He had been touched by the god himself.

Whether that was good or bad, remains to be seen, for as of this moment, Bakari is on the run from a tribe of goblins called the Batiri. The caravan he had been guiding along the path to Mezro, one of the great cities of Chult, was attacked by a raiding party of those same goblins and now it’s up to Bakari to find him, and the few who remain alive, to safety.
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Human Rogue in a homebrew world:

[sblock]“This is shoddy work at best.” The nobleman sneered down at the seamstress. “Look at these stitches here.”

The seamstress looks but doesn’t see any problems other than a nobleman trying to get away without paying. “I don’t see anything, sire. It looks fine to me…”

“Are you calling me a liar?!” the nobleman bellows

“No sire! Of course I’m not. My common eyes just aren’t as good as yours.” She says in an apologetic tone. “Would you like me to rework it, sire?”

“No. There’s no time. I’ll take it, but I’m only giving you a quarter of our agreement. I suggest you accept my offer or word will get out about your shoddy work.”

“Yes, sire.” She says and curtseys.

“That’s not fair!” someone shouts from behind the calendar. “She worked hard on that!”

“Shut your mouth, boy!” The seamstress says, not bothering to turn around. “Go upstairs. Now.”

The boy shuffles off while mumbling “that’s just not fair.”

“My apologies, my lord, he’s just a child.”

“You should keep your whelp under better control. Here’s your coin. Good day.” The nobleman says as he tosses a few copper onto the counter and walks off unaware that he’s not alone.

“It’s not fair so I’ll make it fair…” the boy thinks as he follows the noble home.

Later that evening, sounds of the watch shouting to each other can be heard. It’s obvious they’re chasing someone. The seamstress and her husband hear something upstairs coming in through their son’s window. The husband grabs one of his heavier roofing tools and heads up to investigate. He finds his son having just climbed in the window and closing the shutters behind him.

“What’s this all about?!” he shouts at his son scaring him half to death.

“It wasn’t fair so I made it fair!” the boy says while holding out a gold statuette.

“Oh no.” the seamstress says and holds her hand over her mouth.

“What have you done?!” his father shouts “You’ve brought the watch down on us! If they find you here, our lives are over! Your mother will never get work again! I’LL never get work again!”

“But I just wanted to make things fair!” The boy tries to explain.

“Life isn’t fair! Get used to it! And GET OUT! Do not come back! You will not ruin our lives with your stupidity!” his father shouts.

“No! We can fix this! We’ll just give it back and apologize and…” his mother pleads.

“You know we can’t. You know what will happen. He has to go. Not only for us but for himself. They’ll have his hand if they catch him! Go, boy. Get out. Run as far away as you can and do not ever return.” His father says with finality and walks out of the room.

“Your father’s right. Go son. Just… go.” His mother says with tears in her eyes as she follows her husband.

The boy stands in shock for a couple of seconds before coming to his senses and shoving as many clothes as he can into a cloth bag his mother sewed for him. He shoves the figurine down in the middle of the clothes to hide it and heads back out the window. It’s the chase of his life, but somehow he manages to find his way to the docks and sneaks into the hold of a ship. He settles in behind some crates and tries to think of what to do. It doesn’t take long for the adrenalin to wear off, though, and he falls fast asleep.

He wakes up the next morning with a start at first not knowing where he is. Which was almost as scary as figuring it out. He could tell from the motion of the boat that it was on the move, but he had no idea where to. Knowing the crew would throw him overboard if they found him; he stays hidden and prays to Nyssira he makes it out alive.

Days later, the boy feels the ship pull into a dock. He had snuck up to the galley a couple of times to grab bits of food and drink to hold him over. It was a huge risk, but his stomach wouldn’t let him ignore it and he was getting dizzy besides. Now, sneaking through the boat once again, he heads up to the deck and this time almost gets caught.

“Hey! You! Get over here!” a sailor shouts at his back as the boy tears off onto the dock and up the nearest road. Luckily, those that saw him had no interest in chasing him, so he didn’t have to run long. He had no idea where he was and finding his way through some unknown city was going to be hard enough as it was.

“First order of business” he thought “is to figure out where the bloody hell I am.”

After a couple of amused looks and brush offs of “Go away, boy. I have no coins for beggars”, he finally finds out he’s in the town of Falingar in Narfell.

“Well, that’s a start. At least I’m out of Laros. Now to sell this bloody statuette and figure out what to do next.”

Wandering around the city a bit he finally finds his way to an open market. He tries to pawn it off to a few different merchants, but the ones that wanted to deal with him wanted to rip him off. The rest shooed him away not wanting to be a part of whatever history the statuette had.

“Hey, boy” he heard “down here.” The boy turns around and looks down a bit to see what at first looks like a little kid, but then realizes it’s a Halfling. Something he’s only seen a couple of times.

“What’cha got there?” he asks the boy. Then, amazingly, the statuette appears in the Halfling’s hands as if by magic.

“How’d you do that??” the boy exclaims then immediately says “And give it back!”

“Oh, now, I’m not stealing it from you. Although, by the looks of you, you’re not exactly the owner either, I’d reckon.”

“That’s none of your business!” the boy says.

“Well, at least you’re smart enough to keep your secrets to yourself. My name’s Rodri.” He says, holding out his hand.

“Simon.” The boy answers and warily takes the offered hand.

“What you need, boy is friends. I’m willing to bet you don’t have any. I can also help you get rid of this bit of gaudy knick knack. What do you say?”

“What’s in it for you?”

“I could always use more friends, Simon. And you look desperate enough to be one. Let’s get this thing sold and get us some food. You’re buying.” Rodri says with a wink.

That was 2 years ago. Simon has been Rodri’s friend ever since and has learned what he could from the Halfling. He’s only ever taken what he needed to survive and only what he’s though was fair. That’s not to say Rodri has been so altruistic. In fact, recently, it’s been the cause of a fall out between the two. Simon’s thinking it’s maybe time to move on…
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