What Adventure Awaits?


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Kaer Fegavas, human barbarian

[sblock=*]
I edited this word to read "carnies" rather than "canines". It's people who work for the carnival, not dogs, running from the sounds of distress/
[/sblock]

Kaer hears Anissa the monkey trainer before he sees her. Kaer rounds the edge of the tent. Ahead is the animal cage area. Six cages on wagons form a semi-circle around a grassy bit of ground. Familiar faces hide behind the wagons, behind tent flaps. Anissa is curled up into a ball on the ground, screaming for help. Her monkeys screech and pounce, striking her with their knuckles, rushing in to nip with their teeth. The monkey trainer bleeds from several wounds. From behind him, Kaer hears Houba utter a profoundly obscene oath.

OOC: Initiative, please, Kaer. There are a half dozen Small simians attempting to kill Anissa. They are about 15 feet away.

OOC: D'oh! Totally misread 'carnies.' Makes much more sense that way. I also made the mistake of explicitly leaving Kaer unarmored and unarmed. Oi. Okay, unarmed combat rules...


Kaer is dumbfounded a moment at the sight, then at Houba's curse, comes to his senses. He looks around quickly for anything he can use as a weapon, but with or without, he barrels in toward the fray, making as much noise as he can to try to distract the monkeys from their current prey.

OOC: I'm not sure if the -4 for using an improvised weapon outweighs the fact that it eliminates the AoO that attacking unarmed does, but might as well have the option, I suspect. :)

Not charging, but closing to the simians, I'll wait to roll any kind of attack to see what Kaer might have found looking about.


((roll to follow))
 

Monkey Fight! Round 1
Kaer is dumbfounded a moment at the sight, then at Houba's curse, comes to his senses. He looks around quickly for anything he can use as a weapon, but with or without, he barrels in toward the fray, making as much noise as he can to try to distract the monkeys from their current prey.

Between Kaer and the swarming knot of bloodthirsty simians is an overturned three-legged stool and a bucket of water. The barbarian barrels forward, hollering as he goes. Most of the monkeys continue to assault Anissa, whose struggles grow feebler under the onslaught. Two of the larger males bound away from the fallen trainer, leaping toward Kaer. Surprisingly strong knuckles thud! into the barbarian.

-----

Dice Rolls:
2 monkeys vs. Kaer: 1d20+2=17, 1d3=2, 1d20+2=15, 1d3=2.

OOC: Let's count the stool as an improvised club (1d6 points of damage). The bucket of water will do 1d4 points of damage if swung effectively. Kaer takes 4 points of damage.
 

Meanwhile, in the Woods

Zantalus rises, "Well then it at least behooves us to follow the lad. It is probably nothing, but it would be far worse to neglect the boy when he is in real danger than to look faintly foolish if he is not."

So saying he heads to the tracks and begins to foll,ow them as well as he can, enlisting Rupert's nose - the Ferret having keen scent - if needed.

"Shhh, I think I hear something . . . incidently, which way do the tracks lead?"

Berm watches as Zantalus follows the sniffing ferret north upstream. It would seem as if the tracks lead in that direction. He and Shalaye follow with Rorbi bringing up the rear. After several yards, everyone can hear sobbing. Then, at a bend in the river, the group comes upon a strange scene.

Vandro crouches about fifteen feet up in the boughs of a tree. Mud splotches his clothes and face. Surrounding the trunk are seven deer. They appear intent on Vandro. One lunges upward, raking its antlers through the air, and Vandro cries out in fear.

OOC: At the moment, it appears as if none of the deer nor Vandro are paying attention to the PCs.
 

Staying as far from the deer holds up three fingers and begins dropping them in an obvious count down before he chants, "Reggib sworra ym ekam cigam rogiv fo luff ronoh fo lluf!"

[sblock=Surprise Round]I'm hoping to coordinate a surprise round so everyone acts at the same time as Zantalus.[/sblock]

[sblock=Actions]Cast Gravity Bow[/sblock]
 

Berm will quietly draw his rapier and dagger and try to move with stealth and sneak attack one of the deer, the closest one.
Stealth +7
init. +6
 

Kaer Fegavas, human barbarian

Dice Rolls:
2 monkeys vs. Kaer: 1d20+2=17, 1d3=2, 1d20+2=15, 1d3=2.

OOC: Let's count the stool as an improvised club (1d6 points of damage). The bucket of water will do 1d4 points of damage if swung effectively. Kaer takes 4 points of damage.

OOC: Should that be 2 points of damage due to his DR 1 / - class feature (Kaer is an Invulnerable Rager variant barbarian)? I think the variant name is problematic, since I believe he gets the DR regardless of whether or not he's raging (at least, it seems logical, given that it replaces the normal DR a barbarian gets later


"Okay, enough of the monkey-shines, boys! Houba, a little help here?" Kaer says, swinging with the stool at his attackers.

((rolls to follow))
 

OOC: Hmm. I don't think I like ENWorld's dice roller. It's results don't show up when I quote or multiquote. Also, please include dice rolls with your posts. Unless I'm being obtuse, I can't locate Shalaye's character sheet.

Monkey Fight! Rounds 1 & 2

"Okay, enough of the monkey-shines, boys! Houba, a little help here?" Kaer says, swinging with the stool at his attackers.

The stool catches on of the monkeys full across the head and chest. Bones snap. The animal twists and staggers, coming to a stop in a ruined heap on the ground. In the next instant, Houba's whip cracks!, the weighted tip snapping into one of the beasts attacking Anissa. The monkey lets out a brief yelp and then staggers away, barely able to main its balance.

The four monkeys attacking Anissa scatter before Houba's whip, but they don't stay cowed for long. Eyes rolling, screeching in a blood-maddened frenzy, the mob abandons Anissa, who lies on the ground wounded and sobbing, and rushes pell-mell at Kaer. The barbarian uses the stool and his feet to fend off one attack, to block another. Fangs snag his clothes but miss flesh. Despite the flurry of hairy arms and snapping jaws, Kaer manages to evade further injury, at least for the moment. Unfortunately, he'll soon be surrounded, and attacked from all sides if the tide doesn't turn!

-----

Dice Rolls:
Houba's Whip: 1d20+2=20, 1d3+1=2.
Houba's Crit Check: 1d20+2=17, 1d3+1=2.
4 monkeys vs. Kaer: 1d20+2=5, 1d3=1, 1d20+2=6, 1d3=3, 1d20+2=3, 1d3=1, 1d20+2=6, 1d3=2.

[sblock=Combat Stuff]
Monkeys x6: 1 dying, 1 staggered.
Kaer: 2 damage.
Houba: uninjured.
[/sblock]

~~~~~

Deer Fight, Surprise Round & Round 1

Berm watches as Zantalus follows the sniffing ferret north upstream. It would seem as if the tracks lead in that direction. He and Shalaye follow with Rorbi bringing up the rear. After several yards, everyone can hear sobbing. Then, at a bend in the river, the group comes upon a strange scene. Vandro crouches about fifteen feet up in the boughs of a tree. Mud splotches his clothes and face. Surrounding the trunk are seven deer. They appear intent on Vandro. One lunges upward, raking its antlers through the air, and Vandro cries out in fear.

Berm slips into the cover of the trees, moving quickly and quietly before bursting from cover. His rapier flashes, sliding through the sinew of one the deer's necks. The animal slumps to the ground, blood pulsing from the wound.

Staying as far from the deer holds up three fingers and begins dropping them in an obvious count down before he chants, "Reggib sworra ym ekam cigam rogiv fo luff ronoh fo lluf!"

Shalaye prepares herself for the coming, strange conflict, ensuring that Rorbi stays out of harm's way. Then, the deer attack. They actually attack. Two charge Berm while a third rushes away, coming back toward Berm in a wide circle. Berm slips out of the path of one set of antlers, but he still catches horns in a raking jab to his shoulder and chest. The other three deer rush away from the tree. One moves straight at Zantalus, its head dropping for the charge. The other two rush to the left and right, arcing around toward Zantalus's and Shalaye's flanks. Zantalus jumps to the side as the deer slashes its antlers madly at where the elf had just been standing!

"Mom! Run! Run!" Vandro screams, and Rorbi look as if she is about to panic.

-----

Dice Rolls:
Berm's Intiative & Stealth: 1d20+6=7, 1d20+7=19.
Berm vs. Deer: 1d20+2=8, 2d6+1=10.
Two Deer vs. Berm: 1d20+4=18, 1d6+1=3, 1d20+4=11, 1d6+1=4.
Deer vs. Zantalus: 1d20+4=10, 1d6+1=6.

[sblock=Combat Stuff]
Deer x7: 1 dying.
Berm: 3 damage.
Zantalus: uninjured.
Shalaye: uninjured.
[/sblock]
 



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