Mark Chance
Boingy! Boingy!
OOC: Sorry for the hold up. Annoying week. 
Deer Fight, Rounds 5 & 6
The cone of colors catches two of the deer, rendering one of them immediately senseless and helpless. Shalaye dives into the knot of deer, chanting and gesturing. Positive energy flows into Berm's bruised and battered body.
The two deer that had pursued Shalaye charge toward the main group. They both start toward the oracle, but one peels off, antlers lowered at Zantalus, as if some force compelled it to change targets. Berm is struck by another hoof, but the timely healing from Shalaye prevents him from being overwhelmed by this new injury. Zantalus feels antlers rake into his flesh. The transmuter is seriously injured!
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OOC: The PCs are up!
[sblock=Combat Stuff]
Dice Rolls:
Zantalus Deer Saves: 1d20+2=16, 1d20+2=12.
CLW on Berm: 1d8+2=5.
Deer vs. Berm, Shalaye, Zantalus: 1d20+2=21, 1d4+1=5, 1d20+4=9, 1d6+1=5, 1d20+4=15, 1d6+1=2.
Deer x7: 2 dying, 1 color sprayed, 1 injured (8 hp - Berm); that leaves 3 deer up and fighting, including 1 that is quite injured.
Berm: 11 damage; blessed +1 bonus to attack rolls.
Zantalus: 6 damage; blessed +1 bonus attack rolls.
Rupert: 4 damage; blessed +1 bonus attack rolls; KOed.
Shalaye: 7 damage; blessed +1 bonus attack rolls.
[/sblock]
~~~~~~~~~~
Meanwhile...
Kaer leaves the others behind to clean up the aftermath of the fight. The last thing Kaer hears from the area of the animal cages is Fandrake barking commands.
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OOC: Is Kaer going to take the time to fully don his armor?
[sblock=Combat Stuff]
Dice Rolls:
None at the moment.
Kaer: 9 damage.
[/sblock]

Deer Fight, Rounds 5 & 6
Berm continues to maintain his defensive fighting technique taught tohim, never realizing he would actually need it!!
Zantalus rushes to Berm's aide and chants, "Yarps repus llab rettilg wobniar og!" sending a shimmering cone of scintillating colors shooting forth from his finger tips and catching as many of the killer deer in it as possible.
The cone of colors catches two of the deer, rendering one of them immediately senseless and helpless. Shalaye dives into the knot of deer, chanting and gesturing. Positive energy flows into Berm's bruised and battered body.
The two deer that had pursued Shalaye charge toward the main group. They both start toward the oracle, but one peels off, antlers lowered at Zantalus, as if some force compelled it to change targets. Berm is struck by another hoof, but the timely healing from Shalaye prevents him from being overwhelmed by this new injury. Zantalus feels antlers rake into his flesh. The transmuter is seriously injured!
-----
OOC: The PCs are up!
[sblock=Combat Stuff]
Dice Rolls:
Zantalus Deer Saves: 1d20+2=16, 1d20+2=12.
CLW on Berm: 1d8+2=5.
Deer vs. Berm, Shalaye, Zantalus: 1d20+2=21, 1d4+1=5, 1d20+4=9, 1d6+1=5, 1d20+4=15, 1d6+1=2.
Deer x7: 2 dying, 1 color sprayed, 1 injured (8 hp - Berm); that leaves 3 deer up and fighting, including 1 that is quite injured.
Berm: 11 damage; blessed +1 bonus to attack rolls.
Zantalus: 6 damage; blessed +1 bonus attack rolls.
Rupert: 4 damage; blessed +1 bonus attack rolls; KOed.
Shalaye: 7 damage; blessed +1 bonus attack rolls.
[/sblock]
~~~~~~~~~~
Meanwhile...
Kaer shudders as he watches the death throes of the monkeys not killed outright, and glances to his own wounds. "We need to gather the bodies, see if Zantalus can check them for sorcery. And I need to get my bloody weapons and armor. And unless someone else objects, I think all the animals stay in their cages until we sort this mess out."
Feeling he's done his share in taking the monkey's attacks so their young victim could be evacuated, and fearing more of the same if he can't identify a source, Kaer hustles back to his tent to don his gear. Zantalus was heading out ... hells, where were he and that bloody rodent of his going to? He'd run off after Berm...
Kaer leaves the others behind to clean up the aftermath of the fight. The last thing Kaer hears from the area of the animal cages is Fandrake barking commands.
-----
OOC: Is Kaer going to take the time to fully don his armor?
[sblock=Combat Stuff]
Dice Rolls:
None at the moment.
Kaer: 9 damage.
[/sblock]