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D&D 5E What Arcane Traditions would you like to see

I want a sage. The deep academic wizard with lots of knowledge and languages is basically gone, replaced by bards, knowledge clerics and rogues.

I also want a ritualist. Someone who's focus shifts further towards careful preparation, preferably with a hint of group collaboration (a bit like the old red wizard in some respects). Being able to cast a wider range of spells as rituals (with some tradeoff - would it be too good to cast any spell in the spellbook as a ritual, but expend the slot?), being able to let other people concentrate on a spell, that sort of thing.

I'd also like to see elementalists that focus on a single element. Although you can get pretty close just by applying dragon sorceror to a wizard.
 

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The idea of a non-spell-casting Tradition is starting to grow on me. ;P

Hey, if there are fighters that cast spells, there should be wizards that don't...
 


maybe some kind of life/light/positive energy wizard, that would have access to healing spells.

It could be a interesting option for when you want to build a world without gods but still want the party to be able to have a dedicated healer.
 

People who are looking for inspiration for something different should read some of China Mieville's work... he has a very interesting take on wizardry.
 

Aside from the obvious setting-specific Traditions of Defiler and an Arcanist that actually works, I'd probably most like at least one decent Elementalism-based wizard, and maybe a Star or Time-themed Tradition, too - we don't get a lot of either sort of magics in D&D, and that's a shame.
 

People who are looking for inspiration for something different should read some of China Mieville's work... he has a very interesting take on wizardry.

You probably know this already, but Dragon Magazine #352 was pretty much devoted entirely to Bas-Lag and New Crobuzon. I've adapted bits of it for my campaign.
 


I did *not*. Clearly I will have to find this! thanks!

Don't get too excited. Mielville's work doesn't translate easily to D&D. The best parts of the article are the map of New Crobuzon and the monster treatments for the grindylow and slake moths. That don't really have a good translation for thaumaturgists, for example, though the issue includes write-ups for the Possible Sword and the khepri stingbox.

Don't get me wrong: the stuff they have is good, and it was in fact how I even heard of Perdido Street Station in the first place. But it's only a single issue, and no substantial attempt is made to rectify the magic systems.
 

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