Heh. I cannot see a kenku without thinking of the classic Heckle and Jeckle cartoon. Is that part of the appeal?I love kenku.
I love kenku as NPCs. But as PCs, in my experience, their signature trait is often ignored.Heh. I cannot see a kenku without thinking of the classic Heckle and Jeckle cartoon. Is that part of the appeal?
Seems like you have a "Strong, bulky, kind of monstrous" type.I went with Dragonborn, Goliath and Half-Orc
I definitely think 31 different racial cultures in a single setting is way too many. I generally combine similar races into one larger group, with different racial features just being different types within the larger culture. Like dragonborn and lizardfolk are part of a larger "reptile" culture, or tabaxi and leonin.Strong disagree here. The more playable races the better, for me. They're just fun!
That said, I think 31 are too many for a single campaign setting. A DM and the players should work together to figure out which races are right for the story and setting they want to play in.
I find I usually wind up only using 6 - 8 races in my campaigns.
Yeah, that's how I like to do it too. I create cultures or groups that might have many different races within them.I definitely think 31 different racial cultures in a single setting is way too many. I generally combine similar races into one larger group, with different racial features just being different types within the larger culture. Like dragonborn and lizardfolk are part of a larger "reptile" culture, or tabaxi and leonin.
Or I simply downplay racial cultures entirely and focus on other social divisions; in my Ravnica game, for example, guild was much more important than race.